[Updated Status Window]
Name: Cid Tassadin
Class: Battle Summoner (Tier 2)
Level: 13
HP: 220/220
MP: 90/90
Stamina: 100/100
Strength: 18
Agility: 15
Vitality: 20
Intelligence: 18
Wisdom: 12
Luck: 10
Titles: Relic Bearer
Active Effects:
Summoner's Resonance: Increased summon damage by 15%Enhanced Endurance: Reduced incoming damage by 10%
Attributes Unassigned: 3 Points Available
Skills & Abilities:
Summon Undead Soldier (UC-Tier):
Summons a single undead warrior. HP and damage scale with Summoner's level and Intelligence. Current Max Summons: 2.
Summon Undead Archer (UC-Tier):
Summons a single undead archer. HP and damage scale with Summoner's level and Intelligence. Current Max Summons: 2.
Summon Undead Spearwoman (R-Tier):
Summons a single undead spearwoman. HP and damage scale with Summoner's level and Intelligence. Requires 2 Summon Slots.
Basic Swordplay (Passive):
Slight increase to hit accuracy and damage with simple blades.
Analyze (Basic):
Inspect foes, revealing approximate level and weaknesses.
Summoner's Command (Passive):
Increases summon HP by 10% and minor increase to summon damage.
Summoner's Resonance (Passive):
Increases summon damage by 15%.
Enhanced Endurance (Passive):
Reduces incoming damage by 10%.
Flame Slash (Active - Masterwork Longsword):
Adds fire damage to each strike, with a 20% chance to ignite enemies, causing additional burn damage over time.
Balanced Grip (Passive - Masterwork Longsword):
Reduces stamina cost for heavy attacks by 15%.
Inventory:
Masterwork Longsword (Uncommon)Reinforced Leather Chestplate (Common)Wolf Pelts, Bone Fragments, Scorpion Carapace, Serpent Scales, Metal Shards, Bent Gear, Plant Fibers, Poison Sap, Rusted Sword, Old Amulet, Artifact Fragments (3 Normal, 3 Minor)Coins: 300Healing Items: 3 Reinforced Healing Vials, 2 Stamina DraughtsQuest Items:Flame ShardWater ShardEarth ShardStorm ShardSummoner's Relic (Key Item)Spirit Keys: Emberfang, Marsh, Ironfang
Quests:
Main Quest:Primary: Collect all Spirit Keys and perform the Summon Enhancement Ritual.
Secondary: Guardians of the Elemental Realms—Seek out Windspire Peaks and Shadowfen Marsh to collect Wind and Shadow Shards.
Summons:
Undead Soldier (UC-Tier) [HP: 100/100, ATK: High, DEF: High]Undead Archer (UC-Tier) [HP: 80/80, ATK: High-Ranged, DEF: Medium]
New Features Unlocked:
Summon Slots Increased to 2:
Allows maintaining two summons simultaneously, enabling more complex battle strategies and increased combat effectiveness.
New Skill Unlocked: Summon Undead Spearwoman (R-Tier):
Description: Summons a formidable undead spearwoman, proficient in both melee and ranged attacks. High HP and damage output, with abilities to pierce through enemy defenses.
Next Steps:
Prepare for the journey to Windspire Peaks and Shadowfen Marsh.Seek out additional quests and challenges to further enhance abilities and gather rare artifacts.Consider recruiting allies or forming temporary alliances to tackle more formidable foes.
With my path clear and my power growing, I set my sights on the Windspire Peaks, ready to face the next chapter of my relentless pursuit of strength and mastery over this unforgiving world.
I depart the settlement early, the sun barely rising, so the light falls sharp and thin on crooked fences and worn footpaths. The Masterwork Longsword rests easy against my hip, its new engravings subtle and shifting. The Summoner's Relic tucked safely in my pouch hums like a live thing, threading strange warmth into my chest. The Undead Soldier strides a step behind, silent as ever, helmet tilted as if always scanning for threats. Now that I can command two summons, I consider the best combination. The Undead Archer pairs well with the Soldier for pincer strategies, while the Spearwoman would demand both my summon slots but offer strength beyond my lesser units. Choices matter. I'll keep that in mind when I face something truly dangerous.
The Windspire Peaks loom to the north. They're known for fierce winds and creatures adapted to harsh heights. I check my supplies one last time: three reinforced healing vials and two stamina draughts, plus the odd scraps and fragments I've collected so far. Good enough. I open the overmap in my mind and select the route to the Peaks. The world blurs, my vision smears, and when it refocuses, I stand at the edge of a steep, rocky slope. Sparse vegetation clings to dark stone, and I sense the wind building strength higher up.
A prompt appears:
Enter Windspire Lowlands: Expect avian predators and elemental anomalies. Proceed? Yes/No
I choose "Yes." The path ahead is uneven, fractured stone leading upward in steps that nature carved long ago. Scraping sounds echo from beyond a ridge. I tighten my grip on the sword's hilt and advance carefully. Soon enough, a prompt:
Encounter: Wind Raptors (x2), Gale Hound (x1). Engage? Yes/No
Wind Raptors. Birds of prey mixed with reptilian features, or so rumors said. Gale Hound suggests a canine form twisted by the winds. I confirm "Yes." The scene stills, turn order spinning into place: one Raptor first, then me, Soldier, second Raptor, Hound last.
The first Raptor swoops low, talons scraping my chestplate. HP: 200/220. I hack upward, catching its wing and drawing sparks and fragments of old feathers. The Soldier pivots, delivering a decisive blow that downs the wounded Raptor. The second Raptor screeches, lunging at the Soldier. HP: Soldier 75/90. The Gale Hound snarls and rushes me, jaws clamping down on my bracer. HP: 185/220. I respond with a heavy slash, igniting Flame Slash. The Hound yelps, scorched. The Soldier dispatches the second Raptor with a precise strike. I finish the Hound as it tries to circle away.
Victory!
+80 EXP
Loot: Shredded Plume (2), Wind-touched Hide (1)
Not a significant gain, but each fight steels me further. I climb higher. The slope grows steeper, and gusts tug at my hair. A few steps more, another prompt:
Encounter: Feathered Serpents (x3). Engage? Yes/No
Three foes at once, all likely mobile. With two summon slots available, this might be a good moment to try a two-summon approach. I dismiss the Soldier momentarily and summon both the Undead Soldier and Undead Archer together. The MP cost pinches slightly, but I feel the surge of tactical potential. Soldier stands at my side; Archer forms behind, bow raised. I confirm "Yes."
Turn order: One Serpent first, then me, Soldier, another Serpent, Archer, last Serpent. The first Serpent slithers through the air with unnatural grace, spitting something foul that splashes my armor. HP: 210/220 after a partial block. I swing the Masterwork Longsword, Flame Slash triggering again. The Serpent hisses, wounded. The Soldier charges in, hacking at its tail and finishing it off. The next Serpent lunges for the Archer, but my Archer steps aside, taking only minor damage (Archer HP: 70/80). The Archer fires an arrow that pierces the Serpent's throat. Two down. The last Serpent tries a desperate lunge at me. I parry, dropping to 190/220, then slice across its midsection. The Soldier cleaves it apart.
Victory!
+90 EXP
Loot: Serpent Feather (3)
I feel a small swell of pride. Managing two summons is more than raw strength—it allows me to control the battlefield. With an Archer providing covering fire and a Soldier holding the line, I can break enemies before they form a proper threat. Once I earn something even stronger, or raise my Soldier's tier again, I'll be unstoppable.
The path spirals upward. I spot a narrow pass between two jagged outcrops. Wind whistles through gaps in the stone. Another prompt:
Mini-Boss Encounter: Windrazor Harrier (1)
Yes/No?
A Mini-Boss this soon? The Peaks are not gentle. I check my status. Level 13, HP good, summons ready. I have two healing vials and stamina draughts if needed. I select "Yes."
The Windrazor Harrier glides into view—a large avian beast with bladed wings. Its eyes reflect a harsh light, and it hovers with unsettling ease. Turn order: Harrier first, me second, Soldier third, Archer fourth. The Harrier dives, wings snapping forward. Blades of compressed wind strike me, HP: 170/220. I grimace and rush forward, sword raised. Flame Slash arcs through the air, searing its flank. The Soldier lunges, sword biting deep. The Archer fires an arrow that grazes the Harrier's neck. The Harrier screeches, unleashing a cyclone that knocks me back. HP: 140/220, Soldier 60/90, Archer 50/80. Pain thrums in my shoulders.
I drink a healing vial mid-fight, raising HP to 200. I attack again, aiming for a joint where wing meets body. Sparks fly as I connect. The Soldier capitalizes, ramming its blade home. The Archer lets fly another arrow, lodging it near the creature's head. The Harrier tries to kick up another cyclone, but I move faster now, cutting through its guard. The beast collapses in a flurry of torn feathers.
Victory!
+200 EXP
Loot: Harrier Beak (1), Wind Shard (1)
A Wind Shard. Similar to the elemental shards I collected in the shrine. Maybe these shards hold hidden value. I store it, thinking about future upgrades or artifact forging. My level nudges closer to 14. Another small gain.
Climbing higher, I find a ledge where I can rest briefly. The Archer fades as I dismiss it, saving MP. The Soldier remains. I consider investing unassigned attribute points: Strength or Intelligence? Strength boosts my melee, Intelligence enhances my summons' scaling. Since I rely on summons heavily, I place all 3 unassigned points into Intelligence. My status updates, Intelligence now 21. Summons should hit harder and endure more.
As I move on, the wind intensifies. I nearly lose my footing on loose gravel. Another prompt soon:
Encounter: Wind Wisps (x2), Updraft Hawk (x1). Engage? Yes/No
Wind Wisps might be elemental entities, tricky to hit. The Hawk likely attacks from above. I summon the Soldier and Archer again. Double summon consumes more MP but is worth the tactical edge. I select "Yes."
Turn order: One Wisp first, me second, Soldier third, second Wisp, Archer, Hawk last. The Wisp hurls something intangible that numbs my arm. HP: 190/220. I retaliate with a swift strike, minimal damage—these Wisps resist physical hits. The Soldier swings, its blade passing through the Wisp, dealing partial damage. The second Wisp attacks the Archer, dropping it to 60/80. The Archer fires a charged arrow. Elemental foes might be vulnerable to piercing blows. The arrow flares and the Wisp shrieks, losing a big chunk of HP. The Hawk dives, scratching the Soldier (50/90).
I realize the Archer's ranged attacks hit Wisps harder. I focus on the Hawk, slashing its wing. The Soldier backs me up, injuring the Hawk further. The Archer shoots the weakened Wisp, dispersing it into thin air. With one Wisp gone, the last Wisp attacks me again, HP: 170/220. I strike the Hawk, finishing it off. The Soldier tries slicing the remaining Wisp, but minimal effect again. Archer fires another arrow, ending the Wisp cleanly.
Victory!
+100 EXP
Loot: Wisp Essence (2), Hawk Talon (1)
I learned something: against intangible foes, the Archer's ranged attacks do better. Maybe magical enhancements on my blade help too. The Flame Slash effect might not affect pure energy creatures as well as I hoped. Noted.
The path narrows, turning into a precarious walkway. I see a plateau ahead where gusts stir dust into spirals. A shape stands there—a figure with a staff, draped in rugged hides. Another adventurer? Or a hostile caster? I approach slowly. No prompt appears yet. The figure notices me and raises a hand in greeting.
"Not many come this far alone," the stranger calls, voice scratchy. A man, late thirties maybe, face marked by scars. He's carrying a staff adorned not with forbidden materials but with twisted wood and metal bands. No mention of forbidden crystals. Good. "You're heading higher? The Windsoul Eagle roosts above. Its feathers can cut steel, and few survive facing it."
I nod. "I need to pass. I have quests to complete."
He chuckles, a hollow sound. "I tried once. The eagle nearly took my head. If you must go, I'll tell you this: strike fast before it summons its brood. Otherwise, you'll face a swarm." He steps aside, allowing me passage. He wants nothing in return, no request. Just a warning. Perhaps he respects strength or sees no gain in hindering me.
I thank him and move on. The warning about the eagle lingers in my mind. A powerful boss, perhaps. More shards or rare loot could await me. My improved summons, my new relic, my enhanced attributes—everything leads to greater challenges and bigger prey. I crest a ridge and see a broad ledge higher up, where nests of dried branches cluster. If the eagle awaits there, I'll be ready.
I pause, summon both Soldier and Archer again, determined to test my two-summon strategy against a true apex predator of these peaks. With blade in hand and a relic's warmth in my chest, I climb the last stretch, prepared for whatever the Windspire Peaks throw at me next.