Chereads / Amidst the Waves [Wuthering Waves] / Cultivation Technique: Sanguine Slaughter Records

Cultivation Technique: Sanguine Slaughter Records

"I once again killed myself"

— Shā (杀 )

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Origin and History:

The Sanguine Slaughter Records is an ancient and chaotic technique, originating from the dawn of creation itself.

It is believed to have come into existence at the very moment when Pangu, the primordial force, separated the Yin and Yang, giving rise to the universe.

This moment of creation was also a moment of destruction, for it set into motion the cycle of Samsara—birth, death, and rebirth.

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- Strengths:

- Mandate of Shā (The True Killer): The Sanguine Slaughter Records grants its practitioner the Mandate of Sha, a divine and cursed inheritance. Those who wield the power of the Records are bound to the identity of a killer, capable of incredible feats of destruction and annihilation.

The Mandate amplifies the user's combat prowess, granting them supernatural abilities and an unyielding will to destroy all in their path. Once bestowed, the Mandate cannot be revoked.

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Weaknesses:

- Mandate of Shā (Curse of the Killer): While the Mandate grants power, it also curses its bearer. Those who take up the Sanguine Slaughter Records are forever seen as killers, their souls marked for eternity.

No matter where they go, they are always viewed through the lens of death and destruction. This stigma can isolate them from others, as they are perpetually haunted by their past deeds and the weight of their identity.

Those who practice this are bound to be killers and will forever be killers as they would be view as one till death.

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Reputation:

The Sanguine Slaughter Records is often avoided, fearing its history. However, there are always those who seek the forbidden, hoping to claim its power for their own purposes.

The reputation of the Sanguine Slaughter Records ensures that those who wield it are both feared and respected, but often viewed with suspicion, for its power comes at an undeniably great cost.

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Techniques:

# Slaughter Heart:

- Description: Slaughter Heart is a self-boosting technique that imbues the user with a macabre and bloodthirsty aura, dramatically enhancing their combat abilities.

This technique infuses the user's weapons with chaotic or elemental energy, resulting in heightened attack speed and the generation of chaotic energy bursts that affect multiple targets.

While it grants formidable boosts to the user's attributes, it comes with a significant drain on stamina, leading to extreme exhaustion after its use.

- Effects:

1) Macabre Aura(self): Surrounds the user with a fearsome and bloodthirsty aura, increasing their aggression and focus, which translates to enhanced combat effectiveness.

2) Chaotic Infusion (self): Infuses the user's weapons with chaotic or elemental energy, significantly boosting attack speed and causing random chaotic energy bursts that impact multiple enemies.

3) Boosted Attack Power (self): Temporarily raises attack power by 800%, enabling the user to deliver exceptionally powerful strikes. This includes both crit rate and crit damage also.

4) Enhanced Accuracy (self): Increases accuracy by 200%, improving the user's precision and reducing the likelihood of missed attacks.

5) Augmented Defense (self): Boosts defense by 300%, providing a substantial increase in resistance to damage.

6) Accelerated Speed (self): Enhances speed by x120%, allowing for incredibly swift movements and attacks.

7) Stamina Drain (self): Drains stamina at an alarming rate, leading to severe exhaustion once the technique ends. There are no additional side effects besides this extreme fatigue.

8) Retainment (Self): Retains all positive buffs for the duration of Slaughter Heart being active.

9) Cold blooded (Self): Bypass detection.

- Details: Slaughter Heart provides the user with significant self-buffs, including increased attack power, accuracy, defense, and speed.

The chaotic energy also extends to weapon, enhancing their effectiveness, making them a formidable force in battle. However, the intense stamina drain requires careful management to avoid severe exhaustion.

# Sanguine's Gaze:

- Description: Upon activation, Sanguine's Gaze manifests a massive, demonic eye with red sclera and dilated pupils. This ominous eye surveys the battlefield, and any opponent who meets its gaze is marked with an indelible sigil.

Targets who receive this mark are significantly more vulnerable, taking six times more damage from the user's attacks. The user's strikes against marked enemies are guaranteed to hit, eliminating any chance of missing.

Additionally, while attacking these marked targets, the user gains a slight chance to dodge incoming attacks, adding a layer of evasive capability in the heat of battle.

- Effects:

1) Demonic Eye: A large, demonic eye with red sclera and dilated pupils appears when the technique is activated, projecting a powerful aura that marks anyone who meets its gaze.

2) Mark of Vulnerability: Opponents who are marked by the eye take 6 times more damage from the user's attacks, making them significantly more susceptible to harm.

3) Predatory Precision: The user's attacks against marked targets are flawless, ensuring that no strike misses its intended mark.

4) Shadow Reflexes: While engaging marked targets, the user has a slight chance to dodge incoming attacks, improving their defensive capabilities during combat.

5) Seeker's Eye: The user can try to look for things or people as long as they know their name or have someone who is affiliated with them inflicted with the mark of vulnerability

6) Circe's Hex: Disables traits and removes all buffs from the enemy.

7) Veil of Obscurity: There is also a slight chance that the opponent will face total obscurement or complete blindness.

8) Silent Observer: Basically Possession, time may vary depending on the user's stamina and how focused the user is on controlling the opponent.

- Details: Sanguine's Gaze's demonic eye amplifying the user ability to inflict damage and evade counterattacks.

The marked enemies' increased vulnerability and the user's assured accuracy make this technique a formidable tool for turning the tide of battle in their favor.

# Paradirex March

- Description: Paradirex March is a masterful movement technique that envelops the user in an aura of illusionary prowess.

When activated, the user's movements become so swift and fluid that they create a series of afterimages, making it nearly impossible for opponents to discern the true position of the user.

This disorienting effect not only confounds enemies but also enhances the user's ability to execute sudden, surprise attacks from multiple directions.

- Effects:

1) Illusory Afterimages: The user's rapid, graceful movements generate multiple afterimages that mimic their motion, creating a complex pattern that confuses and misleads opponents about their actual location.

2) Disorienting Mirage: The visual distortion caused by the afterimages disrupts the enemy's perception, making it difficult for them to anticipate and react to the user's true position and movements.

3) Enhanced Evasion: The illusionary nature of the technique allows the user to slip past defenses and avoid incoming attacks more effectively, as enemies struggle to track their real form.

4) Ghost: On the rare occasion that the user or their real body is attacked, there is a slight chance that the user will phase through the incoming physical attack. This effect applies only to physical attacks.

5) Surprise Assault: The confusion created by the afterimages provides an opportunity for the user to launch surprise attacks from multiple angles, catching foes off guard and exploiting their disorientation.

- Details: Paradirex March allows user for deceptive motion, turning the battlefield into a realm of uncertainty for their enemies.

The technique's ability to create convincing illusions and disrupt the opponent's perception grants the user a significant tactical advantage, enabling them to evade attacks and strike with precision where least expected.

# Edge of Niflheim:

- Description: Edge of Niflheim is a formidable and cataclysmic attack technique that summons an enormous sword of pure chaotic energy.

The size of this colossal blade is directly proportional to the amount of energy channeled, ranging from larger-than-human dimensions to the scale of a mountain or even exceeding the size of a world.

When wielded to its potential, Edge of Niflheim delivers an earth-shattering strike that reshapes the battlefield and devastates all in its path with unparalleled force.

- Effects:

1) Atheric Blade Manifestation: Conjures a massive sword made of chaotic energy, with its size determined by the energy invested. The sword can range from a normal blade size to as grand as a world-spanning behemoth.

2) Cataclysmic Impact: Unleashes a devastating blow as the immense sword crashes down upon the battlefield, generating a shockwave that inflicts widespread destruction and upheaval.

3) Terrain Alteration: The force of the sword's impact dramatically alters the landscape, creating deep craters and fissures, and significantly reshaping the terrain.

4) Imperial Overwhelm: The massive size and energy of the sword ensure that it breaks through all defenses, making it an unstoppable force of destruction.

5) Spectral Scatter: Upon landing, the sword dissolves into multiple ghostly blades that disperse around the area. The user can activate these spectral blades at will to launch surprise attacks on opponents.

- Details: Edge of Niflheim represents the pinnacle of destructive power, channeling immense elemental or chaotic energy to create a colossal blade capable of catastrophic damage.

Its ability to be scaled to different sizes allows the user to adapt the technique to various levels of devastation, turning the battlefield into a scene of total ruin.

# Domain Expansion: Narak's Oblivion:

- Description: Narak's Oblivion envelops the battlefield in a hellish domain, manifesting levels of Naraka based on the user's will and the nature of their foes.

The domain creates a unique environment with both physical and mental torment, tailored to the weaknesses and sins of the adversaries.

Note: Anyone pulled, whether a mortal, cultivator, or even a god, will receive the same treatment and suffer the same amount of pain as the punishment intensifies depending on the individual.

Depending on the sins you have committed, you will have to go through all the layers of hell in accordance with your transgressions.

A/N: Okay, I haven't changed a single one of these listed below. I wanted to change one because it felt weird, but didn't, so yeah, there are a lot.

- Layer names:

1) Tamisram (Heavy Flogging)

- Effect: Those who have wronged others are relentlessly beaten by spectral figures. The incessant thrashing leaves them in a state of continuous agony.

- Target: Those who have robbed others or committed significant moral transgressions.

- Type: Physical

2) Andhatamtrsam (Flogging)

- Effect: Similar to Tamisram, but the pain is intensified. Victims are flogged to the brink of unconsciousness and then revived for further punishment.

- Target: Individuals who betray their spouses or forsake their partners for personal gain.

- Type: Physical

3) Rauravam (Torment of Snakes)

- Effect: Victims are tormented by spectral serpents that attack and constrict them. The pain is severe and unending.

- Target: Those who seize and enjoy another's property or resources.

- Type: Physical

4) Mahararuravam (Death by Snakes)

- Effect: More aggressive serpents inflict continuous pain by biting and squeezing the victims. The torment is relentless and overwhelming.

- Target: Individuals who deny rightful inheritance or steal others' possessions.

- Type: Physical

5) Kumbhipakam (Cooked by Oil)

- Effect: Sinners are plunged into boiling oil, suffering intense heat and pain.

- Target: Those who kill animals for pleasure.

- Type: Physical

6) Kalasutram (Hot as Hell)

- Effect: Victims endure extreme heat, causing them to collapse from exhaustion. The cycle of pain is repeated continually.

- Target: Those who disrespect their elders.

- Type: Physical

7) Asitapatram (Sharp Flogging)

- Effect: Sinful individuals are whipped with sharp-edged leaves, causing severe lacerations and pain. They fall and are stabbed with knives.

- Target: Those who abandon their duties or fail to uphold their responsibilities.

- Type: Physical

8) Sukaramukham (Crushed and Tormented)

- Effect: Rulers who abuse their power are crushed to a pulp by heavy blows. The process is repeated until their term is over.

- Target: Tyrannical rulers and oppressors.

- Type: Physical

9) Andhakupam (Attack of the Animals)

- Effect: Victims are thrown into a well filled with predatory animals and venomous creatures that attack them ceaselessly.

- Target: Those who oppress good people and refuse to assist them.

- Type: Physical

10) Taptamurti (Burnt Alive)

- Effect: Sinners are cast into blazing furnaces, suffering intense and unending burns.

- Target: Those who steal or plunder precious resources.

- Type: Physical

11) Krimibhojanam (Food for Worms)

- Effect: Victims are eaten alive by worms and insects. Their bodies are continuously regenerated only to be consumed again.

- Target: Those who do not honor their guests and use people for personal gain.

- Type: Mental (Victims experience the torment in their minds, without physical manifestation.)

12) Salmali (Embracing Hot Images)

- Effect: Sinners are forced to embrace a red-hot iron statue while being whipped.

- Target: Those who commit adultery.

- Type: Physical

13) Vajrakantakasali (Embracing Sharp Images)

- Effect: Individuals embrace iron images studded with sharp diamond needles that pierce their bodies.

- Target: Those who engage in unnatural acts.

- Type: Physical

14) Vaitarani (River of Filth)

- Effect: Victims wade through a river of excrement and filth, constantly attacked by beasts.

- Target: Corrupt rulers and adulterers.

- Type: Physical

15) Puyodakam (Well of Hell)

- Effect: Sinners experience the torment of a well filled with excrement and filth, polluting their senses and mental state with the disgust and revulsion associated with it.

- Target: Those who cheat and deceive others.

- Type: Mental (Victims experience the mental and emotional impact of filth and pollution.)

16) Pranarodham (Piece by Piece)

- Effect: Sinners are cut into pieces by spectral beings and then reassembled for continuous torment.

- Target: Those who hunt and kill animals for pleasure.

- Type: Mental (Victims experience the trauma and horror of being dismembered repeatedly in their minds.)

17) Visasanam (Bashing from Clubs)

- Effect: Victims are relentlessly beaten with heavy clubs by spectral figures.

- Target: Wealthy individuals who flaunt their wealth and ignore the poor.

- Type: Physical

18) Lalabhaksam (River of Semen)

[A/N: This was the one I wanted to change but didn't.]

- Effect: Sinners lie in a river of semen, forced to plunged and pulled into the river repeatedly for the duration of their punishment.

- Target: Lustful individuals.

- Type: Physical

19) Sarameyasanam (Torment from Dogs)

- Effect: Those guilty of unsocial acts are attacked and torn apart by ravenous dogs.

- Target: Those who commit mass slaughter or ruin their country.

- Type: Physical

20) Avici (Turned into Dust)

- Effect: Sinners are repeatedly hurled from great heights, smashed into dust, and reconstituted for further torment.

- Target: Those guilty of false witness and false swearing.

- Type: Mental (Victims experience the repeated crushing impact in their minds.)

21) Ayahpanam (Drinking of Burning Substances)

- Effect: The sinners are forced to drink molten iron, and men drink hot molten lava.

- Target: Those who consume intoxicating things and lose control over themselves, causing harm to others.

- Type: Physical

22) Raksobjaksam (Revenge Attacks)

- Effect: The spirits of the sacrificed animals attack the sinners, seeking revenge.

- Target: Those who perform animal and human sacrifices.

- Type: Physical

23) Sulaprotam (Trident Torture)

- Effect: Sinners are impaled on a trident and endure continuous pain and hunger.

- Target: Those who take innocent lives or deceive others.

- Type: Physical

24) Ksharakardamam (Hanged Upside Down)

- Effect: Victims are tortured while suspended upside down, subjected to various forms of pain.

- Target: Those who insult or belittle others.

- Type: Physical

25) Dandasukam (Eaten Alive)

- Effect: Sinners are devoured by wild beasts, torn apart, and regenerated for further consumption.

- Target: Those who oppress others.

- Type: Physical

26) Vatarodham (Weapon Torture)

- Effect: Sinners are tortured with fire, poison, and various weapons.

- Target: Those who harm animals.

- Type: Physical

27) Paryavartanakam (Torture from Birds)

- Effect: Victims' eyes are pecked out and their bodies are pierced by birds.

- Target: Those who deny food to the hungry while having plenty or abuse others.

- Type: Physical

28) Sucimukham (Tortured by Needles)

- Effect: Bodies are pricked and pierced by needles, causing continuous pain.

- Target: Those who are miserly or refuse to repay debts.

- Type: Physical

29) Satya-Svarūpa-Kṣetra (Relame of Testimonty) {Special}:

- Effect: In this realm, each soul undergoes trials that replicate their past actions and decisions. These trials are designed to test whether their responses are consistent with their true nature.

If a soul navigates these trials correctly, reflecting their genuine intent and integrity, they are permitted to leave form the influence of the domain. If the soul fails by repeating past mistakes, it reveals a misalignment with their true nature.

- Target: All souls within the realm, specifically those whose past actions and intentions are being scrutinized.

- Type: Trial/Assessment

A/N: I don't want to go to Hell (Narak) after reading through this 💀

- Details: Narak's Oblivion transforms the battlefield into a shifting domain of infernal punishment, imposing a range of torturous effects based on the levels of Naraka.

This technique overwhelms enemies with relentless suffering, environmental hazards, and psychological and mental torment, creating a chaotic and devastating battlefield that embodies the essence of each Naraka level.

# Ultimate Intent: Entropic Death of All Universes

- Description: Entropic Death of All Universes embodies the zenith of chaotic destruction, harnessing the essence of cosmic entropy to unravel the very fabric of existence.

This ultimate technique accelerates universal decay to its utmost extreme, pushing the boundaries of chaos and dissolution beyond conceivable limits.

- Special Effect: Mandate of Shā —> Mandate of Shā Lún Zhě

杀轮者" (Shā lún zhě), could be interpreted as "Killer of the Samsara" or "The One Who Breaks the Wheel," depending on the context, as "杀" means "to kill" or "killer," and "轮" means "wheel" or "cycle," while "者" is a suffix meaning "person" or "one who."

- Effects:

1) Accelerated Entropy: Inflicts an unprecedented rate of entropy on the affected area, causing all matter and energy to break down at a phenomenal pace. Stars implode, planets crumble, and all forms of organized matter swiftly degrade into disorder.

2) Temporal Collapse: Increases the rate of time progression to a catastrophic speed, resulting in the rapid aging and decay of all entities and phenomena within the impact zone.

3) Chaotic Disintegration: Randomizes the state of matter and energy, leading to unpredictable transformations and dissolution. Structures, biological forms, and even fundamental particles are subject to chaotic changes and disintegration.

4) Universal Annihilation: Pushes the affected universe towards its ultimate state of maximum entropy, where all energy is evenly distributed and no further work or coherent structure can exist. The realm becomes a lifeless expanse of uniform, disordered energy.

- Impact: The technique unleashes a profound and irreversible collapse of reality, pushing the universe or domain towards a state of absolute disarray and dissolution. The end result is a desolate expanse where order and structure are forever lost, reverted back to the state of Nothingness and partial Chaos.

A/N: I found the old file of this, do note this was changed in previous iteration but I wanted reader thoughts.