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The Dungeon Boss:Power Devourer

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Synopsis

Character profiles,items and another explanation

item grade:

super mytical-mytical-legendary-epic-unique-very rare-rare-common

Key Points on Item Rarity Tiers:

Common: Basic starter or low-tier items often found in early stages or through quest rewards.

Rare: Items that are stronger or provide specialized bonuses.

Very Rare: These items are harder to find and may offer significant buffs or unique abilities.

Unique: Usually tied to specific quests, high-level encounters, or rare events.

Epic: Extremely powerful items often requiring strong adventurers or several parts to craft.

Legendary: Items known for being passed through legendary heroes or fallen rulers. Typically, extremely powerful, they come with unique abilities.

Mythic: Only a few exist in the entire world, often providing game-changing abilities or transformations.

Super Mythic: Rare artifacts with universe-altering powers that are almost always linked to the most powerful of gods or end-game bosses.

Character Profile 1: Etern, The Devourer of Power

Name: Etern, The Devourer of Power

Race: Celestial Abomination (Former Deity)

Level: 2056

Title: King of Devourers

HP (Health Points): 10,000,000 (current)

Mana Points (MP): 5,000,000

Damage: 500,000 (base, can scale with absorbed powers)

Dodge: 80% (Evasion against standard attacks)

Agility: 350 (enhanced through divine control of space and time)

Intelligence: 800 (divine wisdom of the ages, capable of perceiving reality beyond mortal limitations)

Defense: 800,000 (Godlike defenses against physical and magical attacks)

Critical Hit Damage: 1,500,000

Critical Hit Rate: 25% (enhanced by Devouring Essence absorption)

Skills:

Essence Devour (Ultimate Skill): Absorbs the powers of any foe defeated within his dungeon. Can devour up to 100% of magic/power stats of one defeated adversary and gain them permanently.

Divine Shield of Eternity: Grants Etern an invulnerable barrier that can last for up to 1 minute or until 2 million damage is absorbed.

Rage of Exile: Unleashes explosive fury causing damage based on enemies' remaining health (can hit up to 5,000,000 on highest-hit targets).

Essence of the Gods: Temporarily summons the power of previous fallen deities, enhancing all stats by +50% for 30 minutes.

Attack Speed: 500%

Mana Recovery Rate: 10,000 per second (due to Eternal Core)

Resistances:

Fire Resistance: 100%

Magic Resistance: 100%

Poison Resistance: 75%

Darkness Resistance: 90%

Weaknesses:

Light: Weak against pure divine light due to exposure during banishment. (-40% HP from divine light sources).

Illusions: Reduced efficiency in avoiding illusion-based attacks (-15% Dodge).

Legendary Artifacts (Certain Weapons): Can bypass his Devouring Core for brief periods.

Item 1: Etern's Soul Devourer Blade

Type: Weapon (Sword)

Rarity: Super Mythic

Attack Power: 15,000

Mana Consumption: 50% of current mana to unleash ultimate abilities

Special Abilities:

Power Drain (Passive): Every attack absorbed by Etern has a 15% chance to steal the target's mana, health, or a random stat (such as attack, defense, speed, etc.). The drained power is added to Etern's pool and lasts for 1 minute, after which it decays by 50%.

Soul Ripper (Active): Etern slashes with the sword, creating an explosion of dark energy that deals 15,000 Damage to all enemies in a radius of 10 meters. Additionally, any enemy hit has 50% of their defense temporarily reduced for 10 seconds.

Devouring Strike (Ultimate): Etern launches a strike that can absorb up to 50% of the victim's total health and mana, permanently raising his Strength, Vitality, and Intelligence by an amount equal to 5% of the absorbed value. This ability has a 30-minute cooldown.

Essence of Deities (Passive): When slaying a target with Etern's Soul Devourer Blade, 100% of their abilities, powers, and skills are devoured and temporarily added to Etern's powers for 10 minutes. This is especially potent against deities, bosses, and high-level creatures.

Description: A sword made from the darkest fragments of Etern's own soul. Once wielded by a powerful being capable of annihilating entire worlds, this blade empowers its user by devouring the souls and powers of anyone it touches. No mere mortal can hope to stand against it.

Item 2: Etern's Celestial Devouring Armor

Type: Armor (Full Body)

Rarity: Super Mythic

Defense: 10,000 (Base Defense: 7,500, Additional defense from powers absorbed)

Mana: +5,000 Max Mana

Health: +50% Increase to Current Max HP (Passive effect)

Special Abilities:

Abyssal Armor (Passive): The armor absorbs incoming damage and converts it into Energy for Etern's Soul Devourer Blade. For each 1,000 damage absorbed, 100 Mana is restored, and 50 HP is healed. Can absorb up to 50,000 Damage before deactivating for 10 minutes (cooldown).

Eternal Guardian (Active): Grants a shield of invulnerability for 20 seconds. This shield absorbs 100,000 damage in total but is then deactivated for 1 hour to recover. During this time, Etern cannot take damage from physical or magical attacks.

Voidwalk (Teleportation): Grants Etern the ability to instantly teleport to any area within 1 km of his location, allowing him to avoid damage or ambushes.

Soul Forge (Ultimate): Once per day, Etern can consume an entire soul (including gods, demigods, or bosses) and gain permanent boosts to all attributes based on the nature of the consumed soul. Each consumed soul grants:

10% permanent boost to Damage

25% boost to Dodge Rate

15% boost to Critical Damage

Additionally, the Soul Forge grants 1,000% resistance to elemental and magical damage for 24 hours after consumption.

Passive Perk – Devourer's Pride: Every 10,000 damage inflicted by Etern while wearing this armor doubles all damage output for 30 seconds. This effect stacks up to 10 times.

Description: Crafted from the core remnants of fallen gods, this armor grants its wearer the power to shield themselves from almost anything. It was forged in the darkest caverns of the cosmos, capable of absorbing vast amounts of power, protecting its wielder, and ultimately devouring the essence of anything that challenges the owner.

Combined Power of Etern's Gear:

If Etern's Soul Devourer Blade and Etern's Celestial Devouring Armor are equipped together, they activate the Devourer's Ascension effect:

Devourer's Ascension: Etern's combined blade and armor set grants a +100% increase to all stats (HP, MP, Strength, Agility, Intelligence), and creates a permanent aura of devastation within a 50-meter radius that causes all enemies to take 1,000 damage per second as dark energy is absorbed into the set. The area effect grows in potency by 2% for every 1,000 points of power Etern absorbs from fallen enemies.

Additionally, Time Manipulation (passive): Etern is able to reduce cooldowns of any ability by 50% every time he absorbs powers or soul essences from fallen enemies.

Description: Combining the power of these artifacts makes Etern truly unstoppable. Not only does he become a devourer of powers but also a master over reality itself, becoming nearly indestructible and a devastating force capable of ending worlds

supreme council of the high angels garden dungeon profile and their items:

The Supreme Council of The High Angels Garden

The Supreme Council, also known as The Celestial Ruling Court, is composed of the most powerful beings who govern the High Angels Garden, a divine and treacherous dungeon of unmatched difficulty. Their power exceeds the laws of nature, space, and time. They are the last line of defense against anything that threatens the sanctity of the Garden, and each of them is a paragon of cosmic power.

1. Seraphiel, The Seraph of Time

Race: Celestial Seraph

Level: 9999

Title: The Eternal Timekeeper

HP: 1,000,000,000 (Max)

Mana: 1,500,000,000 (Max)

Damage: 500,000 per strike

Defense: 500,000

Critical Hit: 30%

Critical Damage: 500%

Agility: 100,000

Intelligence: 1,000,000

Dodge Rate: 90%

Special Abilities:

Chrono Rebirth: Seraphiel can reverse time by 30 minutes and restore all allies to full health and mana. (Cooldown: 1 day)

Temporal Rapture: Creates a time storm that freezes all enemies in time for 10 seconds, causing 10,000 damage per second and rendering them vulnerable to attacks.

Time Devourer: Absorbs a portion of an enemy's strength, intelligence, and agility permanently after every attack.

Timeless Aegis (Ultimate): Seraphiel can create a shield of time, which makes all allies completely invincible for 10 minutes. The shield absorbs up to 99% of all incoming damage.

Description: Seraphiel controls the very flow of time, bending it to their will. Not only is Seraphiel immortal, but they can erase moments from existence and create new timelines, which makes them an undefeatable force in the High Angels Garden.

2. Uriel, The Archangel of Reality

Race: Celestial Archangel

Level: 9999

Title: Master of the Eternal Forge

HP: 1,500,000,000 (Max)

Mana: 2,000,000,000 (Max)

Damage: 700,000 per strike

Defense: 600,000

Critical Hit: 25%

Critical Damage: 600%

Agility: 120,000

Intelligence: 1,200,000

Dodge Rate: 85%

Special Abilities:

Reality Warp: Uriel can manipulate the very fabric of reality, causing enemies to fight with their own nightmares, turning their weaknesses into their greatest fears. (Cooldown: 12 hours)

Oblivion Blade: Uriel wields a blade forged in the heart of collapsing stars. When struck, it causes massive universe-breaking damage that ignores all resistances and reduces enemy stats by 50% for 5 minutes.

Reality Collapse: Uriel can unravel the reality around a target, causing the target to take infinite damage from all sources for 10 seconds. (Cooldown: 24 hours)

The Eternal Forge (Ultimate): Uriel can create perfect weapons and armor for allies or themselves from the essence of destroyed stars. These items grant godlike power, and any attempt to harm them is reduced to zero damage for 5 minutes.

Description: Uriel is the master of existence itself. Their power bends and reshapes reality at will, ensuring that nothing remains as it was unless Uriel desires it.

3. Raphael, The Archangel of Fate

Race: Celestial Archangel

Level: 9999

Title: Harbinger of Destiny

HP: 1,000,000,000 (Max)

Mana: 1,200,000,000 (Max)

Damage: 650,000 per strike

Defense: 550,000

Critical Hit: 35%

Critical Damage: 700%

Agility: 90,000

Intelligence: 1,500,000

Dodge Rate: 95%

Special Abilities:

Fate's Hand: Raphael can manipulate the destiny of any being, changing the outcome of all dice rolls in their favor. (Cooldown: 1 hour)

World's End: Raphael can create an alternate universe where everything and everyone are erased. This alternate universe consumes itself in 10 minutes, dealing 10,000 damage every second to enemies.

Destiny Forge (Ultimate): Raphael forges the future with their hands. They can create any item or ability for an ally, providing an item that grants godlike buffs for the entire team.

Fate's Seal: Raphael can seal the destiny of any enemy, causing them to be trapped in an unavoidable fate, receiving 10x damage from all sources for the next 10 minutes.

Description: Raphael, the Harbinger of Destiny, controls fate itself. They can bend the future, twist the present, and render any threat to their realm insignificant.

4. Azrael, The Archangel of Death and Rebirth

Race: Celestial Archangel

Level: 9999

Title: The Reaper of Infinite Souls

HP: 2,000,000,000 (Max)

Mana: 3,000,000,000 (Max)

Damage: 800,000 per strike

Defense: 700,000

Critical Hit: 40%

Critical Damage: 800%

Agility: 150,000

Intelligence: 1,000,000

Dodge Rate: 80%

Special Abilities:

Soul Harvest: Azrael can consume the souls of enemies, gaining their strength and abilities for a limited time. For every soul absorbed, Azrael's power increases by 10%, stacking infinitely.

Eternal Rebirth: Azrael can resurrect any fallen ally in the battlefield, restoring them to full health and mana, with a 50% power boost for 10 minutes.

Death's Embrace: Azrael can summon Legions of Death to fight for them. These legions are composed of endless souls that deal 5,000 damage per second for 30 seconds.

End of Time (Ultimate): Azrael can accelerate the time of death for an enemy, causing their life force to drain 100% every second for 10 seconds. All stats are reduced by 99% during this effect. (Cooldown: 1 week)

Description: Azrael embodies death and rebirth. His presence is the harbinger of the end, yet his power offers hope through resurrection. His endless legions of souls make him one of the most formidable beings in the High Angels Garden.

Items of the Supreme Council (Super Mythical)

1. Seraphiel's Chrono Crown

Type: Accessory (Crown)

Rarity: Super Mythical

Stat Boosts: +500,000 Mana, +300,000 Intelligence, +500,000 Agility

Special Abilities:

Time Manipulator: Increases all abilities' cooldown by 90% less.

Chrono Overload: Restores Seraphiel's time manipulations after every 10 seconds of use.

Temporal Dominance: Every enemy hit by Seraphiel's abilities takes 50% additional damage from all sources for 30 seconds.

Description: This crown symbolizes Seraphiel's control over time. It makes him nearly untouchable, with his ability to manipulate time expanding to godlike proportions.

2. Uriel's Reality Shatterblade

Type: Weapon (Sword)

Rarity: Super Mythical

Attack Power: 10,000,000

Mana Consumption: 30% of Max Mana per swing

Special Abilities:

Reality Split: Every swing has a 100% chance to break the reality of enemies, causing them to be unable to attack or defend for 5 seconds.

Celestial Forge: Can forge any weapon in existence, granting +500% damage and auto-crit on all attacks.

World Annihilation: Can create reality-breaking shockwaves that deal 10 million damage to all enemies in an area of 100 meters.

Description: A blade so powerful it can destroy reality itself, tearing through dimensions and erasing all things from existence.

3. Azrael's Death Reaper's Scythe

Type: Weapon (Scythe)

Rarity: Super Mythical

Attack Power: 15,000,000

Special Abilities:

Reaper's Call: Summons legions of death to strike down enemies, dealing 1 million damage per second.

End of Life: Instantly reduces the HP of all enemies in a 100-meter radius by 90%.

Rebirth of the Fallen: Resurrects any fallen allies with 100% of their power restored.

Description: A scythe capable of ending all life. When swung, it does more than simply take life—it redefines it.

4. Raphael's Fatebreaker Ring

Type: Accessory (Ring)

Rarity: Super Mythical

Stat Boosts: +200,000 Strength, +500,000 Intelligence

Special Abilities:

Destiny Shatter: Breaks the fate of all enemies, reducing their stats by 50% for 10 minutes.

Fate's Blessing: Grants Raphael the ability to change the fate of allies, ensuring that they never suffer a critical hit.

World Reforge: Allows Raphael to rewrite the rules of combat, making it impossible for enemies to heal, teleport, or regenerate for 30 minutes.

Description: A ring forged with the power to break and shape destinies. Those who wear it gain control over fate itself.

The High Angels Garden Dungeon: Realm of Divinity

The High Angels Garden Dungeon is a celestial, god-tier dungeon located in an alternate, higher-dimensional plane beyond the mortal realm, made up of the most fantastical, dangerous, and incomprehensible landscapes. Unlike typical dungeons, this realm exists at the very top of the Dungeon Classification — it is a Demon Deity Dungeon rated as "Deity" with tiered difficulty higher than even the strongest gods. The dungeon itself is not just a place of challenges; it is a world in constant flux where time, space, and reality are molded and shaped by powerful forces and entities that rule over this magnificent, surreal landscape.

Here's an in-depth look at The High Angels Garden Dungeon:

Overview:

Dungeon Type: Deity-Class Dungeon

Dungeon Level: 2056

Environment Rating: Extreme

Difficulty Level: Deity Tier (Unfathomably difficult for mere mortals and even most gods)

Dungeon Objective: Typically, adventurers enter in search of divine artifacts, god-like abilities, and ultimate power. However, the dungeon is ruled by the tyrannical, powerful Seraphiel, along with the Supreme Council, and anyone who dares enter must survive hellish trials or face annihilation.

Structure & Layout:

The dungeon's layout is ever-shifting, an architecture impossible for mortal minds to comprehend. It is a space-time paradox, with layers of alternate realms stacked within one another. The land within The High Angels Garden is divided into multiple realms:

The Gates of Time (Entrance Zone):

Appearance: An eternal expanse, filled with spiraling, glowing portals suspended in an open sky. The very air seems to crackle with temporal energy. Immense, towering angelic statues guard these gates.

Purpose: This is where challengers first arrive. Passing through the gates transports the challenger into the dungeon proper. Time dilation in this zone constantly shifts the perception of the adventurer, disorienting those who attempt to fight their way through. The timeline loops every minute, bringing any enemy slain back to life in the cycle. The area is used to test mental fortitude.

The Eternal Garden of Divinity (Tier One):

Appearance: A paradise-like garden filled with flowers that bloom with vibrant and unearthly colors. Rivers run with liquid light, and landscapes change between fields of floating golden trees and waterfalls that cascade upwards.

Creatures & Threats: The first zone is filled with Elder Seraphic Guardians, creatures made from ethereal angelic energy. These enemies will attempt to make challengers grow complacent in their confidence, testing willpower through illusions that turn paradise into a deadly labyrinth.

Challenges: Illusions cause disorientation, making adventurers turn against their party. Many lose their way or succumb to the serene trap of the place. Creatures here will analyze the character of challengers. Physical force isn't as effective as willpower in overcoming them.

The Infinite Heavens (Tier Two):

Appearance: An endless expanse of clouds and light with celestial constellations resembling immense winged angels etched across the sky. Stars move and rearrange themselves into cryptic constellations. This zone reflects the will and alignment of the souls that enter.

Creatures & Threats: Astral Angels of Fate, creatures capable of manipulating the fates of challengers with absolute certainty. Fate cannot be defied here, as even the concept of time fractures. The moment you enter, the angels manifest both your greatest fears and your strongest desires to battle your heart and mind.

Challenges: After traveling deeper into the zone, adventurers face mirrors that manifest their inner conflicts, which take form and engage in combat, draining their sanity. Only through solving the spiritual riddles of the soul will they be able to proceed further. If they are overwhelmed with doubt or fear, they are forever trapped in a loop.

The Abyss of the Seraphs (Tier Three):

Appearance: This zone becomes a realm of chaos as everything seems inverted. The very ground may lead to the skies, and celestial figures now appear darkened by the abyssal shadows, reflecting their twisted counterparts. Red-orange clouds tear across a bloody horizon where flames descend from the heavens.

Creatures & Threats: Here, Corrupted Seraphim—once mighty angelic warriors now perverted by dark powers—descend in droves. These beasts are highly intelligent and equipped with Astral Fire, capable of manipulating light and heat as weapons.

Challenges: This zone tests the resilience of one's faith. A trial awaits in which challengers must face their past sins, be they real or imagined. The more they falter, the more relentless the Seraphim become. Even heavenly warriors are consumed by the darkness here if they cannot battle with purpose and resolve.

The Eternal Womb (Tier Four - Entrance to Supreme Council):

Appearance: A vast, enormous dome made of moving celestial bones, framed by wisps of glowing golden fabric. The core of this chamber features enormous pools of shifting light and mirrors of pure existence. Here, time ends, and challengers are led into the heart of all realms, the mythical hub where the entire multiverse is laid bare for those strong enough to face it.

Creatures & Threats: The Seraphiel Supreme Guards protect the entrance to the Council of Divinity. These beings are incorporeal and possess powers that exist beyond the material and spiritual—time manipulation, dimensional shifting, and nullification of magic.

Challenges: Any who enter will face trials of pure mental mastery and perfect self-awareness. The Supreme Council will watch every move made, observing challengers for weakness or despair. They rarely, if ever, intervene until the very final trial is failed, leaving challengers with unlimited tests and personal dilemmas to distract them. For only the purest of souls, those that know themselves better than anyone else, can hope to proceed.

Realm of the Supreme Council (Final Zone – The Boss Area):

Appearance: This domain feels not like a physical space but rather like a layer of pure consciousness. There are no walls in the conventional sense, only ethereal symbols and riddles constantly changing, expanding and contracting. Every living being in the garden can see and hear it in the same unbroken flow.

Creatures & Threats: The Supreme Council itself stands guard in this arena. A circle of god-tier archangels whose physical and spiritual presence can transform reality as it's perceived. This battle doesn't follow typical RPG logic, as the realities warp into chaotic states during combat.

Seraphiel controls time itself.

Uriel can rewrite reality, causing all their past moves to become real-time manipulations.

Raphael continuously changes the destiny of their attacks and opponents.

Azra