I was in that familiar room of the guild, adorned with relics of precious battles, and special items they had purchased. Wan's kunai, marked with a rune that seemed to allow for teleportation.
A fragment of meteorite, no doubt worth a fortune.
An orb made of pure ice that shimmered in the light.
A phoenix feather suspended in midair.
An axe that looked like it once belonged to a minotaur.
And finally, a piece of armor—the helmet forged from pure earth and gems.
I sat down in the chair in front of Reyna's desk, resting my head in my hands. Though this wasn't the first time I had met Sho, she was even more captivating than before.
There was something almost otherworldly about her—like the wind itself moved with her.
Her gray hair shifted subtly, even though the air was still. And her eyes, those piercing emerald eyes, seemed as if the wind had whispered everything about you into her gaze.
But it wasn't just her appearance; it was the feeling in the air. The moment Sho stepped into the room, the atmosphere changed, like a storm on the horizon that you couldn't see but could be felt.
She didn't need to prove her strength—it was evident in every word, every breath.
There was a confidence in her presence, the kind that only comes with absolute mastery of one's power. She didn't need to raise a hand to show it; the subtle shifts in the air around her spoke louder than any display ever could.
It was intimidating in ways you wouldn't expect. It wasn't fear of what she could do—it was like standing before something far greater than yourself, some ancient, untouchable force. Like the wind itself had taken human form.
Sho's exploits became legendary, and so did her powers.
Unlike other players who toyed with air javelins or basic wind spells, Sho operated on an entirely different level.
She had three abilities that came to define her in combat, abilities she claimed to have developed herself, which made her even more remarkable. These became known as The Exalted Triad.
The first, Whisira's Scar, was her most powerful offensive move. Sho would slash the air with her hand, creating razor-thin blades of wind that could cut through objects—and enemies—over vast distances.
As long as she could sense them in the wind, she could unleash a barrage of these nearly invisible blades.
The exact range of this ability remained unknown, but there were rumors she had used it to kill enemies on floors she wasn't even on.
The second, Whisira's Convergence, allowed Sho to manipulate the density of air and oxygen in a large, undefined range.
She could make the air around her enemies too thin to breathe or too dense to move, suffocating them or slowing their movements to a stop.
It was an ability that turned the battlefield into her domain, where opponents struggled even to stay conscious, let alone fight.
The third and most defensive ability, Whisira's Armor, wrapped Sho in a layer of wind so fine it was invisible.
This wind deflected both physical and magical attacks, and increased her speed to near-instantaneous movements.
The armor could even displace kinetic energy, so on the rare occasion she was struck, the force was absorbed and dispersed into the air around her.
There were even whispers hinting at a fourth ability—an even more powerful one. But in the end, they were just rumors.