{Alright, buckle up, nerds. This is THE chapter—the ultimate info dump where I air out all the dirty laundry of this world.}
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{Think of it as the Wikipedia rabbit hole of this story, except way cooler and with way more spoilers.}
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{But fair warning: once you read this, there's no un-knowing it. So, tread carefully, or don't blame me when your jaw hits the floor.}
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[TLDR: If you spoil yourself, that's a you problem, don't fucking complain to me. Yes, I've had people that dumb.]
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{Divine Hierarchy}
The ranking system for those who have crossed the Aether threshold is known as the Divine Hierarchy, an individual who crossed that threshold is called a Magi.
It is a hierarchical ranking system that is divided into tiers, each representing a different level of power and ability.
At the top of the hierarchy is the [Rukh] (Apex,) which represents the most powerful and skilled individuals in the known universe.
Below the Apex are the [Malāk] (Paragons,) followed by the [Mithqal] (Archons,) the [Jinn] (Seraphim,) and finally the [Nadhir] (Ascendants.)
The Divine Hierarchy is highly respected and revered, as it represents the pinnacle of strength and the ultimate goal of their journey.
—
[Nadhir] (Ascendant)
Nadhir Al-Noor - Ascendant Elite (Bringer of Light)
Nadhir Al-Faris - Ascendant Knight (Guide of the Rukh)
Nadhir Al-Saif - Ascendant Paladin (Sword of Guidance)
[Jinn] (Seraphim)
Jinn Al-Naqi - Seraphim Champion (Pure Demon)
Jinn Al-Wali - Seraphim Exarch (Sovereign of Fire)
Jinn Al-Azim - Seraphim High Lord (Great Djinn of Might)
[Mithqal] (Archon) - Regulator of All That Is (Planetary to Solar System Strength)
Mithqal Al-Haris - Archon Guardian (Keeper of the Rukh)
Mithqal Al-Jabal - Archon Titan (Balancer of Titans)
Mithqal Al-Khalid - Archon Immortal (Eternal Spellcaster)
[Malāk] (Paragon) - Angel (Galaxy Strength)
Malāk Al-Shams - Paragon Sovereign (Angel of the Sun)
Malāk Al-Nujum - Paragon Monarch (Angel of the Stars)
Malāk Al-Kawn - Paragon Emperor (Pillar of The Cosmos)
[Rukh] (Apex) - Primordial Spirit (Universe Strength & Reality Shaping)
Rukh Al-Qadeem - Apex Primordial (Ancient One) Or (Old Soul)
[Araaf] - Above The Hierarchy, Emperor of the Infinite Spectrum, the True Sultan (Theorized)
Araaf Al-Kitab - Cosmic Emperor (The Diviner of the Book)
—
{Cursed Hierarchy}
Monsters are ranked as well, similar to the Divine Hierarchy.
However, unlike the Magi, monsters can evolve beyond having more than a single Aether core, due to their massive size.
—
[Faryad] - Youngling
(Cry or Call, representing their nascent stage and growing potential.)
Monsters in this stage are referred to as Faryad, symbolizing their first steps into existence, echoing the primal cries of life. Newly hatched or born monsters that are not yet fully developed or have yet to evolve using Aether, their cores dormant. They can still be dangerous but are generally less powerful than their adult counterparts.
1-2 Aether cores.
[Div] - Fiend
(Demon or Devil in Persian folklore, embodying chaos and malevolence.)
Monsters who evolve using Aether into formidable threats are called Div, embodying ferocity, unpredictability, and destructive power. They are a step closer to their full potential but still in the process of evolution.
3-4 Aether cores.
[Ṭāghiya] - Tyrant
(Tyrant in the Arabic language, representing overwhelming dominance and destructive power.)
The Ṭāghiya reached a level of power that makes them near-invincible to most weaponry, requiring high-ranked Magi to end them. A Ṭāghiya has abilities and tactics that have led them to dominate over other monsters in their region.
5-8 Aether cores.
[Simurgh] - Behemoth
(Legendary Bird of Persian Mythology, symbolizing wisdom, mystery, and commanding presence.)
Simurgh are beyond colossal, revered by all monsters in their region through their size and sheer strength, often a leader or protector of their kin.
9-13 Aether cores.
[Zahhak] - Chaos
(Commander of Demons in Persian mythology, a snake of chaos embodying the power to warp reality.)
Zahhak are immense and mighty, known for their near-immortal size and commanding presence. These beings bend reality itself, manipulating elemental forces and chaos.
14-18 Aether cores.
[Ahriman] - Mythic
(Personification of Destruction and Evil in Persian mythology/Bible, a cosmic force that predates Creation itself.)
Ahriman are mythic creatures beyond comprehension that are only theorized to exist. Their abilities transcend anything known to the Magi, making them legends whispered about in tales, feared for their ability to shape the universe itself.
Unknown
—
{Aether}
Flow Of The Untainted, Sea Of Life, Divine Ichor, Rukh Al-Noor.
It goes by many names, but officially, Aether is its name.
A mystical energy that permeates the cosmos, ensnaring it within its grasp.
Its revelation came about through the efforts of some Outworlder bastard and his team of researchers, who devised a method to harness this energy and transform it into a usable source of power.
—
Neutral Aether
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Aether Conversion
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Absorbed Aether In Core
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Abilities
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Aspects
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Divine Essence
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Specialization
—
[Neutral Aether]
Neutral Aether is the raw form of Aether that exists in the environment. It is a malleable energy that lacks specific properties, characteristics, or Aspects. It permeates the world and can be absorbed by individuals with the ability to manipulate it.
[Aether Conversion]
The process of Aether Conversion involves the transformation of Neutral Aether into specific Aether Aspects based on the individual's innate needs and wants.
[Aether Core]
The Aether Core is a fist-sized organ that can absorb and store Aether. It interacts directly with the human nervous system, allowing the user to control the flow of energy.
[Abilities]
Abilities stem from the deliberate manipulation of Aether within a Magi's body.
In their mind's eye, they perceive Aether as it takes shape, forming patterns and channels within their nerves, ultimately giving rise to their abilities.
To enhance their abilities, Magis must diligently practice this process, known as Pathing.
An ability's output could also be slightly changed when the ability path is tweaked.
With each level of mastery attained, the ability not only evolves but also transforms its nomenclature to better align with the Magi's specialization.
The specializations within this framework are connected to the Magis' characteristics.
As they ascend the Divine Hierarchy, their class and abilities become more harmonious with their inherent nature, and the names of their abilities reflect this personal alignment.
{Aether Flow}
The Aether starts in a Magi's core, behind their sternum, next to the heart, it's one of the main reasons everyone calls it their second heart.
It flows through the central artery, an extension of one's core, and what all like to call the Aetherial Vein, up through their chest.
It travels through the subclavian arteries, branching out to the brachial arteries, and finally, it splits into smaller vessels down the forearm.
The Aether finally reaches their hands, where it converges at the tips of their fingers.
{Path Optimization}
Path Optimization involves adjusting and refining the Ability Path while deleting certain parts, such as specific arteries and veins. This allows for quicker Aether Flow while maintaining the necessary pathways for the ability to activate.
By removing detours with the Ability Path, every Magi receives a consequence, a backlash that falls under the laws of physics, as the Ability Path's natural safeguards are bypassed.
With practice, one will find the perfect balance between speed, power, control, and backlash.
[Aspect]
Aspects were what formed the rich qualities, properties, and capabilities tied to the manipulation of Aether.
They hold the key to unlocking abilities, granting Magis the power to tap into Aether's boundless potential and mold the very fabric of their world to manifest their unique Divine Essence.
[Divine Essence]
Divine Essence encompasses the amalgamation of Aspects that not only define a Magi's specialization but also their spirit as a whole.
—
{Hollow}
'Turning Hollow' is a state that occurs when a Magi ventures too far from their designated specialization, branching into abilities unrelated to their chosen path.
Initially, they experience a loss of strength, but if they persist without correction, they undergo rapid aging, leading to a frail, elderly appearance that ends with their death.
This is a result of their Aether core becoming depleted and ultimately lifeless.
The same consequence can occur if an individual exhausts their Aether core through excessive use.
—
{Ways To Rank Up}
[Cultivation]
To cultivate Aether, by absorbing, processing, and releasing.
[Battle]
It is to fight.
Battle experience performs the same process of cultivation but at a significantly accelerated pace.
[Embodiment]
To harness this Method, Magis are required to embody (act) the characteristics and qualities they associate with their chosen specialization.
This practice is rooted in the idea that the subconscious mind comprehends the nature of Aether more profoundly, akin to the roots of a tree tracing back to the mother tree.
This, in turn, facilitates a smoother and more efficient process for enhancing their abilities, aspects, arts, and skills.
[Aether Core Absorption]
By consuming Aether cores imbued with a kindred Divine Essence, Magis can reap various benefits.
This practice enhances their connection to Aether, augments their Aether reserves, and expedites bodily mutation.
However, the mental imprints (Divine Essence) of the previous owner's Aether Core could be very powerful.
If the mental ability of the advancing Magi is unable to handle the mental imprints of the previous owner then it can increase the difficulty of the advancement and vice versa.
At the higher ranks, the 'Godhood' inside the Aether core starts becoming a serious problem.
This issue cannot be solved by Embodiment (assimilation with the previous owner's mental imprint) instead, the Magi will need to have an appropriate Holy Relic to anchor their mind to fight against the 'Godhood' of the previous owner and reach an intricate balance.
—
{True Scripts}
These Scripts, crafted by 'Gods' during the Zeroth Epoch imparts to the Magi the knowledge that governs the universe—the very Laws themselves.
—
{Specialization Paths}
The journey along these well-trodden paths ultimately culminates in achieving the ever-so-coveted status of GOD.
Araaf Al-Kitab
A being seamlessly harmonized with Aether, the paramount essence of the universe.
—
[Elemental Acquisition]
A branching pathway where Magi select their favored elemental affinity, spanning from the fundamental element of fire to mastery over the very essence of time.
Primary Elements: Fire, Water, Earth, Air.
Derived Elements: Ice, Lightning, Metal, Plant.
Ethereal Elements: Light, Shadow, Aether, Sound.
[Ranking]
Unlike every other specialization, Kahin (Arcanists) and Sahir (Spell Weavers) follow distinct class progression paths on their journey to becoming Gods, characterized by their limits.
In the case of Spell Weavers, the progression is as follows:
Seraphim-ranked: 8th to 7th class.
Archon-ranked: 6th to 5th class.
Paragon-ranked: 4th to 3rd class.
Apex-ranked: 2nd to 1st class.
For Arcanists, their class structure is similar but with a distinction in their number of classes as the path consists of twelve in total.
They only ascend to Seraphim rank upon reaching the eighth class, from which point they continue a similar progression towards Apex.
This ranking system highlights the longer and much tougher journey Arcanists must undertake compared to everyone other Magi.
Notable terms of Spell Weaver and Arcanist testing:
Aether Core Purity. Aether Control. Mental Fortitude.
—
{Specializations}
All Magi on Fam Iblis walk on the same three paths.
But one of them is the most popular as it got them closer to their God, the True Sultan.
—
[Dune Guardian]
True Name: Sultan Al-Sahara (The Desert)
Sultan Al-Sahra represents dominion over the desert, a ruler who governs not only the sands and dust but also the desert's essence—its heat, its creatures, and its unyielding expanse.
Aspect: Crowned Sun
The Crowned Sun embodies the harsh, unforgiving rule of the sun over the desert.
Those who follow this Aspect are the chosen servants of the sun, bearing the heat and the weight of its crown.
They live to endure and wield the desert's power in all its glory—blinding, searing, and purifying.
Abilities:
1st-Ability: Elemental Acquisition.
2nd-Ability: Ember's Touch (Growth Type)
3rd-Ability: Sandveil
Level 2: ?
Level 3: ?
Level 4: ?
Level 5: ?
4th-Ability: Mirage Strike
Level 2: Scorpion's Call
Level 3: ?
Level 4: ?
Level 5: ?
5th-Ability: Zephyr's Kiss (Growth Type)
6th-Ability: Shifting Ground
Level 2: ?
Level 3: ?
Level 4: ?
Level 5: Eternal Sand
7th-Ability: Dust to Stone
Level 2: ?
Level 3: ?
Level 4: ?
Level 5: Sun's Burden
8th-Ability: Desert's Embrace (Growth Type)
9th-Ability: Thirst's Quench
Level 2: Sands of Life
Level 3: Oasis of Serenity
Level 4: ?
Level 5: Sun's Favor
10th-Ability: ?
Level 2: ?
Level 3: ?
Level 4: ?
Level 5: ?
Unique Ability: ?
Level 2: ?
Level 3: ?
Pinnacle: ?
—
[Sahir] (Spell Weavers)
True name:?
Aspect:
Ability: Elemental Acquisition.
1st-Class: Arcana's Seventy-Ninth.
2nd-Class:?
3rd-Class:?
4th-Class:?
5th-Class:?
6th-Class:?
7th-Class: Scholar of Stars.
8th-Class: Ethereal Magus.
9th- Class: The Veil's intern.
10th-Class: Elemental Conjurer.
—
[Kahin] (Arcanist)
True name:?
Aspect: Runeweaver.
Ability: Beholding Eyes.
1st-Class:?
2nd-Class:?
3rd-Class:?
4th-Class:?
5th-Class:?
6th-Class:?
7th-Class: Warder of The Glyphs.
8th-Class: Runescribe.
9th- Class: Wordsmith.
10th-Class: Rune Artificer.
11th-Class: Elemental Enchanter.
12th-Class: Runeweaver Novitiate.
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{Arcane}
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