Isekai Adventure: Kingdom Building

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Synopsis

MC's Perks

[Invictus]

{Your will is unbreakable. No matter how tough things get or how dire the straights are, you will keep marching forward. Unflinching and unyielding.}

[Don't lose your way!]

{You will always keep your humanity. No matter how long you live or what you see, you will still remain yourself. You can still experience personal growth and won't ever become something monstrous you wouldn't want to be.}

[We make our own Fate]

{You are immune to prophecy and precognition. Additionally, you can disrupt the fate of others should you directly interfere. The only fate is the one that you make.}

[Detached Mind]

{You are immune to mind reading and mind control effects. Your mind is sacrosanct; nothing can read or alter it without your knowledge and consent.}

[Resistant Physique]

{You are immune to body control, polymorphism, and transformation effects. Your body is yours alone and cannot be taken from you without your knowledge and consent.}

[Irrepressible]

{Your powers, abilities, and magics cannot be removed, restrained, restricted, or copied. Keeping this secret will provide a powerful trump card should you ever be captured and chained with anti-magic cuffs.}

[Beneath Notice]

{You slip between the cracks. Hiding in the shadows of those who stand tall. You are hidden from the eyes of the divine and omniscient. So long as you do not make too much noise, they will not notice you.}

[Four Leaf Clover]

{You are slightly more lucky. Good events are more likely to happen, and bad events are less likely to happen. This is a very minor effect, but its constant and all-encompassing nature adds up greatly over time.}

[Harmonize]

{You can fit in with just about any group of people you find yourself among. You mesh well with people and have an understanding of social dynamics.}

[7 Virtues]

{You get the seven virtues. Chastity turns you from any temptation, Temperance grants you self-control, Charity makes you more willing to give to others and be repaid in kind, Diligence will sharpen your focus, Kindness will deepen your empathy, Patience will let you wait forever, and Humility will teach you your flaws so you may improve upon them. Taking all seven would make you worthy of a sainthood. This will not affect your personality.}

[Elemental Purity]

{Traditionally, magic will clash with its opposing elements; wielding fire and ice simultaneously will likely cancel itself out and might be dangerous to the caster. You are an exception. This opens up elemental combinations that are not possible for all but the most advanced casters.}

[A Catchy Tune]

{There's just something about you that draws the creativity out of people. Your story and deeds will spread beyond their normal limits as bards write very catchy songs about even your most basic of deeds. Something like taking out a bandit camp will quickly turn you into a local folk hero, and should you achieve the truly epic, then your ascension will come much easier to you.}

[Lifesteal]

{You have the ability to absorb life essence from your foes with every blow. In essence, you heal for a percentage of damage dealt, with the percentage going up with training.}

[Multihit]

{You have the ability to strike multiple times simultaneously. (Starts at three attacks but can be increased without limit via training.) The attacks can be overlaid to increase their strength or come from different angles.}

[Phantom Weaponry]

{Can summon phantasmal copies of any weapon held. The copies can only be controlled within 9 meters of you and can use your powers. Yes, they can multi-hit. Phantasms can be fired out of your range like arrows that dispel after impact.}

[1v1 me Bro!]

{Calling out a challenge and having it be accepted will fully prevent anyone from interfering until either both sides agree the duel is over or someone is dead or unconscious.}

[Battle Trance]

{You can enter a flow state where you see every move your opponents make before they make them. At the start, you can barely see a fraction of a second into the future of the fight, but with practice, you can increase the duration you see significantly. This skill only lets you see the future of a fight and can't be used for social situations or general precog; it only works in/for combat.}

[Master of Arms]

{Know how to use any weapon you pick up with maximum efficiency. You keep a fraction of the knowledge when you put the weapon down, allowing you to learn what to expect from enemies just by their weapon and combat style and even develop counters. Additionally, the efficiency of weapons training on your overall fitness is increased.}

[Void Strike]

{A singular strike empowered by the void, this blow can completely erase elemental or arcane magic and ignores armor/defenses. Mana and Stamina intensive.}

[Manifest Fighting Spirit]

{Creates a suit of phantasmal armor around you. The stronger your will to win, the stronger, the larger and stronger the suit will be. The suit can protect against magic and is stronger than you by default.}

[Personal Best]

{Any move you make will always be as good as your best one. A sword strike will always be as good as you've practiced, and your hits will be as strong as if you were putting all your strength into them. If you've made a shot with a bow before you can make it again with no issue.}

[Ramping Up]

{You'll get faster, stronger, and tougher the longer a fight goes on. If you have a Manifest fighting spirit, your will to win will also grow with the fight's duration. The more practice you have, the faster the ramp speed.}

[Nothing Personal]

{You can move short distances in a burst of speed far beyond your normal. This scales with your base speed and the distance can be increased with training.}

[Regeneration]

{You heal at an accelerated rate. Small cuts in seconds, wounds in minutes, and deep wounds in hours. As long as you don't die, you can heal from it. Limbs won't regrow but can be reattached if they're relatively intact.}

[Wise Old Man]

{You can pass on your martial powers. Through esoteric and strange training methods, you can train a disciple or descendant on how to use your abilities. Train enough people, and your legacy will live long after you leave.}

[Broken Limiter]

{The caps on your strength are removed. Your strength will keep improving as long as you keep performing strenuous training. This doesn't increase the speed at which you gain strength. It just removes your upper limits.}

[Mana Drain]

{Gain mana when you block or destroy an enemy spell effect.}

[Multi Casting]

{Can cast multiple spells simultaneously. It starts at two spells but can be increased with training.}

[Chain Casting]

{Once you cast a spell, you can cast that spell or spells on the same level again and again without having to do any setup.}

[Mana Sight]

{You can see mana in the world. You can tell an object is enchanted or when someone is casting or under the effects of a spell. With practice, you can learn to identify the effects of the texture of the mana alone. This is extremely useful for learning new magic.}

[Instant Meditation]

{Rather than waiting for your mana to come back, you can actively enter a meditative state to increase your mana regen massively. This state has a balancing effect on your emotions.}

[Battle Zen]

{You can meditate mid-combat. So long as something that breaks your concentration doesn't occur, you can always be regenerating mana.}

[Wrath of the World]

{You have an increased ability to perform large-scale magics. The kind that can destroy armies and wipe towns off the map. At the start, they will require extensive setup and be difficult to hide, but you can reduce the cast time with training. Other mages can detect your spells when casting something of this size.}

[Mana Construct]

{You have the ability to solidify mana into physical items permanently. Items start off as strong as stone and must be fairly simple. Both limitations can be improved with practice, allowing complex items that are near unbreakable. You can also empower your mana constructs with the ability to move, either of their own volition or under your command. The number you can animate simultaneously will increase with training.}

[Dowsing]

{You have an instinctive sense of where to find materials useful for crafting. You can find veins of even the rarest metals and gems or rare flowers and herbs growing in hidden locations as long as you look for them. If you're looking for something specific, trusting your gut will let you find it in short order.}

[Subtitutions]

{If you find yourself lacking rare or expensive ingredients, you can substitute them with alloys or mixtures of lesser materials. These substitutions will perform very slightly worse than their rare counterparts. With work and research, you can eventually match or even surpass the quality of rare materials with your mixtures and alloys.}

[One Man Factory]

{You can craft multiple items from a single set of materials in exchange for a slight loss of quality. The number you can make will increase with training, and the quality lost will decrease. If the items are broken down, you get whatever fraction of resources went into crafting the items.}

[Fast Hand]

{The speed at which you can craft is greatly increased with no quality loss. You can make items in a fraction of the time it would take anyone else. This will be very useful for legendary items that normally take years to craft.}

[An Imperfect World]

{You can see even the smallest imperfections in the physical world, and you know how to fix them. This will make it so you always know when you make a mistake during crafting and know how to fix it. As a side benefit, you know how to break any item an opponent is using by exploiting the imperfections of their construction.}

[Custom Fit]

{You instinctively know what items and equipment would best suit somebody. The perfect weapon for them, the perfect set of armor. Even if your work isn't the best, it'll perform far better than stronger gear that isn't a match for the person using it. And if it is a masterpiece, it'll perform near-legendary feats in the hands of its wielder.}

[Manacrafted]

{You have the rare ability to imbue your mana into an item during the crafting process. This process will be exhausting but greatly increase the number of enchantments an item can hold.}

[The Power of Hard Work]

{The longer you spend and the more effort you put into crafting an item, the more effective it'll be at its intended task. This effect has diminishing returns, but with enough time, you could craft items like an unstoppable weapon, an unbreakable shield, a lockpick that can open any door, etc.}

[From Concentrate]

{Any potion you make will greatly enhance effectiveness, so most people will have to drink a diluted potion to avoid potion sickness. With practice, a single drop of a healing potion would be enough to restore a dying man fully.}

[Automated Assistants]

{Any automatons or golems you create to aid in your crafting will benefit from your crafting powers and skills. This also applies to automatic machines that run with very limited oversight.}

[Culmination of Creation]

{You have the ability to smoothly merge spell effects, enchantments, rune crafting, and both magical and mundane tech into a single cohesive whole.}

[Aesthetic]

{Items you craft will always perfectly match the intended aesthetic. You can make the most beautiful sword or the edgiest armor. Either way, the items you make will always look good.}

[Adaptive Soul]

{Other worlds may have other systems of power beyond just the physical and the arcane. Luckily, your soul is flexible and capable of adapting to these systems. Going to another world does not lock you out of learning their generic techniques or abilities, and you may eventually mimic unique expressions with time and effort.}

[Artificial Soul]

{Your ability to animate raw mana has provided the long-sought key for golemancy. The holy grail. You can now produce smart and/or sentient Golems. They will not rebel against you so long as you do not mistreat them.]

[A Refined Form]

{Your ability to merge tech with magic allows you to achieve things beyond the abilities of other craftsmen. Most golems are ugly, bulky things covered in runes and carved from metal or stone. Not yours. You have managed to produce humanoid bodies for your creations. With soft skin and flowing hair. They are not smarter than the average golem unless you have [Artificial Soul], then they're Androids.}

[New Life]

{You can make true AI far more intelligent than most, capable of inhabiting multiple bodies and performing the most complicated calculations nearly instantly. They will not rebel against you so long as you do not mistreat them.}

[Perfection of Flesh]

{You can make the ideal body for whoever you are flesh crafting. People you have flesh crafted look as good as the divine option for character creation and have increased physical and mental abilities.}