Chereads / Quest! Wanna Fight? / Explanation of the System

Quest! Wanna Fight?

MegasIwa
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Synopsis

Explanation of the System

Name:

Title:

Race:

Age: 

Harem: Male [ ] | Female [ ]

Core Attributes:

HP (Health Points):

Represents the character's vitality and physical durability. If HP reaches 0, the character becomes incapacitated.

STA (Stamina):

Measures the physical energy available for actions like running, attacking, or dodging.

MP (Mana Points):

Represents the magical energy available for spells or charm-related powers.

Primary Stats:

These define the character's baseline abilities.

STR (Strength):

Physical power for combat, lifting, or breaking objects.

DEX (Dexterity):

Hand-eye coordination and precision. Useful for aiming, crafting, or delicate tasks.

AGI (Agility):

Overall speed, reflexes, and nimbleness in physical movement.

VIT (Vitality):

Endurance and health resilience. Directly impacts HP and recovery rate.

END (Endurance):

Stamina capacity and ability to withstand prolonged effort or pain.

WIS (Wisdom):

Insight, perception, and decision-making skills. Vital for strategic thinking.

WILL (Willpower):

Mental fortitude to resist charm, fear, or other mental attacks.

INT (Intelligence):

Cognitive ability, problem-solving skills, and magical knowledge.

LUC (Luck):

A measure of random fortune, affecting critical success or failure in unpredictable scenarios.

Dragon Incubus Stats:

Charm:

Represents the character's energy or ability to influence others. This is a unique pool of points that regenerates slowly over time or through specific actions.

Charisma:

The natural magnetism of the character. This stat determines how effectively the character can interact with and influence others using their personality.

Appeal:

Measures the physical or supernatural allure of the character. Unlike Charisma, this stat focuses on visual or instinctual attraction.

Looks:

Measures the character's physical appearance and aesthetic impact.

Sexy:

Represents the character's inherent sensuality and provocative allure.

Sexual Prowess:

Reflects skill, confidence, and expertise in intimate or romantic scenarios.

Grading System for Stats (F to SSS)

This grading system evaluates Django's stats on a universal scale, where F is the lowest and SSS is the pinnacle of excellence. Here's the breakdown:

Each grade has a unique multiplier that determines the effectiveness of a stat. Higher grades enhance the raw value of the stat, making even the same numerical value more powerful at higher grades.

F Tier:

Multiplier: 0.5xRepresents underdeveloped or barely functional capability. Very weak compared to higher grades.

D Tier:

Multiplier: 1.0xStandard, average performance. The baseline for most individuals.

C Tier:

Multiplier: 1.5xAbove average. Noticeable improvement and more reliable performance.

B Tier:

Multiplier: 2.0xStrong, capable, and significantly above the norm.

A Tier:

Multiplier: 3.0xExcellent, nearing mastery in the stat.

S Tier:

Multiplier: 5.0xOutstanding, elite performance. Rare and highly respected.

SS Tier:

Multiplier: 7.5xPhenomenal, approaching mythical levels of ability.

SSS Tier:

Multiplier: 10.0xLegendary and unparalleled. The absolute pinnacle of what's possible.

Cards:

1. Tin (Basic Gray):

Description: The lowest tier of cards, common and often simple in their effects.

Effect: Increases Primary Stats (e.g., Strength, Dexterity, Agility, etc.) by a small amount. These cards are foundational and are typically the first step in building up a character's baseline abilities.

Example: +5 to any stat.

Rarity: Extremely common

2. Bronze (Brown):

Description: A step above Tin, Bronze cards provide more well-rounded benefits.

Effect: Increases Core Stats (HP, STA, MP) and Dragon Incubus Stats (Charm, Charisma, Appeal, etc.) by moderate amounts. These cards are ideal for bolstering survivability and enhancing presence.

Example: +2 to any stat. 

Rarity: Common, though slightly less so than Tin cards.

3. Silver (Shiny White):

Description: A mid-tier card that introduces Passive Abilities, granting ongoing benefits without needing activation.

Effect: Unlocks passive boosts that enhance specific areas of performance. These effects are often subtle but impactful in the long term.

Example Passives:

Regeneration: Gradually restores HP over time.

Steady Mind: Increased resistance to mental attacks.

Swift Reflexes: Boosts reaction speed in combat.

Rarity: Uncommon, but obtainable with some effort.

4. Gold (Bright Yellow):Description: A high-tier card that provides powerful Skills to the user. Skills are active abilities that can turn the tide of a fight or a critical moment.

Effect: Grants an active skill, often tied to the user's bloodline or unique traits. Skills require activation and may have cooldowns or energy costs.

Example Skills: Dragon's Roar: A fear-inducing shout that stuns enemies.

Charm Burst: Temporarily amplifies all Dragon Incubus Stats for a single interaction.

Rarity: Rare, and considered a significant boost to any character.

5. Platinum (Polished White-Gold):

Description: Elite-tier cards that provide Items with unique or game-changing properties. These items can range from powerful weapons to rare relics that enhance abilities.

Effect: Grants the user an item or artifact, often tailored to their bloodline or abilities. These items can be equipped, used for one-time effects, or even modified for specific purposes.

Example Items: Dragonforged Blade: A weapon that grows stronger with its user

Rarity: Very rare, typically awarded after major quests or significant milestones.

6. Orichalcum (Radiant Black-Gold):Description: The pinnacle of cards, tied directly to the user's bloodline potential. These cards have transformative effects that unlock hidden powers or enhance the user's heritage.

Effect: Improves the user's bloodline, granting permanent upgrades or unlocking new abilities.

Rarity: Extremely rare, often tied to pivotal moments in the story.