3 Months Later
The rising sun painted the horizon in fiery hues, its warmth breaking through the chill of the morning. Asta stood in the orphanage yard, his breath steady and controlled as he shadowboxed, each punch precise and deliberate. Over the past three months, his relentless training had transformed him. His once lean frame now carried the definition of a seasoned fighter, and his movements were sharper, more purposeful.
The progress he'd made was undeniable. He now rivaled Yuno in ranged combat due to his dedication to archery and precision training. However, in physical combat, Asta had surpassed him. While Yuno's natural talent made him a formidable opponent, Asta's tireless work ethic and adaptability tipped the scales in his favor.
Still, the rivalry pushed them both to grow. Their sparring matches became legendary within the village, drawing onlookers who marveled at their intensity. Yet, Asta knew he needed to challenge himself further if he wanted to reach new heights.
It was on a quiet evening, after another intense session with Yuno, that Asta decided to venture into the nearby town. Word had spread about a bar frequented by men who prided themselves on their combat prowess. Asta entered the establishment, the earthy scent of ale and wood mingling with the low hum of conversation.
"Hey," Asta called out, his voice steady. "Anyone here up for a spar?"
The bar grew quiet for a moment before a towering figure stepped forward. The man was broad-shouldered, with arms like tree trunks and a calm yet intimidating presence. His name was Garret, a former Underground fighter known for his mastery of boxing. He looked Asta up and down before nodding.
"You got guts, kid. Rule's simple: hands only. You up for it?"
Asta grinned. "Let's go."
The courtyard behind the bar was cleared in moments, the crowd of patrons forming a loose circle around the two combatants. Garret's stance was solid, his fists raised with the confidence of a seasoned boxer. Asta mirrored him, focusing on his breathing as he prepared for the fight.
Garret moved first, his jab quick and precise. Asta dodged, weaving out of range, but the older man's experience was evident. Every punch was calculated, every feint designed to bait a reaction. Asta countered with his own strikes, landing a few glancing blows, but Garret's power was overwhelming.
"You're fast," Garret remarked as he launched a heavy hook. Asta ducked under it, responding with a quick jab to Garret's ribs. The hit landed, but Garret barely flinched.
"And you hit like a boulder," Asta replied, grinning through the adrenaline.
The fight escalated. Garret's punches came in combinations now—a jab to bait, a cross to connect, and a hook to finish. Asta's footwork saved him, his smaller frame darting in and out of Garret's range. But the older man was relentless, his stamina and strength forcing Asta to stay on the defensive.
Midway through the bout, Asta began to notice patterns in Garret's movements. He predicted the timing of a heavy swing, sidestepped, and countered with an uppercut that made Garret's head snap back. The crowd roared, but Garret only smiled, wiping a trickle of blood from his lip.
"Not bad, kid," he said. "But let's see how you handle this."
Garret shifted his stance slightly. His movements became sharper, more deliberate. Asta barely dodged a crushing blow aimed at his side, retaliating with a rapid combination of punches. He landed a solid strike to Garret's torso, but the man countered with a brutal hook that sent Asta sprawling to the ground.
Dazed but determined, Asta pushed himself up. His chest heaved as he met Garret's gaze, the crowd cheering louder with each passing second. With a final exchange of blows, Garret landed a decisive strike, knocking Asta flat on his back. The fight was over.
Garret extended a hand, helping him to his feet. "You've got potential," he said. "Adjusted faster than anyone I've fought in a long time. Keep it up, and you'll surpass me one day."
As Asta caught his breath, a notification flashed in his mind:
[Due to user taking a beating in a fight user has unlocked the new stat Constitution: Represents your overall physical resilience and ability to withstand and take damage ]
New Skill:Boxing (Basic):
A fighting style focusing on precision, agility, and raw power. Practitioners learn to deliver calculated blows, defend effectively, and maximize physical efficiency in combat. Benefits include improved endurance, coordination, and enhanced hand-to-hand proficiency.
After the fight, Garret introduced Asta to his wife, Elara. She was the opposite of her husband in stature—slender, graceful, with a warm smile that immediately put Asta at ease. Her hands were calloused from years of working with fabric, crafting garments that were as functional as they were beautiful.
Elara studied Asta for a moment. "You fight well," she said. "But you could use some defense. Your clothes aren't doing you any favors out there."
Asta scratched the back of his head. "Yeah, I've been trying to make some training gear, but I'm not very good at it. Do you think you could teach me?"
Elara's smile widened. "Of course. It'll take time, but if you're willing to learn, I'll show you."
Over the next week, Asta spent his evenings with Elara, learning the basics of sewing and fabric crafting. She taught him how to reinforce materials for durability, design flexible garments for movement, and even incorporate small pockets for tools and supplies. By the end of the week, Asta had crafted his first set of training clothes—simple but sturdy, with reinforced padding in critical areas and even better you got a few new skills out of it.
New Skill:Sewing (basic)
Enables you to perform basic stitching and repair simple tears in fabric. You can create rudimentary garments or accessories, though they may lack durability or aesthetic appeal
New Skill:Tailoring (basic)
Grants the ability to adjust clothing for better fit, such as hemming pants or resizing shirts
New Skill:Seamstress (basic)
Enables crafting of basic clothing items like shirts, pants, or simple dresses. Focus is on functionality rather than aesthetics.
A week later, Asta ventured into the forbidden demon skull on the outskirts of the village. It had loomed there for years, a relic of a time long past. He carried a satchel and tools, his goal clear: to harvest bone shards from the ancient remains for his experiments.
The air inside was thick and heavy, the dim light casting eerie shadows across the jagged walls. Asta approached the massive skull, its hollow eyes staring back at him. With careful precision, he chipped away at the bones, collecting large chunks for further experimentation and crafting
Back at the orphanage, Asta went to his makeshift lab in the corner of his room. He examined the bone shards, running experiments inspired by theories he'd seen in anime and books.
Countless Joints — Inspired by Baki, Asta theorized that bones segmented like a spine could enhance flexibility reduce or completely neglect fall damage and would allow for faster running and punches. So he experimented with the demon bone using Alchemy biology and potion creating to see if he could make a potion that could alter his bones structure
Demon bone titanium bones — Stay With Me Now Using basic alchemical principles, he sought to fuse the the demon bone with titanium or for that matter any tougher more durable material he could find to make something alike to Wolverines adamantium bones which in theory would strengthen his bones to a superhuman level both the countless joints and Demon bone titanium bones would take time though so instead he started
Weapon Crafting — Asta began forging weapons from the shards:
The spear Chastiefol from seven deadly sins
Emiya's Bow from Fate's Order
The demon Slayer sword
The arm shield from Shield hero.
And finally Guts berserk armor which will be used for defense
Interceptor javelin from anthem for armor but speed armor
Each creation was an exercise in combining function with artistry.
[Due to users intelligence reaching 100 user will be given 1st UNIQUE Skill
Mental Space (Unique):
A personal mental realm where creativity and logic combine. Time dilation allows complex problem-solving, advanced blueprint creation, and strategy formulation. Can store and organize ideas for easy recall, making it a vital tool for inventors and tacticians.]
As Asta worked, a strange clarity settled over him. His intelligence stat had finally reached 100, and with it came a sudden, almost instinctual understanding.Closing his eyes, he felt his consciousness shift into a vast mental realm—a space where time seemed frozen, and everything felt malleable.
In this Mental Space, Asta could visualize intricate blueprints, shaping them with nothing more than a thought deleted feel like Tony Stark when adjusting the blueprints and creating new ones this hands and his own mind limitless expanse of light and structure. Floating blueprints, shifting designs, and abstract concepts surrounded him, each awaiting his attention. It was his Mental Space, a realm where time moved slower and his creativity could flourish without distraction.
Asta's first instinct was to test its limits. He visualized the countless joints and demon bone steel concepts he'd been theorizing. With a mere thought, detailed diagrams of bone structures and alchemical formulas materialized before him. He adjusted and refined them, watching as his ideas took shape in perfect clarity.
I think this will quickly become my favorite part of this fanfic time to see where all his current stats and skills are at
Primary Stats:
- Physical:180
- Mental: 262
- Magic: 0
Detailed Stats:
- Physical: Strength: 39 | Speed: 26 | Endurance: 50 | Charisma: 54 | Sense:7
| Constitution:4
- Mental: Intelligence: 100 | Wisdom: 88 | Focus: 74
Unique Skills:
[Mental Space (Unique):
A personal mental realm where creativity and logic combine. Time dilation allows complex problem-solving, advanced blueprint creation, and strategy formulation. Can store and organize ideas for easy recall, making it a vital tool for inventors and tacticians.]
Skills:
- Herbology (Mastered):
Exceptional knowledge and application of plants, allowing for advanced cultivation, remedies, and poisons.
- Farming (Expert):
Optimized methods for cultivating high-yield crops.
- Cooking (Expert):
Creates meals that boost morale and minor physical recovery.
- Speed Reading (Expert):
Rapid text comprehension and detailed retention.
- Memory Retention (Expert):
Near-flawless recall of learned information.
- Potion Crafting (Expert):
Produces potent potions with advanced alchemical processes.
- Carpentry (Expert):
Designs and builds durable, efficient structures.
- Crafting (Expert):
Exceptional precision and innovative use of materials.
- Strategic Thinking (Expert):
Formulates plans with high adaptability to challenges.
- Persuasion (Expert):
Reads social dynamics and influences effectively.
- Emotional Intelligence (Expert):
Recognize and adapt to emotional states of others.
- Meditation (Expert):
Deep focus and mental energy regeneration.
- Craftsmanship (Advanced):
Efficient creation and repair of complex items.
- Fishing (Advanced):
Enhanced techniques to capture diverse aquatic species.
- Blacksmithing (Advanced):
Forging tools and weapons with high durability.
-Reflex (Advanced):
Heightened ability to react quickly and instinctively to attacks or sudden movements.
- Climbing (Advanced):
Improved ability to scale various surfaces.
- Sprinting (Advanced):
Increased speed over short distances.
- Swimming (Advanced):
Enhances the ability to navigate and move through water efficiently
- Jumping (Advanced):
Enhanced vertical and horizontal leap ability.
- Biology (Intermediate):
Basic anatomical and physiological understanding.
- Alchemy (Intermediate):
Fundamental transmutative processes for material improvement.
- Analyze (Intermediate):
Identifies strengths, weaknesses, and applications of objects or situations.
- Medic (Intermediate):
Knowledge on diagnosing and treating simple wounds
-Swordsmanship (Intermediate):
Proficiency in the use of a sword, including basic stances, swings, and footwork.
-Imaginary Opponent (Intermediate):
Ability to visualize and react to an imaginary adversary for solo training.
-Parry (Intermediate):
Skill in deflecting an opponent's attacks.
-Counter (Intermediate):
Ability to counterattack effectively after deflecting or dodging an enemy strike.
-Archery (Intermediate):
Proficiency in aiming and shooting with a bow.
-Spearmanship (Intermediate): Basic knowledge of spear techniques, including thrusting, spinning, and deflecting.
-Sewing (Basic):
Enables you to perform basic stitching and repair simple tears in fabric. You can create rudimentary garments or accessories, though they may lack durability or aesthetic appeal
-Tailoring (Basic):
Grants the ability to adjust clothing for better fit, such as hemming pants or resizing shirts
-Seamstress (Basic):
Enables crafting of basic clothing items like shirts, pants, or simple dresses. Focus is on functionality rather than aesthetics.