The game's core mechanics revolved around eight tiers of item and skill card rarity, ranging from Common to the legendary Super Mythic. The game's economy buzzed with trading activity as players sought treasure, with some spending thousands to tens of thousands of dollars to acquire the most sought-after artifacts.
As the launch date approached, Arvind felt restless. Though perfect on paper and having passed countless internal tests, he craved more: a firsthand experience. What would SOLO's world feel like to its players? Would it be as breathtaking as he envisioned?
He made a pivotal decision. Using his developer privileges, Arvind donned his VR headset and activated a special administrator account. In this mode, he would have access to debugging tools: unlimited resources, instant item creation, invincibility, and a powerful console to manipulate the game's structure. However, what he intended as a brief field test would spiral into something far beyond his control.
A system notification appeared before him:
[System Notification] Welcome, Developer Arvind. Debugging tools activated. Have a great session!
Arvind smiled, unaware that this would be the last time he interacted with the world as its master.