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"Director, you're spot on!" John flattered. "I also think the pirate theme is very likely!"
"Yeah." The director nodded with satisfaction. "John, you did a great job this time. Go to the finance department later to collect your bonus."
"Thank you, Director!" John replied with a smile.
The crowd eagerly waited a few more minutes until "Deep Sea Trek" finished downloading.
"Director, would you like to try it first?" John offered.
"Sure." The director nodded, appreciating the young employee's thoughtfulness.
He immediately began to put on the VR suit. "I want to see what the new game quality from [New World] is like."
"If it's a marine theme, then most of the game scenes will be outdoors. Outdoor scene modeling is much more difficult than indoors! Maybe this new game won't be as good as 'Silent Hill'!"
Anyone in the gaming industry understands that the broader the scene, the more challenging it is to model. Many games have very realistic indoor scenes, but as soon as they transition outdoors, the flaws become apparent, and the illusion breaks!
To be honest, the director secretly hoped that "Deep Sea Trek" wouldn't live up to the hype. After all, in the competitive industry, rivals are often seen as adversaries!
Soon, the director finished gearing up, stepped onto the VR platform, and entered the game. A group of employees gathered around him, silently waiting for feedback.
Then, the director, who had been quite talkative before, suddenly became silent. He stood upright on the VR platform, completely still.
The staff exchanged confused glances, unsure of what was happening.
After about half a minute, an employee finally couldn't help but ask, "Director, what's going on with the game?"
The question seemed to bring the director back to reality, and he slowly took off his helmet. At that moment, all the employees noticed that their director... was crying!
His face was wet with tears. The employees were completely baffled, yet dared not ask why.
After a while, the director slowly explained, "Do you know why I'm crying?"
"First, I'm once again surprised by the realism of this game. This time, the immersion is even stronger than in 'Silent Hill'!"
"Second, I feel a sense of powerlessness. It seems that the games developed by our company may never be able to surpass this [New World] studio..."
"This studio is like a mountain, standing in front of us..."
Is it really that incredible?
Hearing the director's words, the employees were inwardly skeptical.
"You all should try it yourselves." Seeing the doubtful expressions on the employees' faces, the director waved them over weakly.
As a result, the employees, half-skeptical, began to take turns on the VR platform to try it out themselves.
And then, just like the director, all the employees fell into a silent awe.
They finally understood the feeling the director described. The entire office fell into a somber atmosphere. Witnessing a competitor unveil cutting-edge technology can be a deeply unsettling experience.
It's like professional chess players facing AlphaGo in a game of Go and being completely outmatched.
"Alright, stop standing there in a daze!" The director was the first to regain his composure. He clapped his hands and said, "Don't be discouraged. Although our current technology isn't on par with [New World] studio, we can learn from it!"
"In this regard, the tech company in Longguo is a good example!"
With that, the director instructed, "Just like last time, some of you will focus on experiencing the game content of 'Deep Sea Trek,' while others will analyze the files. Hopefully, we'll glean something valuable this time."
"Even if it's just a little..."
With the director's orders, all employees got to work. The first task was to make several copies of the game for easier access.
"Wait a minute, doesn't 'Deep Sea Trek' require an activation code?" The director suddenly remembered and asked.
"No activation code is needed," John replied, shaking his head. "You can play it directly after opening it."
"That's strange..." The director frowned.
Typically, to prevent piracy, companies add an activation code to their games. Without it, you can't play the game.
What was [New World] studio thinking, releasing a yet-to-be-released game so freely? Aren't they worried about it spreading?
There's no way [New World] could be that naive. Could there be other anti-piracy measures in place for this game?
Thinking of this, the director immediately ordered, "Darren, check if there are any hidden anti-piracy measures in this game!"
"Yes, Director!" Darren, sporting a mohawk and an edgy look, walked over to the computer to analyze the files.