In the year 697 of the Goblin Empire, on January 6th, Bloodline Matriarch Vivian led thousands of mutated human survivors who had been infected by the plague and declared themselves the Blood Clan. They left the Polek Territory and headed northwest.
They bypassed the vast desert, crossed forests and marshlands, and eventually reached the western coast of the northern part of Feland. This area was still far from the Goblin Empire's territory, so Vivian decided to settle there with her group. She taught them to harness the power of blood and adopted the current world's occupational system, creating two new professions: the Blood Knight and the Blood Berserker, both capable of reaching the Heroic tier. As for advancing to Legend, it was something they would have to achieve on their own.
After establishing these two professions, Vivian went into seclusion to recover from her injuries. The western coast was teeming with life, and Vivian relentlessly drained their blood to restore her own power. In the future, the creatures of the western coast would grow terrified at the mere scent of blood.
Meanwhile, in the central region of the Feland continent, in Proadas City, a Goblin alchemist had spent several years researching a way to suppress the plague. It was actually an accidental discovery. The alchemist, having no leads, decided to experiment with some random substances in an attempt to find a solution.
During one such experiment, he found a creature that resembled a wolf in a dark cave. He extracted a toxic substance from it and combined it with a material called Moonlight Grass. This mixture created a potion, which he then injected into a dying Goblin infected by the plague. He didn't expect much from it, but to his surprise, the plague was suppressed after a few days, and the infected Goblin survived!
This result sent shockwaves throughout the Goblin Empire, and the alchemist was hailed as the savior of the plague. He was awarded a noble title, land, and a significant reward. Meanwhile, the Great Sage Azeba ordered that the potion be replicated and distributed to all infected Goblins.
Within three months, the plague was completely suppressed in the Goblin Empire. Thirty million Goblins survived, with another one million infected Goblins being cured. When other races heard of this, they also began to acquire the potion to use it on their infected citizens.
It was a cause for nationwide celebration!
However, their joy was short-lived, as a much worse consequence soon emerged. The Goblins who had been cured by this potion experienced drastic physical changes over the next three months.
Their intelligence plummeted, their skin turned from green to dark green, and their appearance became hideously ugly. Their facial features altered, with pointed ears, large oval eyes, flat noses, and wide faces. Their eyes, once a bright green, turned a dull mix of red and yellow. They grew sharp, poisonous fangs and their bodies became smaller and more triangular, with muscular arms and legs.
They are perpetually in heat and prefer to congregate in dark, underground burrows. Once their numbers grow, they will viciously attack any creature they encounter and indiscriminately capture females for breeding. In recent days, a large number of female goblins have been killed, and those who have been rescued are barely alive.
Compared to the civilized Goblins, these creatures were no longer the same species. They were almost unrecognizable.
The Great Sage Azeba sent numerous alchemists to investigate the cause of these changes and how to reverse them, but they quickly realized that any solution would take time and resources they didn't have. The efforts to cure the plague had already drained much of the empire's resources.
In the end, the Goblin Emperor issued an order to expel these newly mutated Goblins from the cities and villages, banishing them to the wilderness. They were renamed Fallen Goblins.
Although the plague had been suppressed, its consequences lingered.
"From this day forward, we have a place to belong!"