The Umbra: the spirit-shadow cast by the Living Earth. Once a place for Garou to heal, seek enlightenment, and—if you believe Scarper—ambush enemies from the fourth dimension—now it is nearly inaccessible. You always had a spiritual side as a kid, which might be why you never thought "maybe I'm a werewolf" until your First Change. Werewolf stories were always about flesh and Rage and madness, and though you've had plenty of that, you never knew that real werewolves were servants of the spirit world, seekers of enlightenment, scholars of ancient mysteries.
"The spirit of my pack has been asleep for a long time," Black Tarn says, her voice tired. "The spirits sleep because they are too weak to act. But we may be able to awaken them for a time. They alone can help Clay."
You start to contemplate how much that matters to you. Then Black Tarn squeezes your wrist hard enough to bruise. "Tell them who you are, cub," she says.
You are no true Garou yet, and have no deed name. You hope the spirits will react to either the first name on your New York state ID, or the names your normal friends called you back when you had normal friends, because you don't have anything else.
Mason.
Xavier.
Aidan.
Luis.
Victor.
My name is… [Enter text]
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