Chereads / PNA / Chapter 10 - 10

Chapter 10 - 10

Lekox's Latest Patch: Buggy and Hopeless

Carpilo, once the visionary CEO of Lekox, is now nothing more than a purposeless NPC, wandering around Bar da Amargura, the last map available before the final game over. His only DLC? A bottle of cheap wine and a heavy dose of regret.

Lekox's Latest Update:

Patch Notes:

Financial bug fixes: Failed.

Creativity rebalance: Removed due to lack of use.

CEO AI improvements: Nerfed to oblivion.

While Cruel Territories unlocked achievement after achievement, Carpilo could barely reach a checkpoint outside the bar. His drunken crying, accompanied by catchphrases like "A comeback? I don't know...", echoed like an offline server echo.

The only audience for his poorly scripted drama was made up of two generic drunks with poorly rendered textures, each more useless than an old game tutorial. One of them, with a toothless smile, tried to give motivational advice, clearly not understanding the game over screen flashing on Carpilo's forehead.

But let's be honest: Lekox was already a failed "walking simulator" long before the bankruptcy was official. His mistake? Betting that the public wanted art and innovation, when everyone just wanted pretty graphics and shiny loot boxes.

What's left for us now is to watch Carpilo install the last patch of his dignity: turn the bottle of wine, restart the game and accept that there is no New Game+ mode for those who lost the war of games. Carpilo and the Last Savepoint: Between Success and Siberia

Carpilo, the most bitter ex-CEO in the industry, now finds himself faced with a choice worthy of a soulslike game:

☑ Accept 80 billion dollars and try to resurrect his career?

☑ Refuse and continue drowning his sorrows in the Bar of Bitterness, the only franchise that still believes in him?

Hardcore mode activated: The tutorial has already made it clear — failure means game over straight to Siberia, where the only loot boxes available come with moldy bread and a note saying "Congratulations, you have been promoted to prisoner".

The proposal sounds tempting: infinite money, creative freedom and a rematch against Cruel Territories. But any experienced player knows that side missions with NPCs in suits NEVER end well. The real goal here is clear: to make Russia look like a gaming powerhouse without having to hack prizes again.

The question remains: Does Carpilo have enough XP for this mission? Or will he trade the cheap wine for vodka fermented in the eternal cold of a gulag in 80 days?

The choice is his. We can already imagine the ending. Carpilo and the Great Mother Russia: From Game Over to New Game+

Carpilo, who was recently drinking wine from a box and eating expired peanuts, now finds himself arriving in Russia as a true gaming czar. Received with honors, he discovers that his new headquarters is larger than the White House and equipped with cutting-edge technology — a detail that Russian political dissidents can attest to with a certain tremor in their voices.

Upon meeting the Russian president, Carpilo is given the mission of his life: to create a gaming empire that will defeat Cruel Territories and establish Russia as the new world capital of digital entertainment. The proposal is tempting: a billion-dollar budget, total creative freedom and no annoying shareholders to bother him. The only catch? Failure does not come with a friendly dismissal, but with a one-way ticket to a "resort" in Siberia, where the only form of entertainment is counting snowflakes.

Difficulty: Ultra Hardcore Mode

Now, Carpilo must prove that he is not just a grumpy drunk, but a visionary capable of building the largest game studio in history. The challenge is clear:

☑ Create something more profitable than Phame.

☑ Make games that don't crash on the start menu.

☑ Survive progress reports to the Russian government without stuttering.

With a highly skilled team and a pile of rubles to burn, Carpilo sets out on his mission. But time will tell whether he will be remembered as the savior of the Russian games industry or as the first CEO to turn a dev kit into a lighter in the Siberian cold.