Chereads / Buriedborne system in Danmachi / Buriedborne/Sylph aiblities intro.

Buriedborne system in Danmachi

🇧🇷Tarantula_Paragon
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Synopsis

Buriedborne/Sylph aiblities intro.

Sylph from the game: (Those are just a base for the Effects in the "real world" of danmachi) 

Perks:

Assimilate with Air: Your barrier will always block only if you have 3 or fewer barriers.

This is the Sylph's special ability.

Boss Bonus: You earn bonus experience and soulstones from bosses.

+1~: Experience from boss +25%

+2~: Increased soulstones from bosses. +1

Alert: Avoid all first strikes.

Level Upgrade Effects

+2: Damage Reduced +10%

+4: Damage Reduced +10%

Starting Skills:

Skill Name - Description - Stat - Power - Cooldown

Air Cutter - Use a wind blade to attack quickly. - INT - 80% - 0 Turn

Sudden Gust - Attack the enemy with a sudden gust of wind. (Does not end turn. -1 Barrier) - INT - 200 - 1 Turn

Wind Shield - Defend yourself by cloaking yourself in the wind. (Does not end turn. +1 Barrier) (None) 25% 5 Turns

Wait and See - Observe your enemy this turn. (Gain Observation) - None - None - 0 Turn

Explanation:

Air Cutter: This skill uses a wind blade to deal quick damage. In the real world, this would be a fast-casting magic, where the intelligence stat (INT) functions as a magic stat, dealing 80% of the INT as damage. For example, with 100 INT, it would cause 80 damage.

Sudden Gust: This skill involves creating a gust of wind to attack enemies. While it doesn't end the turn in the game, it requires one turn of cooldown. In the real world, the cooldown represents the time it takes for the remaining barriers to recharge with wind and magical elements consumed by the previous attack.

Wind Shield: This skill creates a shield of wind for defense. It doesn't end the turn in the game but has a longer cooldown in the real world, taking more time and effort to cast than in the game. However, in the "real world" of this novel, the character has innate magical abilities, making it much easier to use this skill.

Wait and See (Observe): This skill allows the protagonist to evaluate life forms, similar to how the "Observe" skill works in the game, giving insights into what affects a living being. It doesn't work on non-living things like items.

Perks: These perks are more subtle, functioning as abilities in the "Danmachi" world. They grow stronger with the protagonist's "level," which is based on the equivalent of the Falna system.

Wait and See (Observe) can be used to evaluate life forms and their condition within the time of one turn, helping the protagonist assess enemies' weaknesses or status.

Items:

Capture Sphere: A consumable item used in creating a character in Buriedborne. It guarantees that the target captured by it will drop an item upon death. Like in the game, the protagonist can only use this item three times and will avoid wasting it on trivial items.

Buriedborne Powers: The protagonist, as a Buriedborne, can receive experience and level up, which increases stats and enhances abilities. This process mirrors the game's progression, though it is adjusted for the novel's world.

Character Background:

The protagonist is a Sylph, a spirit of wind that typically doesn't leave behind bodies. However, this body was specially treated (likely while still alive) to be used as a "Member"—the term used by the NPC Buriedborne controllers for the buriedborne characters they control.

The Buriedborne magic allows the user to gain few memories and abilities from the body they control, though in the case of many powerful (premium skins), the body's memories are either lost or erased, leaving only basic class abilities. This means that the protagonist's body has minimal memories but retains some core abilities, functioning primarily in a cosmetic way in the game but turning him into a High-Elf-looking High spirit in the danmachi world instead of being a sylph of the game who was only a wind element "fairy" with a chubby small elemental body.

One of the abilities the Buriedborne magic grants to the protagonist is the ability to consume Soul Stones found in the dungeon or received by defeating powerful monsters or bosses. These stones allow the creation of new bodies, which the protagonist can use to explore the dungeon without risking their "main body," which was transmigrated into the Sylph form making it his unique "real body" in the Danmachi world and he won't try to risk dying in it. The main body is left unconscious and unaffected by time or mortal needs, due to the Sylph being a high-level spirit.

Other Game Abilities: Some game abilities are overpowered, such as the ability to use parts of other classes and monsters to enhance the character being created. However, in the Danmachi world, this will be severely nerfed, especially with the addition of other characters beyond the Sylph body. Physical needs like eating or bathroom breaks will be required for the "mortal" characters and chimeras created using monster parts and item drops will be alike Creatures in danmachi. Such creations would need magical stones to maintain the body's function, which will be explored further through a series of experiments by the protagonist as the story progresses.