The Administrators (The Seekers of Truth)
Role: Independent scholars of the world's mechanics, all following different theories and goals but sharing a common wish: to understand the truth of the world.
Each Administrator follows their own theory, competing or collaborating as needed.
Study and experiment on glitches, world structures, and rules rather than enforcing them.
Some want to protect the world, some want to rewrite it, others only wish to document everything.
Notable Subgroups:
The Codex Keepers: Archivists who preserve the history of the world's events
The Logic Engineers: Scholars attempting to define the "true rules" behind the game world.
The Paradox Theorists: Researchers obsessed with paranormal events, seeing them as the key to the truth.
The Moderators (The Enforcers of Order)
Role: The controllers of balance and law enforcement within the world. Unlike the Administrators, they do not seek knowledge; they seek stability.
Core Traits:
Tasked with maintaining the world's structure and balance, enforcing law and order.
Lower in hierarchy than the Administrators, but wield actual power.
Act as in-game police, enforcing punishment on those who break established rules.
Notable Subgroups:
The Wardens: Ensure the rules are followed.
The Balance Corps: Maintain economy across the world.
The Executioners: Handle those who disrupt stability.
The Guilds (The Adventurers Union)
Role: A network of guild branches spread across the world, operating like standard fantasy guilds.
Core Traits:
A normal guild, functions like any adventurer guild, offering quests, services, and rewards.
Has major branches in every major city, fully interconnected.
Notable Subgroups:
The Central Guild: Oversees all other branches in the world.
The City Guilds: Function like normal guilds.
The Patchbreakers
Role: A secretive faction working behind the scenes to reach a specific goal.
Core Traits:
Not openly rebellious, but operate in the shadows for different goals. Believe the world is heading toward collapse and only a specific entity can prevent it.
The Glitched Beings
Role: Beings that have been twisted by the hidden force of the world's corruption. Their origin is unknown.
Notable Subgroups:
Types of Glitched Beings:
Howling Phantoms: Spoiler
Distorted Sentinels: Spoiler
Anomaly Predators: Spoiler
Deleted Paragons: Spoiler
The Doors (The System's Class System)
Role: The structured progression system for all beings. Each person is bound to one Door.
Core Traits:
Determines a person's abilities, skills, and role in society.
Each person is "born" into a Door and cannot switch.
Notable Doors:
Door of the Aegis (Tank Class): Masters of defense, absorbing damage and manipulating aggro (enemy focus).
Door of Wrath (Berserker/Fighter Class): High damage, brute strength.
Door of Insight (Mage Class): Masters of manipulating magic.
Door of the Sanctum (Healer/Support Class): Masters of restoration, energy transfer, and glitched regeneration.
Door of the Phantom (Rogue/Assassin Class): Stealth-based fighters who exploit speed, critical damage, evasion.
Door of the Architect (Support/Debuff Class): Manipulates the battlefield, altering terrain, weakening enemies, and boosting allies.
Door of Precision (Archer/Lancer Class): Masters of attacks specializing in accuracy and adaptability.
Door of the Transmuter (Alchemist/Craftsman Class): Specializes in alchemy, potion-making, and material transformation.
Door of the Pactbinder (Summoner Class)
Forms contracts with powerful entities, ranging from spirits, demons, monsters, elementals.
The Creators (The Mysterious Gods of the World)
Role: Mythical figures spoken of in legend, said to be the origin of all rules, laws, and balance.
Core Traits:
The ones who "coded" reality, but their existence is debated.
Some believe they watch from beyond, others think they vanished.
Said to be able to rewrite the world at will, but they have not interfered.
Notable Myths:
The First Creator: The one who built the first version of reality.
The Lost One: A creator who went missing, leaving only remnants of unfinished code.
The Final Author: The one who will write the last line of the story.