Tales of magic: grimoire of transmorfigration
Interlude
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Opening Arc- "Crow and Quill"
Chapter 5½- "Quill's Spellbook."
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Journal entry.
29th April, 1886.
Around 8:00 in the evening (not sure).
Dear Journal.
Sorry for using you as a test earlier.
Hope you don't mind it too much.
Oh, you don't mind it at all since it's a break from the norm?
Great!
I'm gonna start writing in a lot of spells on you. You're gonna be my very own spell book.
Yeah, I know. I used to say magic sucked, but the fact that it saved my life kinda changed my view on things. The world is a vast place, filled with all sorts of things and people. Of course a few things may not make sense, but that's because of my limited view as a person. I believe now, that even if things don't completely make sense to me now, to someone, with a better view it'll make sense completely.
I'm rambling again, aren't I?
Well, without no further ado, let's begin!
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CATEGORY 1 Attack spells ~ spells I can use primarily or exclusively to hurt or threaten my enemies. Stars (*) are written on the ones I think are seriously badass. Okay.... let's go.
Explode-
[Diagram]
No words of magic required.
Description -Force fire and heat spirits to gather, and then after some pressure has been built up, release the binds keeping them in the circle, and watch a small explosion manifest.
Magic energy(Power) consumption - Not really much. Only feeding energy to the spell diagram when I draw it, and when I release it.
Extra utility: If I hold it for long enough without releasing the energy, the force builds up and the explosion becomes that much bigger.
Risk: The longer I hold it in, the more Power I expend by doing so. If I'm not careful, It could blow up in my face.
Remark- Really convenient. Not really badass.
Fire cannon (explosive force, whatever! it's the same thing!)*
[Diagram]
Words of magic required for extra fire power, otherwise, no need for em.
Description - Force fire and heat spirts to gather, and create a channel using spirit Power to guide the spirits to their target. The conflagration of fire is already ignited as the spirits pass through the channel, and the spirits gather more and more as they move towards target. So it looks like a steady stream of fire that continues to grow becoming a full fledged 8ft diameter fireball at its highest, and a 2ft diameter at the lowest. Anyways, It's really big!
Power consumption: 2x as much as explode. It takes more Power to create the channel.
Extra utility: When I can, it might be possible to divide the channels to attack more than one target. I could also curve the channels.
Risk: self-explanatory. It's a huge amount of fire, what else can it do.
Remark: Badass. Might take a while of practicing to learn how to do it right, but still. Badass.
Smasher(The ancient book of magic had a shitty naming sense. They called it 'Force Hammer' in my Knowledge. Who does that?)
[Diagram]
Words of magic needed.
Description: command spirits to forge a blunt weapon, made out of something called 'Force'(look it up later!)that applies pressure on it's targets on contact, with respect to the Power fed to it.
Power consumption: Relative to how much force I want to swing around.
Extra utility: I really don't know yet.
Risk: might end up smashing myself? Unlikely. Almost zero risk.
Remark: not really explodey fun badass, but useful in a normal way.
Main problem is the chanting( Damn, I hate it.)
CATEGORY 2 - Defensive spells ~ spells I can use primarily or exclusively to protect myself from attacks like gunshots and the like.
Construct Wall.
[Diagram]
Words of magic not required- but enhances the spell.
Description: force or command earth spirits to gather and form a wall. That's it.
Power consumption - Very low.
Extra utility: I can use it to smash people. I could technically build whatever I want, but the starting point is a wall.
Risk: none.
Remark: Might need some practice to get the building part right, but after a while , It wouldn't be Construct Wall anymore. Hehehe.
Barrier (They called it Force Shield)
[Diagram]
Words of magic really needed.
Description: Those Force spirits(see Smasher) will create a protective shell that resists and diminishes force. I can still be hurt, but not nearly as much.
Power consumption: Low.
Extra utility: The Barrier could be covering multiple people or even objects.
Risk: none.
Remark: An invisible shield is just what I need next time I'm going up against a gun man. The force reduction would be so much, that he might as well have thrown the bullet at me.
CATEGORY 3 - Regenerative spells (Arguably the most useful. Not that I plan on getting hurt to begin with.)~ like the others it's self explanatory.
Body part replacement.
[Diagram]
Words of magic needed.
Description: Petition to spirits of blood, flesh and bone to eat me, and replace my body parts with copies constructed by them.
Power consumption: High.
Extra utility: None. Really, it's a high end spell that is kind of like a trade, you get something, you give something more. In this case, I'm bartering body parts.
Risk: Incredibly high risk of outright death. Don't use it when vital organs are wounded. Replacing my heart will be tricky- I'll have to use some other spell to stay alive while the spirits are forging a replacement. Replacing my brain- impossible.
Remark: I'll only use it when I don't have a choice on the matter- when I'll die if I don't.
Rejuvenation.*
[Diagram]
Description: Force the smallest lesser spirits of life (soul) to gather and send their force into my body.
Power consumption: Mid- tier. Not high, not low.
Extra utility: I could rejuvenate other people.
Risk: None. The spirits of life are pretty much harmless at the lowest tiers.
Remark: Might be the best healing spell here. Doesn't replace body parts, but it quickens natural regeneration, and boosts my stamina. I tried it a moment ago, and I felt pretty good after wards. The only problem is the power consumption- but it's not that high.
CATEGORY 4 - Utility spells( spells with all sorts of abilities, that are useful out of battle too)
Umbrella (They called it "Sheild of the Elements")*
No chant.
[Diagram]
Description: cause the spirits of protection to create a protective barrier around me that protects me from mild weather conditions. Rain, heat from the sun, cold, none of that affects me as far as I don't want it to.
Power consumption: low.
Extra utility: None.
Risk: Not really.
Remark: Fun, and useful.
Magical hand ("The invisible hand")
Must chant.
Description: Craft an invisible arm, that can pick and drop objects like a normal hand would, And is capable of accepting or rejecting some objects (passing through them). This is done by making a petition to the higher spirits of Choice and Ambition, and small spirits of forging and Force.
Power consumption: It's only high for every second the hand is being used, no big deal.(sarcasm here.)
Extra utility:It could do a whole bunch of different things, I can't even begin to explain it. I mean I can, but I won't.
Risk: None.
Remark:Pact with The god/demon of Desire makes things easier, kinda. Still incredibly ineffective. Use only when it's necessary.
Inscribe.(It doesn't exactly count as a spell, but it's something.)
[Diagram]
Description: Extend Quill's Power to take in and manipulate text.
Power consumption: Insignificant.
Extra utility: It's what I'm using now.
Risk:none.
Remark: Nice.
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Till next time, Journal.
Bye.
Yours Sincerely,
Jordan Elyas Middlesworth.
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