Fallout 4: A sim settlements series

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Synopsis

Status

Name: Jack Dickmen

Level: 1

Exp: 0/100

S: 6

P: 7

E: 7

C: 4

I: 8

A: 4

L: 5

Traits:

Gifted - adds 2 to all current stats and 1 extra perk point but exp gain is halved

Skills:

Repair

Engineering

Science

Medical

Hacking

Melee

Ranged

Lock picking

Scavenging

Bartering

Perks: (note these are examples of possible perks)

Robotic insight R1 - able to understand the inner workings of robotics

Magnusson approved R1 - insight on the inner workings on how the technology, magnusson created works.

Inspired inventor R1 - able to come up with new ideas under Unspecified conditions

Arms master R1 - your able to understand how to use and make any and all weapons

Neuro surgeon R1 - you understand the neurons in the human body

Cyborg R1 - you understand the inner workings of cybernetic augmentation

Strong back R1 - plus 50 carry weight per strength point

Armorer R1 - you understand how to make armor

Computer genius R1 - you understand how to work computers

To be determined(please put perks and ideas for perks here)

Mods

Sim settlements 2

Start me up - redux - alternate start mod

Automatron expanded weapon systems

Unofficial fallout 4 patch

Fallout 4 HD overhaul

Cross pre-war cybernetic

Beast master - creature companion overhaul

Factory add-on - miners refineries and assembles