Betrayed. Broken. Imprisoned.
Kelvin Ardent, once a cunning prince destined for greatness, finds himself shackled in a dungeon, left to rot by those he trusted most. But when his darkest hour awakens an ancient curse tied to his bloodline, Kelvin gains a gift—and a curse—that will change his fate forever: the Mind Dominion System.
With the power to read minds, manipulate thoughts, and foresee his enemies’ moves, Kelvin begins his ascent from the depths of despair. Yet this power comes at a cost. Every victory chips away at his sanity, every failure brings him closer to destruction. Bound by the sinister legacy of Magnus Tenebris, a forgotten master of manipulation, Kelvin must navigate a dangerous game of survival, revenge, and conquest.
As enemies close in and the line between ally and foe blurs, Kelvin’s resolve hardens. He will reclaim his throne. He will punish those who wronged him. But to do so, he must embrace the darkness within and wield the system before it consumes him.
The world is a chessboard, and Kelvin Ardent is the strategist destined to rule it—or lose everything in the attempt.
" In a game of minds, only the strongest can dominate."