Chereads / THE RISE OF DIVINE CHEF / Chapter 1 - Introduction

THE RISE OF DIVINE CHEF

A_John_70102
  • 7
    chs / week
  • --
    NOT RATINGS
  • 119
    Views
Synopsis

Chapter 1 - Introduction

In the mystical and perilous world of Auroria, power is the ultimate currency. At the age of 18, every individual undergoes the Awakening Ritual, where they are granted a job based on their potential and connection to the world's Ethereal Veins—the source of all spiritual energy. These jobs determine their place in society, shaping their futures in combat, crafting, or support.

Auroria is home to vast wilderness, hidden dungeons, and powerful monsters that roam freely, constantly threatening human settlements. Strength, skill, and strategy are the pillars of survival, and those who awaken extraordinary jobs or reach great power are revered as heroes or legends.

---

Monster Tiers

Monsters in Auroria are classified into tiers based on their strength, danger, and the spiritual energy they possess. Higher-tier monsters are exponentially more powerful and can shape the very balance of the world.

1. Tier 1 (Feral Beasts): Weak creatures with minimal threat, such as Wild Boars, Spirit Rats, and Forest Rabbits. Commonly hunted by novices.

2. Tier 2 (Lesser Predators): Slightly stronger monsters like Flame Rabbits, Stone Hares, and Horned Deer. A small threat to villages but manageable for beginner adventurers.

3. Tier 3 (Dangerous Beasts): Monsters such as Frost Wolves, Thunder Raptors, and Poisonous Vipers. These creatures are dangerous to individuals without proper preparation.

4. Tier 4 (Dominant Predators): Creatures like Shadow Panthers, Steel Golems, and Lava Serpents. These monsters require experienced teams to defeat and often serve as dungeon guardians.

5. Tier 5 (Cataclysmic Beasts): Monsters like Frost Drakes and Sand Titans. They pose a threat to towns and cities, requiring elite forces or advanced strategies to eliminate.

6. Tier 6 (Legendary Beasts): Beasts such as Abyssal Leviathans and Phoenixes, capable of reshaping the environment and requiring armies to subdue.

7. Tier 7 (Mythical Creatures): Void Dragons, Celestial Beasts, and similar entities, which are forces of nature themselves. Their appearance often signals catastrophic events.

8. Tier 8 (Primordial Terrors): Monsters like the Primordial Hydra or the Chaos Beast. These god-tier creatures defy comprehension and require nations to unite to stand a chance against them.