The world as humanity knew it ended on a crimson night.
It began with the moon. What once gleamed silver in the darkened sky turned an ominous, unyielding red, bathing the earth in a ghastly glow.
Across the globe, scientists scrambled for answers, but none could explain the sudden transformation.
Soon after, earthquakes struck with an intensity never before recorded, tearing open the earth in jagged, gaping fissures that swallowed entire cities.
From the depths of these cracks came the Reclaimers—terrifying monstrosities unlike anything seen before.
The first to emerge were the Runners, swift and relentless predators that hunted humans with savage efficiency. Then came the Brutes, towering behemoths with hardened, impenetrable skin, crushing everything in their path.
As weeks turned into months, new horrors appeared: Fangs, Monarchs, and countless others, each more nightmarish than the last.
Humanity's cities became hunting grounds, and civilization crumbled under the weight of these unstoppable invaders.
The militaries of the world fought valiantly. Fighter jets strafed the beasts, tanks fired shells into their ranks, and soldiers unleashed every weapon humanity had developed.
But the Reclaimers were too many, too powerful. The bullets barely slowed them, and even the most advanced technology of the time could not match their might.
For every Reclaimer slain, dozens more would rise from the chasms. Humanity's hope of victory dwindled.
Desperation set in. Survivors fled the cities, seeking refuge wherever the Reclaimers hadn't yet reached. Families were torn apart, their screams echoing as they were hunted by the monsters.
Amidst the chaos, pockets of resistance arose, but they were ultimately crushed. The Fall was complete. Humanity, once the dominant force on Earth, became prey.
Years passed, and the world changed. The cracks that scarred the earth became a part of the landscape, making travel perilous and isolating survivors in small, scattered enclaves.
The red moon remained a constant reminder of humanity's downfall, its light casting an eerie glow over the ruins of the old world. Yet, even in this hellish existence, humanity adapted.
Among the scattered survivors, there were those who refused to succumb to despair. They scavenged the remnants of humanity's once-great technology, combining it with newfound ingenuity.
From this determination came weapons that could pierce Reclaimer hides, suits that enhanced human strength and agility, and tools to heal wounds inflicted by the monstrous invaders. The survivors, though battered and broken, began to fight back.
In the shadows of a decimated city, a small family lived in constant peril. A mother and father, once ordinary people, had learned to survive among the Reclaimers.
They raised their children, Ash and Lilith, in a world of fear, teaching them to hide, to run, and to fight if necessary, but fighting was never an option.
But the Reclaimers were relentless. When Ash was only ten, and Lilith sixteen, their parents were cornered during an ambush. In their final moments, they fought fiercely, giving their lives to ensure their children escaped.
Alone and heartbroken, Ash and Lilith wandered the ruins, learning to rely on each other. Lilith became fiercely protective of her younger brother, while Ash, though young, grew sharper, learning to sense danger before it arrived.
Together, they survived where others would have fallen.
Meanwhile, a new force emerged: the Vanguard. A group of survivors who had honed their skills and weapons to battle the Reclaimers head-on.
Their name became a whispered symbol of hope, a reminder that humanity, though beaten, was not yet broken.
The Vanguard operated from fortified strongholds like the Citadel, recruiting those brave enough to join their ranks.
For Ash and Lilith, the Vanguard was more than a legend—it was a path. A chance to turn their pain into purpose.
But in this world of monsters and shattered dreams, even hope came at a cost.