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The Grim Loop Of Destiny

🇧🇩Peak_Madness
7
chs / week
The average realized release rate over the past 30 days is 7 chs / week.
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Synopsis
[WSA Entry 2025] [Disclaimer: This is not a story for the faint-hearted. It explores the darkest aspects of humanity—where morality is shattered, and power takes its place. Most readers won’t have the courage to face this unrelenting descent into shadows. I'm once again telling you if you can't handle deaths and violence and you seek happiness then please do not even touch this Novel. But maybe, just maybe, you’re different. Strong enough to confront the abyss and see what lies beyond. if so Prove it.] [Synopsis]: In a world teetering on the edge of chaos, seven empires vie for dominance, each more ruthless than the last. At the heart of this dark tapestry lies Narzan, a nation feared and despised, where cruelty is law and ambition a deadly game. The lands of mortals are but a fragile sanctuary, bordered by forbidden realms—the infernal Demon Realm, where nightmares are born; the accursed Lost Soul Realm, where the damned wander endlessly; and the enigmatic Elven Kingdom, shrouded in secrets and ancient power. These realms whisper of horrors and treasures that could reshape the very fabric of existence. Above it all looms the Weave of Magic, an ancient force that binds life, death, and destiny. It stirs ominously, its threads tangling with shadows of betrayal, vengeance, and destruction. In this world where the strong devour the weak, hope is a fleeting illusion, and mercy is a tale for the foolish. Veythor is a man cursed by the fates, his existence a relentless cycle of suffering. Across three lives, he has endured betrayal, torment, and death. On Earth, he was a man broken by those he trusted—betrayed by family, ruined by love, and condemned to die in despair. In his second life, he met an even crueler fate, falling prey to monsters in human form. But Thalvoria, his third life, is the cruelest of all. A vast and merciless world, Thalvoria is ruled by beings of unimaginable power. Here, mages can sunder mountains with a thought, empires rise and fall in rivers of blood, and forgotten gods slumber beneath the earth. Mythical beasts stalk cursed forests, and the lands themselves seem to hunger for suffering. In Thalvoria, even the heavens cast shadows, and every choice is a gamble with damnation. Yet Veythor, battered and scarred, refuses to succumb. Haunted by memories of his past lives, he begins to weave his pain into something more dangerous. Every betrayal fuels his resolve, every scar sharpens his will. As the balance of power begins to shift and the Weave of Magic tightens its grip on the world, Veythor sets his sights on a singular goal: to seize control of his cursed destiny, no matter the cost. But in a land where salvation and damnation are two sides of the same coin, what will remain of a man who refuses to die? When the world itself hungers for blood, Veythor will rise—or he will drag all of Thalvoria into the abyss with him.
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Chapter 1 - The Tapestry Of Power/Kingdom Introduction.

The world stretched out, immense and unyielding in its cruelty; indifferent to the lives it cradled (or perhaps, indifferent to the pain it inflicted). Under a solitary sun that observed like a silent witness, seven empires etched the earth into fractured dominions. Each empire raised its banner high, proclaiming virtue while indulging in sin, their glory constructed upon the corpses of the forsaken. Among these empires, however, one name—**Narzan**—whispered with venom, stood above all others. Narzan emerged as a beast adorned in splendor, its spires piercing the heavens, its armies extending beyond the horizon and its mages wielding unparalleled might. Yet, beneath this veneer of grandeur lay decay (a rot, if you will), an empire stripped of humanity. Its power was absolute; its cruelty unrestrained. To the common folk, life was a burden carried on broken backs, because to the nobles, it was merely a currency to be spent with glee.

The nobility of Narzan were, in fact, the true monsters. Draped in opulence and excess, they transformed suffering into an art form, wielding their magic not merely as an instrument of wonder, however, as a tool of torment. Screams reverberated through gilded halls, muffled only by the oppressive weight of gold that stained their hands. Slaves were not considered mere labor but rather playthings, their value assessed in how well they could entertain—or endure suffering. Yet, for all its malevolence, Narzan was not the entire world. It was simply one fragment of a grander tapestry: a tapestry interwoven with threads of ambition, savagery and enigma.

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### **The Seven Empires: Pillars of a Broken World** The planet was under the sway of seven grand empires (each a mirror of humanity's infinite contradictions). They asserted their holiness; however, their sanctity was merely a façade—a ruse to hide their insatiable desire for dominance. Although they preached virtue, their actions betrayed a relentless pursuit of control and this duality defined their very existence.

1. **The Holy Empire of Narzan**

The apex predator thrived in its own savagery and domination: power flowed like blood through the streets. Its nobles walked as gods among mere mortals. However, what Narzan possessed in strength, it lacked in humanity—this was an unsettling paradox. Although its might was unquestionable, the absence of compassion cast a long shadow over its reign.

2. **The Holy Empire of Firhan**

A land forged in conflict: its inhabitants were warriors above all else. To Firhan, strength constituted the law; however, the weak were fated to be trampled. Although people of the empire understood this truth, a flicker of doubt occasionally crossed their mind, because it was difficult to reconcile such brutality with the essence of humanity.

3. **The Holy Empire of Grundela**

The cradle of knowledge and magic: a realm where scholars delved into the mysteries of the Weave. However, their thirst for discovery often bordered on madness, sacrificing morality for answers. Although they pursued enlightenment, this relentless chase sometimes led them down dark paths. Because of their obsession, the lines between wisdom and folly blurred and the consequences were often dire.

4. **The Holy Empire of Burnel**

In a merchant's paradise, gold reigned supreme as the true monarch. Honor, however, was merely a commodity and everything (even souls) had its price. This environment thrived on the notion that value could be assigned to every aspect of existence, although moral integrity often wavered. Because of this, the inhabitants navigated a world steeped in both wealth and ethical ambiguity.

5. **The Holy Empire of Sarhan**

A rigid society, constrained by tradition, existed in which the caste system stifled innovation; however, rebellion simmered just beneath the surface. This tension was palpable, for although many adhered to the norms, a few dared to dream. It was a world where change was often met with resistance, but the spark of dissent flickered on, waiting for the right moment to ignite.

6. **The Holy Empire of Kurdan**

A wild expanse inhabited by nomads and imbued with primal magic, untamed and unpredictable. To Kurdan, chaos was not merely a flaw; however, it represented a way of life. (This) understanding shaped his existence, it thrived in the tumult. Although many sought order, it reveled in the frenzy, believing that true freedom lay within the chaos.

7. **The Holy Empire of Nihlan**

A shadowy empire of spies and assassins exists, where secrets serve as the currency of power. Nihlan's strength lay in its silence (a whisper capable of toppling kingdoms). Each empire is unique in its corruption; however, their differences are merely shades of the same darkness. This world, however, is fraught with danger because trust is a rare commodity and betrayal lurks in every shadow. Although the shadows conceal many truths, they also reveal the fragility of power.

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### **The Arcana veli: The Threads That Bind All**

At the core of it all resided the **Arcana veli of Magic**, an elusive force intricately binding everything together. It represented both creation and destruction; the wellspring of life and the harbinger of death. Each empire endeavored to exert control over it, to manipulate it according to their desires; however, none truly grasped its essence. Mages tapped into the Weave, drawing from the six fundamental elements: Fire, Water, Earth, Air, Light and Darkness. Yet, theArcana veli was not merely a gift—it functioned as a test. Every spell conjured exacted a toll and those who reached too far often paid with their sanity, their soul, or even their life (because the Weave demanded balance). Although power was alluring, it came at a significant cost.

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### **A World on the Brink**

The empires loomed like titans, their conflicts reverberating through the earth. The forbidden realms served as stark reminders of humanity's hubris, their allure enticing the ambitious and the desperate alike. However, the Weave intricately connected every joy, every sorrow, every triumph and every failure (an eternal thread, if you will). This was a world steeped in shadows, where light and darkness engaged in an endless dance and the distinction between savior and monster became increasingly indistinct. But amid it all, the saga of Narzan commenced—a narrative filled with power, cruelty and an unquenchable thirst for more. Although the journey was fraught with peril, it was also rich with potential.