Hey everyone! Thanks so much for checking out my WSA entry—it means the world to me.
Before you jump into the story, I just want to explain a couple of things to help you get the most out of it.
First, let's talk about the status windows.
Which is this ↓ Spoiler
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===[System]===
->Name: Amon Von Lancaster
->Age: 18
->Race: Human
->Class: Anomaly
->Level: 0
->Experience Points: (0/100)
->Title: Not yet classified
->Job: Jobless
->Affinity: Void
->(Mana usage: 1.5 Points)
==={Attributes}===
->Strength: 0.2
->Speed: 0.1
->Stamina: 0.1
->Agility: 0.3
->Detoxify: 0.4
->Durability: 0.2
->Instincts: 0.2
->Reflexes: 0.1
->Intelligence: 0.8
->Mana Points: 2
===|Skills|===
->Passive Skill: Void Aura {Always on}
->Skill: Appraisal
->Black Heart (Seal)
===ΠSkill InformationΠ===
->Passive Skill—Void Aura:
->[Void Aura is a passive skill that allows the user to emanate a powerful, menacing aura without active control.
This aura exudes an overwhelming sense of pressure and dark energy, often described as "evil" or "malignant" in nature.
Its very presence can cause even the most formidable opponents to freeze in terror, paralyzing them with fear and rendering them momentarily petrified.
The strength of the aura can vary, but in its full intensity, it can suppress the will and movement of even the most powerful individuals, leaving them vulnerable and defenseless.]
->Skill—Appraisal:
->[Appraisal is a skill that the user can activate at will, enhancing their senses by doubling their perception.
This heightened awareness allows them to effortlessly detect the presence of others, along with their aura and any killing intent, without needing to focus.
In addition, Appraisal provides the ability to analyze and view the stats, skills, and attributes of those around them, offering a detailed understanding of others' abilities and strengths with minimal effort.]
->Skill—Black Heart (Seal):
->[It will activate automatically once the host ■■Erro■■]
===[Fighting Styles]===
->???■■
->Brute Strength
->Unrefined
->Raw
->Animal Instincts
->Unconscious State/Instincts
===|Fighting Styles information|===
->???:
->[Unknown fighting style. The system fails to recognize this approach, as it doesn't align with any of the established techniques or combat forms cataloged within its database.
It is an unorthodox method that defies the usual categories. Error.]
->Brute Strength:
->[The fighter relies solely on brute force in battle, using raw physical power without any formal technique or strategy.
This unorthodox approach doesn't fit within the system's usual classifications, causing an error in its processing.]
->Unrefined:
->[It's a fighting style characterized by raw, instinctive movements driven by pure aggression and brute force.
The practitioner relies on overwhelming physical strength rather than refined technique, often using powerful, unrestrained strikes and unpredictable, spontaneous actions.
This style is more about imposing power than following strategy, with the fighter depending on their ability to outlast or overpower opponents.
While it can catch others off guard, it lacks finesse, leaving the fighter vulnerable to those with more calculated or disciplined approaches.]
->Raw:
->[A raw fighting style is one that emphasizes unrefined, instinct-driven techniques, often relying on sheer physical power and primal aggression rather than strategy or technique.
It's a chaotic, unpredictable approach where the fighter uses their body as a weapon, throwing powerful, forceful strikes with little regard for precision or control.
Movements are often wild and reactive, driven by raw emotion and survival instincts.
Though effective in close combat, it leaves the fighter open to counterattacks due to its lack of discipline and technique.]
->Animal Instincts:
->[It is a style that revolves entirely around survival instinct, where the user's mind shifts to that of a wild beast, abandoning any sense of control or structured technique.
In this state, the fighter becomes a primal force, relying on raw aggression and desperation to overpower their opponent.
The user's movements become erratic and savage, using every part of their body as a weapon—scratching and tearing at the opponent with their nails, biting with teeth, and using their fists in brutal, unrestrained strikes.
The style is all about sheer will to survive, with no concern for rules or tactics.
It's a vicious, animalistic approach to combat, driven by a singular goal: defeat the enemy by any means necessary, no matter how brutal or unrefined.
The user taps into their most primal instincts, fighting with the ferocity of a cornered animal.]
->Unconscious State/Instincts
->[This is not a fighting style but rather a state that occurs when the body loses consciousness and moves autonomously, without the brain's control.
In this state, the user's consciousness is entirely disconnected from their body, which continues to function on its own, driven solely by instinct.
The body no longer feels any pain, as the user's mind is not aware of the physical sensations.
While unconscious, the body can adjust its strength to match that of the opponent's stats, creating a balanced combat scenario, allowing it to fight on par with more powerful foes despite the user's lack of awareness.
The physical appearance of the body subtly changes in this state; the most notable alteration is in the eyes, which shift into a reverse form—perhaps glowing or appearing entirely different from the user's usual gaze—signifying the complete disconnection from the conscious self.
The transformation is unsettling, as the body moves with a kind of predatory instinct, yet remains entirely unaware of its own actions.]
==={Main System}===
->System Store ∆
->System Inventory: (0/∞)Items
->System Points: 0
->System Currency: 50
->System Quest: 0/0
===[System]===
These aren't just a cool feature for tracking power levels or skills—they're a core part of the world and the story itself.
They reflect not only the characters' growth but also tie into the deeper mysteries of the world.
As you read, you'll see how they evolve with the protagonist and how they connect to the bigger picture.
Now, about the world-building! I've poured a lot of love and care into crafting this universe.
It will take place in the Victorean Era.
From the magical systems and society to the landscapes and lore, everything has been designed to draw you in and make the story feel alive.
There's a lot of detail, and I promise the pieces will start falling into place as you go.
So, keep an eye on the status windows—they're more than they seem—and enjoy exploring the world along with the characters.
Thank you again for your support, and I hope you have as much fun reading as I did writing it!