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Surviving the Game Villainess

Idle_Ink
7
chs / week
The average realized release rate over the past 30 days is 7 chs / week.
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Synopsis
Zephyr is reborn into his favorite game, "Hero Quest," as a weakling who's supposed to have a terrible life. He finally gets a "cheat"—the "Harem Overlord System"! But instead of super strength, it makes him charm girls to get stronger. His first job: impress a girl before his awakening ceremony, or he'll become even weaker. Can he change his bad ending? Let's find out in this story!
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Chapter 1 - Harem Overlord System

In the grand halls of the Aurion family estate, a young boy with silver hair and deep purple eyes stood before a mirror, his gaze filled with uncertainty. His reflection stared back at him, revealing a hint of sadness in his expression.

His name was Zephyr Aurion, and today marked his 12th birthday. In the world of Aethelgard, this was a significant age—one that signaled the time for a child to undergo the awakening process and step onto the path of power.

However, unlike others, Zephyr was different. He wasn't originally from this world. In his past life, he had lived on a planet called Earth, a place devoid of magic or supernatural abilities. Now, he found himself in the Starlight Empire, one of the most powerful nations in Aethelgard, where strength dictated one's fate.

In this world, awakening process determines an individual's power level, which is categorized into different ranks based on their innate potential. The lowest rank, F-rank, signifies little to no combat ability, leaving individuals with limited prospects beyond ordinary labor. E-rank is only slightly better, offering minor enhancements but still falling short of true strength.

D-rank marks the beginning of true awakening, granting basic magical or physical enhancements, making one eligible for combat roles. C-rank awakeners possess greater strength and skill, often serving as trained adventurers, knights, or competent spellcasters.

At B-rank, individuals gain substantial power, with abilities refined enough to command attention from noble families, military forces, and powerful guilds. A-rank awakeners stand at the peak of elite warriors, their presence capable of shifting the tide of battles and commanding great influence.

Beyond this, S-rank beings are considered legends, possessing overwhelming strength that allows them to take on armies single-handedly. Those who surpass even this, reaching SS-rank, are incredibly rare and wield power that can shake nations.

At the pinnacle stands SSS-rank, an almost mythical level of awakening. Those who achieve this rank are akin to walking calamities, capable of altering the course of history with their strength alone. Few in history have ever attained this level, their names forever etched in legend.

Zephyr looked at the mirror and sighed. He already knew how his awakening process would unfold because he was currently inside a game he had played in his past life. This world wasn't unfamiliar to him—it was the setting of "Hero Quest," a game he had thoroughly explored back on Earth.

More importantly, he now inhabited the body of Zephyr Aurion, the youngest brother of Valen Aurion, a mid-level villain in the game's storyline. Valen wasn't a major antagonist but served as an obstacle to the protagonist, often causing trouble before being ultimately defeated.

In his past life, "Hero Quest" was a powerful erotic game with a vast and immersive fantasy world. Zephyr had played it extensively from the moment it was first released, exploring its mechanics, character arcs, and branching storylines. Unlike typical role-playing games, its main theme revolved around love interests, with multiple romance options shaping the direction of the narrative. Players could choose different heroines, build relationships, and even unlock unique endings based on their choices.

However, beneath the surface of romance and adventure, "Hero Quest" had a deep and complex power system. The protagonist's journey to become the strongest awakener was a crucial part of the game, and awakenings played a massive role in determining a character's fate. Zephyr knew that his current situation was anything but ordinary—he was now a part of this world, and his awakening would determine his survival.

Thinking about his tragic fate and the downfall of his entire family, Zephyr felt a chill run down his spine. In the game, Zephyr Aurion was nothing more than a stepping stone, a forgotten side character whose weak awakening left him powerless. His older brother, Valen Aurion, was a terrifying S-rank awakener, but instead of bringing glory to their family, he became one of the key figures responsible for their destruction.

Zephyr bit his lip, his fists trembling. If things followed the game's storyline, his fate was sealed—he would awaken with a pitiful rank, be cast aside, and ultimately meet a miserable end. And worse, he wouldn't just die; his family, the once-proud Aurion household, would crumble because of Valen's arrogance.

"Damn it…" He exhaled sharply, feeling frustration well up inside him.

He wasn't supposed to be weak.

Zephyr had expected some kind of golden finger, a cheat ability or special system to assist him like in the usual reincarnation stories. He had memories of the future, the advantage of knowing key events, and yet—nothing had happened.

"Why hasn't my golden finger awakened?" he thought bitterly, his mind racing.

So many protagonists in games and novels were granted legendary talents, hidden bloodlines, or powerful systems, yet here he was—waiting.

His breath quickened as paranoia crept into his mind. Had the world rejected him? Was he truly doomed to follow the same tragic fate?

"No!" He gritted his teeth, shaking the fear from his thoughts. Even if he had no cheat ability, no divine intervention, he still had knowledge. That alone was a weapon. If he played his cards right, he could still change everything.

The awakening ceremony was approaching fast.

Zephyr refused to be weak.

No matter what, he would find a way to rise above fate.

Suddenly, a mechanical voice echoed in Zephyr's mind.

"Seeing host's determination… System is initializing…"

His eyes widened in shock, his body freezing in place.

"What... What is this?"

The voice was neither human nor something natural—it was artificial, emotionless, yet strangely authoritative.

"System initialization completed. Welcome to the Harem Overlord System."

For a moment, Zephyr stood still, processing what he had just heard.

Then, realization struck him like a bolt of lightning.

"A system…? A real system!?"

His golden finger had finally arrived!

"Hahaha! I knew it! There was no way I'd be thrown into this world without an edge!"

Excitement surged through his veins, overpowering the fear that had gripped him moments ago. The very concept of a system was legendary among reincarnators—a cheat, an advantage, a tool that could change fate itself.

Taking a deep breath, he quickly asked in his mind, "System, what are your functions?"

[Harem Overlord System Functions Loaded]

– Grants Host unique abilities to charm, dominate, and form deep connections with heroines.

– Enhances Host's awakening potential and overall power level based on his relationships.

– Provides missions, rewards, and skills to increase strength and influence.

– Unlocks exclusive powers upon forming strong bonds with key individuals.

Zephyr blinked.

"Wait a second… Harem Overlord?!"

He had expected something like a God-Slayer System, a Supreme Awakening System, or even a Limitless Growth System—something focused purely on strength and power. But this…

"Why does it sound like a dating sim!?"

His thoughts raced back to Hero Quest, the game that revolved around romance and multiple love interests.

"No… Don't tell me this is connected to the game's main theme?!"

[Ding! First Mission Assigned]

Mission: Impress a potential heroine before the Awakening Ceremony.

Reward: Awakening Rank Upgrade + Random Skill.

Failure: Awakening Rank reduced by one tier.

Zephyr gulped.

This system… it wasn't just about combat.

It was directly tied to romance!

And now, if he wanted to survive…

He had to play the game differently than before.