1. Conceptual Monsters/Beasts
Definition:
Manifestations of cultural myths or legends- whether true or fabricated(Yes. A fake story for children will turn real if enough of them believe it.) (Take it as we manifest God, not the other way around), pseudo-concepts, concepts. Embody primal or instinctual aspects of these myths, concepts, existing as amalgamations of various entities. Called Unauthorized Grade Beasts by humans.
Characteristics:
Apex Predators: They do not hunt for sustenance; they exist beyond the food chain.
Erratic Behavior: Their actions are situational and unpredictable, making them highly dangerous.
Consciousness: Some are self-aware and capable of speech, bridging the gap between beast and sentient being.
Amalgamation of Traits: They do not belong to a single family of species; instead, they mix features across many forms.
Non-Living Essence: Cannot be killed by conventional means; they are "true unborn," existing outside the standard life-death cycle.
Encounter Tactics: Hunters aim to communicate and persuade them to deter from their course, as physical confrontation is near impossible.
Weakness:
Mythical Anchors: Conceptual beasts could be tethered to specific myths, concepts and understanding or unraveling the myth weakens or "redefines" them.
2. True Monsters/Beasts
Definition:
Animals or self-conscious beings cursed or blessed with boons, distorting them into monstrous forms. Called Special Grade Beasts by humans.
Characteristics:
Lack of Will: They act solely according to the curse or boon placed upon them.
Physical Distortion: Their forms are grotesque or unnatural, reflecting the magic or intent behind their transformation.
Manageable Danger: While deadly, they are not invincible. Veteran hunters with teamwork can manage these creatures.
Amalgamation: Similar to unauthorized beasts but less erratic, with distortions tied to the origin of their curse/boon.
Weakness:
Curse Decay: Over time, the curse/boon might fragment, creating unpredictable behaviors or evolving forms. Think of it as rabies or zombie virus from 28 #### later...
They die by themselves in due time.
3. Creaturified Monsters/Beasts
Definition:
Beasts born either through unnatural means (e.g., a female assaulting the male beast for reproduction and feeding her child its father, later) or from intense emotions, often hatred, against a species as a whole.
Characteristics:
Born from Strong Emotions: Creatures manifesting due to collective emotions or feelings towards a species (e.g., a species-wide grudge: hating a cockroach could result in cockroach size of a human with all the characteristics you hate).
Polar Opposite Cancellation: When opposing emotions towards a species exist in balance, these beasts fail to manifest.([+Love puppy]+[-Hate puppy]= 0[No puppy monster].)
Unnatural Origins: Their birth involves bizarre or grotesque reproductive rituals, like feeding the child its own parent and female forcing themselves on male to make a child.
Emotion Anchors: Creaturified beasts might seek to destroy or consume symbols tied to the emotions that birthed them.
Emotion Feedback Loops: Their existence might amplify the emotion that created them, perpetuating hatred or fear in their surroundings.
Hierarchy:
Platinum Grade Beasts:
Large, territorial birds (herbivorous or carnivorous) as tall as or larger than a man. Both aerial and land-bound family of birds. Require veteran hunters with skill and strategy.
Only grade where birds lie in.
Gold Grade Beasts:
Herbivorous yet territorial. Ideal for supervised hunts for novices under veteran guidance.
Silver Grade Beasts:
The least dangerous yet still formidable. Carnivorous but generally docile unless provoked.
[Ecological Roles: Each grade could have specific roles in the ecosystem, with higher-grade beasts influencing the behavior and migration of lower-grade ones.
Seasonal Behavior: Breeding or migration seasons that temporarily shift a beast's grade or danger level.
Beast Families: Group beasts into thematic families, will be defined more later, each with unique behaviors and weaknesses.
Hunter Specialization: Different grades and types of beasts could require specialized hunters (e.g., bird specialists, curse-breakers, conceptual mediators).
Bestiary Lore: Hunters maintain a detailed bestiary with entries that include weaknesses, past encounters, and myths tied to conceptual beasts.
Cultural Impact: The presence of these beasts could shape local cultures, superstitions, and even architecture (e.g., towns built to ward off specific grades).]
From now after all the sub-plots I have shown, we will continue with the main plot from now, sub-plots included too.
Beasts aren't simply for taming, beasts aren't simply meant to be killed.
What is a beast?
___________________________________
I am trying to make this series long. At least 2000 words above so, I hope, you all enjoy the journey.