The Story will be told from the character perspective what he doesn't see he doesn't know unless said otherwise.
World-Building: The events of this story doesn't take place in our world but in a fictional one with different geography although technologically and culturally might be close to the real world.
The world will be built as the story goes.
System: The system is divided into two parts.
The survival shop: its name might be deceptive as it offers far too many services that will come to play at different stages of the story.
Main Shop Serivces:
1. The ability to buy/sell items.
2. It has an upgrade path that requires fulfilling different conditions.
As the ability to buy stuff from thin air is already over powered I will be creating limitations that offer the MC something to strive for in order to build the character and develop it.
The Survival System:
Responsible for managing MCs growth through skills, traits and scenarios.