Chereads / The Dungeon Divers / Chapter 10 - Chapter 10

Chapter 10 - Chapter 10

Shawn awoke slowly, his body aching from head to toe. The memory of their grueling training session with Myev was still vivid, the physical and mental exhaustion lingering like a heavy cloak. He recalled their zombie-like walk back to the Adventurers' Guild, the unsettling encounter with Ash, and their complete lack of energy, even to the point of foregoing Aurora's much-anticipated ice cream treat.

He checked his magical communicator; the time was displayed clearly: they had plenty of time to grab breakfast and still make it to their Dungeon Diving 101 class. A wave of relief washed over him; at least they had time to refuel before their next training session.

He gently nudged Aurora awake, his touch soft and considerate. She stirred, her eyes fluttering open. "Morning, sleepyhead," he whispered, his voice laced with concern. He could see the dark circles under her eyes, a testament to their shared exhaustion. Aurora yawned, stretching her tiny limbs. "Morning," she chirped, her voice a little hoarse. "My muscles feel like they've been through a war."

She looked at Shawn, her eyes filled with a mix of exhaustion and determination. They were both tired, but they were also ready to face the day. They would refuel, recharge, and prepare for whatever challenges lay ahead. They would continue their training, their determination unwavering. 

Shawn and Aurora made their way to the cafeteria, the aroma of freshly brewed coffee and sizzling bacon filling the air. They found a quiet table, the bustling atmosphere a welcome distraction from their lingering exhaustion.

They both ordered a hearty breakfast—Shawn opting for a plate of pancakes (making up for yesterday's missed treat), and Aurora choosing a surprisingly large stack of waffles. The food was delicious, providing much-needed sustenance and energy.

As they ate, they discussed their training session with Myev, sharing their experiences and reflecting on the lessons they had learned. The conversation helped to lighten their mood, and they both started to feel a little bit better.

They laughed and joked, their playful banter a testament to their strong bond. The meal was a welcome respite, a chance to recharge and prepare for their upcoming Dungeon Diving 101 class.

Feeling refreshed and rejuvenated, they made their way to the classroom, their steps now brisk and purposeful. They found their usual seats, ready to begin the day's lesson. The classroom was already bustling with activity; students were chatting, reviewing notes, and preparing for the day's instruction.

Shawn and Aurora exchanged a quick glance, a silent acknowledgment of their shared experience and their mutual determination to continue learning and growing. They were ready to face whatever challenges lay ahead. 

Ms. Read entered the classroom, her presence instantly calming the bustling atmosphere. The bell rang, its melodious chime echoing through the halls, signaling the start of classes throughout the academy. A wave of quiet settled over the students as they turned their attention to their instructor. Ms. Read smiled warmly, her gaze sweeping across the room.

"Good morning!" she greeted them, her voice clear and melodious. "I hope you all used your time wisely yesterday. Today's lesson focuses on dungeons themselves. It's crucial to understand that not all dungeons are created equal. Some, like the simulated environment you experienced, are relatively straightforward—a dark cave you simply need to clear.

However, the more challenging dungeons are far more complex. The harder dungeons are essentially small worlds unto themselves." She paused, allowing her words to sink in. The students leaned forward, their attention rapt. The lesson was about to begin, and the anticipation was palpable. 

Ms. Read continued her lecture, her tone shifting to a more serious and cautionary note. "Those more complex dungeons are significantly harder to clear," she explained, "because they often have strict clear conditions for each floor. These conditions aren't simply about defeating all the monsters; they can be far more intricate and challenging.

The objective might be to solve a riddle, locate a specific artifact, or even complete a seemingly impossible task within a time limit. The dungeon itself presents a series of unique challenges, testing not only your combat skills but also your problem-solving abilities, your resourcefulness, and your ability to think strategically."

She paused, her gaze sweeping across the room, her eyes conveying the gravity of her next point. "I once entered a dungeon with such conditions," she recounted, her voice low and serious. "The clear condition for that particular floor was to find a murderer before he found and killed you. It was a race against time, a test of wits and agility.

It was far more challenging than any simple monster fight." She emphasized her final point with a serious expression. "And remember this, class," she stated firmly, her voice leaving no room for misinterpretation. "If you die in a dungeon, there are no do-overs. Death in a dungeon is permanent.

Preparation, skill, and teamwork are paramount. Underestimating a dungeon can be fatal." The gravity of her words settled over the classroom, underscoring the risks and challenges inherent in dungeon diving. The lesson had struck home, and the students were acutely aware of the seriousness of their chosen profession. 

Ms. Read continued her explanation of dungeon classifications, her voice clear and precise. "Now, all dungeons are graded according to a standardized system," she explained, writing the letter grades on the board. "This system ranges from F, the easiest, to A, the most challenging. However," she added, "this letter grade isn't the only factor determining a dungeon's difficulty.

Each grade is further subdivided into ten levels, numbered one through ten. So, you might encounter an F1 dungeon, an F10 dungeon, an A1 dungeon, or even an A10 dungeon. The higher the number, the more difficult the dungeon becomes. This numerical ranking reflects the strength and number of monsters, the complexity of the traps, and the overall difficulty of the clear conditions.

An F1 dungeon might be a relatively simple cave filled with weak monsters, while an F10 dungeon of the same grade might present a far more complex challenge, with stronger monsters, intricate traps, and challenging clear conditions. Similarly, an A1 dungeon might be manageable for a skilled team, while an A10 dungeon would likely be beyond the capabilities of all but the most experienced and well-equipped adventurers.

Understanding this grading system is crucial for choosing appropriate dungeons based on your skill level and experience. Underestimating a dungeon's difficulty can have dire consequences." The lesson provided a clear framework for understanding dungeon difficulty, emphasizing the importance of careful planning and assessment before embarking on any expedition. 

Ms. Read continued her lecture, explaining the relationship between dungeon grade and the number of floors. "The number of floors in a dungeon is also directly related to its grade," she explained, writing the information on the board next to the grading system.

"F-rank dungeons typically have ten floors, D-rank dungeons have thirty floors, C-rank dungeons have fifty floors, B-rank dungeons have seventy floors, and A-rank dungeons have one hundred floors.

This means that higher-grade dungeons present a significantly greater challenge, requiring significantly more stamina, resources, and strategic planning. The increased number of floors translates to longer expeditions, increased exposure to danger, and a greater need for careful resource management."

She paused, emphasizing a crucial detail. "In D-rank dungeons and above," she continued, "you'll typically encounter rest areas. These are designated zones within the dungeon where monsters are absent, providing a safe haven for adventurers to recover, rest, and replenish their supplies. Some adventurers even make their homes within these rest areas, establishing temporary bases within the dungeons themselves.

These rest areas usually appear roughly halfway through the dungeon, offering a much-needed respite before tackling the remaining floors. These rest areas are valuable resources, and knowing their location can significantly improve your chances of success in higher-grade dungeons. Careful planning and preparation are critical for success in higher-level dungeons.

Understanding the dungeon's structure and resource management is as important as combat skills." The lesson provided crucial information for planning and executing successful dungeon dives, emphasizing the importance of preparation and resourcefulness.

Ms. Read transitioned to the topic of dungeon rewards, her voice taking on a more enthusiastic tone. "Now, let's talk about the rewards you can obtain from dungeons," she said, a glint of excitement in her eyes.

"In dungeons containing monsters, one of the primary rewards is mana crystals. These crystals contain pure magical energy, a valuable resource for mages and summoners alike. The size and quality of the mana crystals you obtain depend directly on the grade and level of the dungeon you're exploring.

Lower-grade dungeons, such as F-rank dungeons, tend to yield smaller mana crystals containing less potent magical energy. Higher-grade dungeons, such as A-rank dungeons, are more likely to yield larger crystals containing significantly more potent magical energy; some can even be the size of your fist, brimming with high-tier mana."

She emphasized a key point regarding boss monsters. "Boss monsters, the powerful guardians residing on the final floor of most dungeons, typically drop multiple mana crystals, often of higher quality than those dropped by regular monsters.

Regular monsters within the dungeon, on the other hand, typically drop only one mana crystal at a time. The value of these mana crystals increases with the dungeon's grade and level, making higher-grade dungeons significantly more lucrative but also far more dangerous. Strategic planning and risk assessment are crucial for maximizing your rewards while minimizing your risks.

Resource management and efficient combat are essential for success in dungeon diving. Understanding the potential rewards is as important as understanding the dangers." The lesson highlighted the economic aspects of dungeon diving, emphasizing the importance of balancing risk and reward. 

Ms. Read continued her lecture, emphasizing a critical aspect of dungeon exploration. "Before you can proceed to the next floor of a dungeon," she stated firmly, "you will always have to defeat a boss monster.

This is a crucial point to remember; clearing a floor doesn't guarantee access to the next. You must defeat the boss monster guarding that floor before you can advance. These boss monsters are significantly more powerful than the regular monsters found within the dungeon's floors, requiring careful planning, strategic teamwork, and often, the utilization of your full range of abilities."

She described the reward system at the end of each floor. "Once you've defeated the boss monster," she explained, "you'll gain access to that floor's treasury. You'll find a stand with a golden bowl next to it.

You have a choice at this point; you can place the mana crystals you've collected into the golden bowl, or you can keep them. Placing the mana crystals in the bowl will influence the reward you receive from the stand. It will calculate your performance in the dungeon, factoring in your speed, efficiency, and the number of monsters defeated, then it will give you a reward based on your performance.

Placing the mana crystals in the bowl will enhance your reward, but it's entirely up to you. You can always keep the mana crystals and sell them later for profit, but you might miss out on a potentially better reward from the stand. Strategic decision-making is key to maximizing your rewards in dungeon diving.

Careful planning and resource management are essential for success." The lesson provided valuable information on dungeon mechanics and reward systems, emphasizing the importance of strategic choices and resource management. 

Ms. Read glanced at her wristwatch, a subtle indication that the class period was nearing its end. "It's almost time for class to end," she announced, her voice maintaining its calm and authoritative tone. "However, there's one final crucial point I want to emphasize.

At the beginning of every floor in a dungeon, you'll find a teleportation circle. This circle allows you to quickly travel between floors. You can use it to return to previous floors you've already cleared, to retreat to the entrance and leave the dungeon entirely, or to proceed to the next floor you need to conquer.

Understanding and utilizing this teleportation system is critical for efficient dungeon exploration. Knowing when to retreat, when to regroup, and when to press forward is essential for success. Strategic decision-making and efficient resource management can significantly impact your chances of survival and success in dungeon diving."

As she finished her instruction, the bell rang, its melodious chime signaling the end of class. A wave of students rose from their seats, eager to begin their day. Shawn and Aurora exchanged excited grins, their faces reflecting a shared sense of anticipation and purpose.

They had learned a great deal about dungeon mechanics, and they were eager to put their new knowledge into practice. They were ready to face the challenges that lay ahead. They were ready for their next adventure. 

Shawn, his mind buzzing with the day's lesson, turned to Aurora, a thoughtful expression on his face. "Okay," he said, his voice filled with purpose. "We've found a teacher at the Adventurers' Guild to help us with our physical training, but I also think I need a magic teacher. I tried reading those books, but I still don't fully grasp the underlying principles of magic. It's all very theoretical, and I need practical instruction."

Aurora, ever proactive, interrupted with a bright smile. "I have an idea!" she exclaimed, already taking flight. Her tiny form zipped towards the hallway, her iridescent wings shimmering in the sunlight. "Don't just sit there," she called over her shoulder. "Come on!"

Her playful urgency was infectious. Shawn chuckled, shaking his head fondly at her impulsive nature. He gathered his belongings, his excitement growing. He was ready for whatever Aurora had in mind. He followed her, eager to discover her plan and to continue his journey towards becoming a skilled summoner.