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Harbingers of Civilization

Shadowmoney5000
7
chs / week
The average realized release rate over the past 30 days is 7 chs / week.
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Synopsis
Valhalla is a game company renowned for its groundbreaking VRMMORPGs—immersive worlds that captivate and enchant anyone daring enough to step into them. Yet, unbeknownst to the public, every one of Valhalla's game worlds is real. The NPCs are living, breathing beings; the worlds, monsters, and people are not mere simulations but fully functional and genuine. Faced with a dwindling number of viable worlds, Valhalla embarks on an ambitious mission: the creation of a brand-new world designed specifically for their players. To achieve this, they send three men—an unlikely team consisting of a cook, an artist, and a civil engineer—tasked with cultivating a realm teeming with life, challenges, and boundless potential. Their objective? Make this new world a place worth living in. Magic, dragons, empires—nothing is off the table. But first, they have to survive.
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Chapter 1 - Starships were meant to fly

Valhalla is a game company best known for creating the most immersive worlds imaginable. Their NPCs are crafted with fully fleshed-out backstories, brimming with tangible emotion. Even the most stoic players often find themselves moved to tears. Every character in their games lives a life of their own, complete with habits, routines, goals, hopes, and dreams. Some characters' stories have the power to shape the entire game world or delve deep into its history, while others are ordinary people simply living out their lives.

Valhalla's games feature quests capable of altering the very fabric of their worlds. The skills and abilities within these games are so lifelike that they are nearly indistinguishable from reality. To the public, Valhalla is more than a video game company—they are creators of entire worlds: worlds of dreams, hope, and second chances.

What the public doesn't know, however, is that these game worlds—these ultra-realistic environments—aren't just simulated. They are real, tangible places populated with living beings. Valhalla simply transports players into these alternate worlds, allowing them to live out new lives within them.

Of course, Valhalla has to navigate a labyrinth of rules and safeguards to ensure the safe transportation of players into these alternate dimensions. Even more precautions are needed to prevent players from causing irreparable harm to the worlds they enter—though such accidents have been known to happen.

The real question is: how does Valhalla choose these magical alternate worlds, capable of granting players transformative experiences that enrich their hearts and change their minds?

This selection process is far from straightforward. Most alternate worlds, as discovered by Valhalla's research team, never progress beyond what we would consider the Stone Age. An even smaller percentage evolve into what could be categorized as "interesting worlds." With a dwindling number of viable discoveries, Valhalla faced a critical challenge: if they couldn't find any more suitable worlds, they would have to create one themselves.

To accomplish this, Valhalla conducted an extensive search across the globe for exceptional individuals. They eventually identified three candidates: an artist, a civil engineer, and a cook. After completing a rigorous hiring process and undergoing a brief orientation, these three were sent to craft a new world.

On the night of their departure, three shooting stars streaked across the sky. To the public, they were just a beautiful celestial phenomenon. Little did anyone know that those three stars represented the beginning of a brand-new world—one that players would soon step into.