Year 0 (2053 CE) – The Warning The gods issued their first and only decree: In 200 years, the universe will be unveiled the underworld. Humanity was given a choice—adapt and grow stronger in a new world or perish. The only way to travel back and forth is through sleep.
Fifty years have passed since that warning. The countdown continues, and the war for survival has begun.
The Twin Worlds Earth: A Civilization Under Siege
Reshaped by the looming apocalypse, Earth stands on the precipice of destruction. Cities are fortified under shimmering energy shields, their foundations reinforced by salvaged magi-tech. Resources are dwindling. Societies fracture between those who wield power in Elysium and those left to struggle in the ruins of the old world.
Elysium: The Realm of Gods and Monsters
Accessible only through sleep, Elysium is an ever-expanding, unforgiving RPG like world where strength is earned through battle and survival. Here, humanity gains abilities, stats, and powers beyond mortal limits. But the laws are absolute—death in Elysium is permanent.
The more humanity adapts, the thinner the veil between the two realms becomes.
Factions Dawnbuilders – The Architects of Survival
Scientists, engineers, and visionaries dedicated to extracting Elysium's power and forging Earth's future. Their creations—Aether cores, hybrid crops, energy grids—sustain civilization itself.
Nightspires – The Vanguard of War
Warriors, raiders, and dungeon delvers who claim Elysium's power through conquest. Their guilds rule Earth from the shadows, dictating who thrives and who perishes while controlling the human faction of Elysium.
Bridgers – The Silent Backbone
Crafters, healers, and logistics experts ensuring the cycle of power and progress between realms continues. Without them, neither world can function.
The Unbound – The Architects of Chaos
Radicals, heretics, and outlaws who reject the system. Their goal: to merge Earth and Elysium prematurely, risking untold destruction. To the factions, they are terrorists. To some, they are visionaries.
The Soulweave System: Core Mechanics Soulbinding
Every injury, every battle, every power gained in Elysium manifests on Earth. Strength carries over—but so do trauma and scars. There are no second chances.
Soulforge Gateways
Monolithic portals bridging Earth and Elysium, allowing for resource transfer and trade. Stabilizing them requires rare keys, looted from Elysium's strongest foes. Whoever controls these gateways controls the world.
Magic Bleed
Elysium's magic seeps into Earth's technology, but imperfectly. Lower-tier applications (shield generators, healing staves) function, but high-tier experiments often result in catastrophic failure.
Soul Breakdown
The human body was never meant to exist in two realities at once. Overuse leads to mental collapse, physical degradation, or worse—permanent soul fracture.
Power Hierarchy of Elysium
Elysium's ranking system is ruthless, designed to bottleneck progress and centralize power.
Rank 0 (Lv. 0–99): Aspirants 80% of humanity remains here, barely surviving.
Rank 1 (Lv. 100–199): Proven The first taste of real power, allowing access to restricted zones. Rank 2 (Lv. 200–299): Champions Raid leaders, elite enforcers, and master crafters.
Rank 3 (Lv. 300–399): Ascendants Rulers of powerful guilds, claiming entire territories.
Rank 4 (Lv. 400–499): Paragons The pinnacle of mortal power. Only 12 individuals have ever reached this level.
Ranks 5–10 (Lv. 500–1000): Mythic Tiers No human has ever ascended past Rank 4. Only the NPC gods dwell here.
Elysium's Political Landscape The Major Guilds
Five dominant guilds control vast regions of Elysium, regulating access to dungeons, resources, and territories.
NPC Kingdoms
Seven divine-mandated NPC kingdoms rule Elysium, imposing strict laws, taxing adventurers, and waging endless wars that humans must navigate.
Earth's Fragile Stability
The Guild Syndicate Bank
An absolute force regulating cross-realm trade and currency exchange. Soul Contracts ensure debts are paid—one way or another.
The Divided Cities
Fortified city-states rule Earth, controlled by the most powerful Nightspires or the most advanced magi-tech. Power struggles are constant and ruthless.
The Aether Core Economy
Aether Cores power everything—technology, commerce, and survival. Guilds monopolize their supply, leading to corporate warfare over Elysium's richest zones.
Threats on the Horizon
The Unstable Portals
Overuse of Soulforge Gateways has begun to fracture reality, attracting void-born entities that seek to consume both worlds.
The Unbound's Gambit
Their experiments are growing bolder, creating rifts where Earth and Elysium blur. Their endgame remains unknown, but change is inevitable.
The Voidstorm Approaches
The gods have not spoken in 50 years. The countdown continues. But for those who listen closely, the whispers in Elysium speak of something stirring beyond the stars.
Final Words: A World on the Brink
This is the world of Dual Eternity: Fractured Dawn—a system designed to push humanity forward yet keep it chained. A game where the stakes are real. A war where survival is not guaranteed.
The question is not whether the Unbinding will come.
The question is—who will be left standing when it does?