Chereads / This Game Isn’t Normal / Chapter 12 - Chapter 12: Crazy “Training” Mode

Chapter 12 - Chapter 12: Crazy “Training” Mode

 

 

The three of them began the journey back.

Ethan dragged the carcass of the Horned Goat in front of him. The goat was the size of a calf, and Ethan, who was only half grown, obviously didn't have enough strength. Even though he had made a simple dragging tool out of tree branches, he still struggled to drag it.

Emma helped to drag it along, but she was skinny and small, and didn't have much strength, so her little face was covered in sweat.

The two siblings were in high spirits.

This Horned Goat, as long as it is dragged back to the village, is enough for the two of them... no, it is enough for the three of them to eat for ten days or half a month.

This is the biggest prey Ethan has hunted in all these years.

After all, they are underage children who grew up in the village.

The two siblings are still relatively simple-minded, and they did not have the idea of secretly killing Alex, the "sick person," and eating the food alone.

On the way back, the pace slowed significantly due to the burden of the prey.

Alex, who was carrying the bone awl and wooden shield on his back, was still unsteady at first and had to take a few weak breaths after every few steps.

However, as time passed, his condition gradually improved.

He stopped panting and no longer stumbled when walking.

After noticing this change in Alex, Ethan looked back and looked at Alex in amazement, "How did you recover so quickly?"

Alex was stunned.

Quickly? How did he not feel it? It was just a bump, and it took more than half an hour to slowly recover, and this is called quick? This speed of recovery is simply outrageous.

If you get hit, you have to rest for a few days to recover, as Ethan said, then you really can't play the game.

This is the difference in thinking between players and NPCs.

For NPCs, this is their world, the place where they live from birth to death.

But for players, no matter how real it is, it is just a game.

After another quarter of an hour, Alex's character had fully recovered.

Alex controlled his character to go forward and help, helping Ethan drag the prey together, replacing the skinny, small, and sweaty Emma.

Emma is a very sensible girl. After Alex replaced her, she took the bone awl and wooden shield from Alex and put them on her own back to reduce Alex's burden.

The speed of the return journey suddenly increased a lot.

Even so, it was close to noon when the three of them returned to Peace Village with their prey.

Immediately, curious villagers and some players gathered around, some curious, some envious.

"Ethan, this Horned Goat is so big, it must weigh 200 catties. Did you hunt it?" a villager asked.

"Of course," Ethan said, looking up with a proud expression on his face. At his age, he had the strongest sense of self-esteem and liked to compete.

"I'm saying, Ethan, a goat this big, you and your sister can't finish eating it in one sitting, and it would be a shame if it spoiled," a village woman said.

"I can dry it and make jerky," Ethan said.

Although she was still young, she was very capable, and drying meat was a very simple task for her.

"Ethan, my family hasn't eaten meat in a long time. How about this: I'll give you 5 catties of grain for 1 catty of goat meat. What do you think?" A villager suggested.

"I want to trade too. My family hasn't eaten meat in a long time," another villager said.

Ethan gave a rather tempted expression, and he couldn't help but turn his head to look at his younger sister, and then at Alex, to seek their opinions.

Emma nodded slightly to indicate that she had no objections.

Alex thought about it for a moment, and also manipulated his character to nod slightly.

All he needed was food, and as for whether the food was meat or vegetarian, he didn't care, as long as he could eat his fill.

As for the taste? How could he taste anything through the screen?

In this way, as soon as the goat was brought into the village, most of its meat was exchanged for grain.

With this harvest, Alex's food problem in the short term was solved.

He no longer had to rely on the pot of rice at night to barely sustain life.

He could finally focus on his cultivation.

In the following period of time, Alex activated the crazy "training" mode, manipulating the character to do strength training, clicking the screen every few seconds with his fingers.

After clicking for more than an hour, the character would get a 1-point increase in strength, and occasionally a 1-point bonus in stamina.

If the character got hungry, it would eat the dried food it carried with it, and if it got thirsty, it would drink well water.

This process was extremely boring for most players, but Alex didn't mind it. His original intention in playing this game was to kill time.

As long as playing this game could make him temporarily forget about her and stop thinking about her, his goal would be achieved.

While clicking the screen intermittently, Alex opened the computer and browsed the game's exclusive forum, World of Spirits.

Sure enough, as he expected, a bunch of players in the forum were complaining about the various settings in the game.

It was fine that leveling up was difficult, but there was even such a ridiculous setting as "hunger and thirst."

If you go hungry and pick the fruits and vegetables in the fields outside the village, you will be warned by the NPC villagers, and even expelled. If you resist slightly, you may even be killed on the spot!

If you go out into the wild to find food to satisfy your hunger, 7 or 8 out of 10 of the wild fruits are poisonous. If you encounter a small animal, it will run away before you can start chasing it.

If you encounter a large beast, you won't be able to run away, so just wait to die.

Damn it, where is the fun in this game? This game is clearly designed to toy with the players, isn't it?

Life is already so difficult, and now I have to be toyed with by this game.

I quit!

Disappointment far exceeded expectations, and many players chose to quit.

After all, not everyone is like Alex now, with both the time and patience.

In this way, the two days quickly passed.

New players would still arrive in Peace Village.

There will also be veteran players "lying dead" by the extinguished campfire or in some corner of the village.

Alex noticed that the "bodies" of the first few players who "lay dead" had disappeared.

It was literally as if they had evaporated into thin air.

Alex guessed that after players "lay dead" for a period of time, they would die due to their high "hunger and thirst" values, combined with other factors.

Once the player's character dies, his character will completely disappear from this world, just like "deleting the account."