Rashed board his ship and the destination is Goat Island. The base of operation of alvida pirates. Though she has only 5 million bounty, it is still better than nothing. It is also better to clear up those filthy pirates and earn some SP.
Clearing Evil pirates is a better way to alter the timeline because they have a great impact on the residents of normal people.
System buy tear gas*10, gas mask, heat vision googles
The salty sea breeze swept through the deck of Alvida's pirate ship, the sound of raucous laughter and clinking mugs echoing across the calm waters. The infamous Iron Mace Alvida lounged at the head of the gathering, her voice booming as she barked orders at her crew of twenty rowdy pirates. Their guard was down, not expecting anyone foolish enough to challenge them on this quiet evening.
Rashed crouched in the shadows on the neighboring ship he had commandeered, watching the scene unfold through his heat vision goggles. With his gas mask firmly secured, he smirked under its protection. In his hand, a set of ten tear gas grenades gleamed ominously, purchased from the System's Material Shop.
This wasn't going to be a battle—it was going to be a surgical strike. No resistance, no mercy. And maybe a little fun along the way.
Rashed lobbed the first tear gas grenade onto the pirate ship. It landed with a quiet thunk in the middle of the crew's gathering. One pirate, too drunk to care, leaned forward with curiosity.
"Oi, what's this? Some kinda treasure egg?" the man slurred, poking at it.
PSSSSHHHH! The grenade hissed to life, spewing thick clouds of acrid gas into the air. The pirates coughed and stumbled, their laughter turned to panicked screams as their eyes burned and their lungs seized up.
"What is this?! Who dares?!" Alvida's voice boomed as she swung her iron mace wildly, her eyes watering as she stumbled blindly. "Find them and—" Cough! Cough! "—kill them!"
Rashed threw another grenade, this time landing it squarely at the feet of two pirates trying to stagger toward the edge of the ship. They collapsed, choking and crying, waving their arms like fish flopping on dry land.
"Wait, boss! I think I hear footsteps!" one pirate shouted.
Another pirate, barely standing, squinted through the smoke. "I can't see squat, but someone's—ow, my knee!"
Thwack! A swift strike from Rashed's bokken dropped him unconscious.
As Rashed maneuvered through the smoke-filled deck, his heat vision goggles allowed him to see every panicked pirate stumbling about. He moved like a shadow, silently knocking each one unconscious with precise strikes to pressure points.
At one point, he couldn't help but overhear two pirates arguing as they tripped over each other near the mast.
"Why is it always us who gets attacked?!" one wailed.
"Because you're bad luck, idiot!" the other shouted, before promptly walking into a pole and knocking himself out.
Rashed stifled a chuckle. "These guys are doing half the work for me."
Alvida, still coughing but refusing to go down without a fight, swung her iron mace blindly. "You think you can take me out with smoke and cheap tricks?! Show yourself, coward!"
Rashed considered her challenge for a moment before grabbing the last tear gas grenade and tossing it with pinpoint accuracy. It exploded right in front of her, engulfing her in another dense cloud of gas.
"WHAT IS THIS?!" she screamed, swinging her mace violently as she stumbled backward—right into an open barrel of pickled fish.
The resounding splash was followed by a stunned silence from the few remaining conscious pirates, who couldn't help but snicker despite their misery.
"Don't laugh at me, you fools!" Alvida roared, covered in brine and fish scales.
Within minutes, all twenty pirates were incapacitated, sprawled across the deck in various states of unconsciousness. Rashed stood at the center of the chaos, removing his gas mask as the smoke began to clear.
Alvida, still stuck in the pickle barrel, glared at him with bloodshot eyes. "You'll regret this, you—you slimy—"
Before she could finish, Rashed calmly picked up a rope and tied her securely to the mast, using knots he'd customized for efficiency from the System's Civilian Skill Shop.
"Not today, Alvida," Rashed said with a smirk. "You've lost your crew and your dignity. Maybe next time, don't underestimate tear gas. Or pickles."
As dawn broke, the Alvida pirates' ship lay eerily silent, the remnants of tear gas still faint in the air. Rashed stepped aboard, his eyes scanning the chaotic deck strewn with unconscious pirates. Moving methodically, he began his search. In the captain's quarters, hidden beneath a loose plank, he uncovered a heavy chest. Prying it open, his eyes gleamed at the sight of 20 million berri bundled neatly inside. "Not bad," he muttered, smirking as he stashed the money directly into the System Wallet, a perk far more secure than any bank.
Satisfied with his haul, Rashed turned his attention to Alvida, still tied up and fuming in her brine-soaked pickle barrel. Hoisting her onto a small dinghy with minimal effort, he set course for the nearest marine base. The journey was marked by Alvida's incessant threats and curses, which Rashed ignored with stoic indifference. As they neared the base, her fury turned to desperate bargaining. "Release me, and I'll make you rich! You think the Marines will give you more than what I can offer?"
Rashed glanced at her, his voice cold. "You had your chance to keep your wealth. Now, you're just 5 million berri to me."
At the marine base, the guards were startled to see the infamous Alvida hauled in by a lone figure wearing an aura of calculated menace. Rashed introduced himself simply as "Shadow," a pirate hunter with no interest in small talk. "Here's Alvida," he said, dropping her unceremoniously before the marines. "She's alive, but I wouldn't keep her that way for too long—she's got a mouth on her."
The Marines quickly confirmed her identity and the bounty paperwork was processed. A young officer hesitantly handed Rashed the reward: 5 million berri. Without a word, Rashed transferred the amount into his System Wallet, the virtual funds shimmering into existence.
As he turned to leave, a marine lieutenant called out, "Shadow! Why do you hunt pirates? Fame? Money?"
Rashed paused, his back to them. "Neither. I hunt because I can. Simple as that." With that, he disappeared into the harbor, leaving the marines in uneasy silence.
On his newly acquired ship, Rashed plotted his next destination. Orange Town lay ahead, where a certain Buggy the Clown, notorious for his devil fruit abilities, had taken control. As the sails filled with wind, Rashed leaned against the mast, watching the horizon with a faint grin. "Buggy the Clown," he mused. "A joker who thinks he's king. Let's see if he laughs when the Shadow comes calling." The ship sailed onward, the promise of his next challenge driving him forward.
Orange Town was finally beginning to breathe again. With Alvida's reign of terror ended, trade routes had reopened, and the constant fear of her pirates looting passing ships had vanished. Merchants who once avoided the town's docks now returned with their goods, and the once-muted marketplace buzzed with life. Children played in the streets without parents keeping a wary eye on the horizon, and the local innkeeper—who had suffered multiple extortions by Alvida's crew—was now free to run his business without fear.
The townsfolk spoke in hushed tones about the enigmatic pirate hunter who had brought down the infamous Iron Mace Alvida. They didn't know much about "Shadow," but the tales of his calculated efficiency and refusal to spare even the most feared pirates struck a balance of fear and gratitude. One resident commented, "He may be ruthless, but he's not our enemy. We owe him our livelihoods."
In an impromptu gesture of appreciation, some residents pooled their resources to erect a simple wooden plaque near the docks. It read: "To Shadow, the one who reminded us that even pirates can fear the hunted." Though humble, it marked the gratitude of a town that finally felt safe again.
SP Calculation:
Rashed's actions significantly altered the timeline and influenced the lives of Orange Town's residents. Here's the breakdown:
Major Timeline Alteration (defeating Alvida and removing her influence from the region): +100 SP
Goodwill and Reputation (residents benefiting and expressing gratitude): +50 SP C
reative Use in Combat (using unconventional materials like tear gas to incapacitate Alvida's crew): +30 SP
Total SP Earned: 180 SP
This significant boost in SP reflected the ripple effect of his deeds, reinforcing the idea that even a single action could shape entire communities.
Total SP : 980 SP