Name:
Title:
Race:
Age:
Harem: Male [ ] | Female [ ]
Core Attributes:
HP (Health Points):
Represents the character's vitality and physical durability. If HP reaches 0, the character becomes incapacitated.
STA (Stamina):
Measures the physical energy available for actions like running, attacking, or dodging.
MP (Mana Points):
Represents the magical energy available for spells or charm-related powers.
Primary Stats:
These define the character's baseline abilities.
STR (Strength):
Physical power for combat, lifting, or breaking objects.
DEX (Dexterity):
Hand-eye coordination and precision. Useful for aiming, crafting, or delicate tasks.
AGI (Agility):
Overall speed, reflexes, and nimbleness in physical movement.
VIT (Vitality):
Endurance and health resilience. Directly impacts HP and recovery rate.
END (Endurance):
Stamina capacity and ability to withstand prolonged effort or pain.
WIS (Wisdom):
Insight, perception, and decision-making skills. Vital for strategic thinking.
WILL (Willpower):
Mental fortitude to resist charm, fear, or other mental attacks.
INT (Intelligence):
Cognitive ability, problem-solving skills, and magical knowledge.
LUC (Luck):
A measure of random fortune, affecting critical success or failure in unpredictable scenarios.
Dragon Incubus Stats:
Charm:
Represents the character's energy or ability to influence others. This is a unique pool of points that regenerates slowly over time or through specific actions.
Charisma:
The natural magnetism of the character. This stat determines how effectively the character can interact with and influence others using their personality.
Appeal:
Measures the physical or supernatural allure of the character. Unlike Charisma, this stat focuses on visual or instinctual attraction.
Looks:
Measures the character's physical appearance and aesthetic impact.
Sexy:
Represents the character's inherent sensuality and provocative allure.
Sexual Prowess:
Reflects skill, confidence, and expertise in intimate or romantic scenarios.
Grading System for Stats (F to SSS)
This grading system evaluates Django's stats on a universal scale, where F is the lowest and SSS is the pinnacle of excellence. Here's the breakdown:
Each grade has a unique multiplier that determines the effectiveness of a stat. Higher grades enhance the raw value of the stat, making even the same numerical value more powerful at higher grades.
F Tier:
Multiplier: 0.5xRepresents underdeveloped or barely functional capability. Very weak compared to higher grades.
D Tier:
Multiplier: 1.0xStandard, average performance. The baseline for most individuals.
C Tier:
Multiplier: 1.5xAbove average. Noticeable improvement and more reliable performance.
B Tier:
Multiplier: 2.0xStrong, capable, and significantly above the norm.
A Tier:
Multiplier: 3.0xExcellent, nearing mastery in the stat.
S Tier:
Multiplier: 5.0xOutstanding, elite performance. Rare and highly respected.
SS Tier:
Multiplier: 7.5xPhenomenal, approaching mythical levels of ability.
SSS Tier:
Multiplier: 10.0xLegendary and unparalleled. The absolute pinnacle of what's possible.
Cards:
1. Tin (Basic Gray):
Description: The lowest tier of cards, common and often simple in their effects.
Effect: Increases Primary Stats (e.g., Strength, Dexterity, Agility, etc.) by a small amount. These cards are foundational and are typically the first step in building up a character's baseline abilities.
Example: +5 to any stat.
Rarity: Extremely common
2. Bronze (Brown):
Description: A step above Tin, Bronze cards provide more well-rounded benefits.
Effect: Increases Core Stats (HP, STA, MP) and Dragon Incubus Stats (Charm, Charisma, Appeal, etc.) by moderate amounts. These cards are ideal for bolstering survivability and enhancing presence.
Example: +2 to any stat.
Rarity: Common, though slightly less so than Tin cards.
3. Silver (Shiny White):
Description: A mid-tier card that introduces Passive Abilities, granting ongoing benefits without needing activation.
Effect: Unlocks passive boosts that enhance specific areas of performance. These effects are often subtle but impactful in the long term.
Example Passives:
Regeneration: Gradually restores HP over time.
Steady Mind: Increased resistance to mental attacks.
Swift Reflexes: Boosts reaction speed in combat.
Rarity: Uncommon, but obtainable with some effort.
4. Gold (Bright Yellow):Description: A high-tier card that provides powerful Skills to the user. Skills are active abilities that can turn the tide of a fight or a critical moment.
Effect: Grants an active skill, often tied to the user's bloodline or unique traits. Skills require activation and may have cooldowns or energy costs.
Example Skills: Dragon's Roar: A fear-inducing shout that stuns enemies.
Charm Burst: Temporarily amplifies all Dragon Incubus Stats for a single interaction.
Rarity: Rare, and considered a significant boost to any character.
5. Platinum (Polished White-Gold):
Description: Elite-tier cards that provide Items with unique or game-changing properties. These items can range from powerful weapons to rare relics that enhance abilities.
Effect: Grants the user an item or artifact, often tailored to their bloodline or abilities. These items can be equipped, used for one-time effects, or even modified for specific purposes.
Example Items: Dragonforged Blade: A weapon that grows stronger with its user
Rarity: Very rare, typically awarded after major quests or significant milestones.
6. Orichalcum (Radiant Black-Gold):Description: The pinnacle of cards, tied directly to the user's bloodline potential. These cards have transformative effects that unlock hidden powers or enhance the user's heritage.
Effect: Improves the user's bloodline, granting permanent upgrades or unlocking new abilities.
Rarity: Extremely rare, often tied to pivotal moments in the story.