Eldorath was once a world united, where the six kingdoms stood together, their leaders working in harmony for the good of all. They shared knowledge, resources, and even victories over the ancient beasts that roamed the land. But unity is a fragile thing, easily shattered by the sharp edges of ambition and mistrust. Over centuries, peace crumbled. Greed took root, alliances broke, and the kingdoms turned against one another, each striving to outdo the others in strength, wealth, and influence.
At the heart of their division lies the Forsaken Land, a cursed and desolate region filled with jagged mountains, twisted rivers, and an ominous darkness. At its center is the Abyss, a place of chaotic, untamed mana that defies understanding. No one dares enter the Abyss willingly, for those who do either perish or return corrupted beyond recognition. Yet the Abyss tempts them all with the promise of unimaginable power—a power that could reshape the world and crown its wielder as the supreme ruler of Eldorath.
The six kingdoms, each unique in their strength and magic, now stand divided, with their rulers driven by ambition and fear. While their lands are different, their hunger for the Abyss's secrets binds them in a dangerous dance of rivalry and mistrust.
The Kingdoms and Their KingsTerrasol – The Human Kingdom
Terrasol lies at the center of Eldorath, a sprawling kingdom of fertile plains, dense forests, and fortified cities. Humans have always been resourceful, creating tools, weapons, and magic to survive and thrive. Their unique strength lies in their chakras, a source of inner power. Most humans are born with one chakra, some with two, and only a rare few in history have unlocked a third. The chakras grant them control over the elements or enhance their physical abilities, but their strength depends on how much of their chakras they can fill.
The capital city, Aetherfall, is a marvel of human ingenuity, with towering spires and streets alive with bustling markets and magical inventions. At its heart stands the Citadel of the Sun, the seat of power for High King Alaric Solari.
Alaric is a man consumed by ambition. As one of the few humans born with two chakras, his strength is unmatched in Terrasol, and his mastery of fire and earth magic makes him a formidable ruler. But Alaric is not content with his power. He dreams of unlocking the third chakra, a feat thought impossible for centuries. His obsession drives him to seek the Abyss, believing its chaotic mana holds the key to his ultimate ascension.
Alaric's son, Prince Cassius Solari, shares his father's strength but not his obsession. Cassius, a skilled warrior with control over fire, worries about the toll his father's ambition is taking on the kingdom. The prince sees the Abyss as a danger, not a gift, and fears that Terrasol's pursuit of its power will lead to ruin.
Nachtveil – The Vampire Kingdom
To the northwest lies Nachtveil, a land cloaked in eternal twilight. The sun rarely breaks through the thick clouds that shroud the kingdom, leaving it bathed in shadow. The vampires who call this land home thrive in the darkness, drawing their strength from bloodline magic and the ancient arts of shadow manipulation.
The capital city, Umbratown, is a place of gothic beauty, with towering spires, intricate carvings, and streets lined with statues of past rulers. At its highest peak stands the Obsidian Keep, the fortress of Vampire Emperor Draven Noctis.
Draven is a Pureblood, a vampire of ancient lineage whose power over shadow magic and blood manipulation is unmatched. He has ruled Nachtveil for centuries with a mixture of fear and respect, his cunning and strength keeping the noble houses in line. Yet even Draven feels the pull of the Abyss. He believes its dark power could make him truly immortal, unchallenged by time or rival kingdoms.
His son, Prince Valen Noctis, is a stark contrast to his father. Where Draven is ruthless and ambitious, Valen is measured and calculating. The young prince sees the Abyss not as a gift but as a curse, its power too dangerous to control. He struggles to temper his father's ambition, knowing that Draven's obsession could lead Nachtveil to ruin.
Lupinia – The Werewolf Kingdom
To the north lies Lupinia, a wild and untamed land of dense forests, rugged hills, and ancient stone formations. The werewolves of Lupinia are a proud and feral people, their strength tied to the cycles of the moon. Their society is built around packs, each led by an alpha, but above them all stands the Alpha King, who unites the packs under one banner.
The capital, Fenrirth, is less a city and more a sprawling network of pack territories, with sacred sites scattered throughout the forest. The largest of these is the Moonstone Circle, where the werewolves gather to honor their ancestors and the moon's power.
Kaelan Fenris, the current Alpha King, is a Full Moon werewolf, the strongest of his kind. His connection to the moon grants him immense strength and the ability to command nature itself. Kaelan rules with honor, believing in the traditions of his people and the balance of their lands. Unlike the other rulers, Kaelan has no desire to claim the Abyss. He sees it as a cursed place that should remain untouched.
However, his son, Prince Darius Fenris, does not share his father's views. Darius is a Crescent Moon werewolf, younger and less powerful but fiercely ambitious. He dreams of expanding Lupinia's borders and proving the werewolves' dominance. To him, the Abyss is an opportunity, not a threat, and his growing ambition creates tension between him and his father.
Aqualis – The Mermaid Kingdom
To the south lies Aqualis, a kingdom hidden beneath the waves of the Crimson Sea. The mermaids of Aqualis are masters of water magic, drawing their strength from the Tideflow, an ancient force that connects them to the ocean. Their cities, built within coral reefs and underwater caves, glow with bioluminescent light, creating a world of shimmering beauty.
The capital, Marethiel, is a stunning underwater city, its towers crafted from living coral and enchanted glass. At its center stands the Pearl Throne, where Tide Queen Seraphine Aquaris rules.
Seraphine is a High Tide mermaid, capable of summoning storms and commanding the seas. She is a wise and cautious ruler, more concerned with protecting her people than seeking power. Yet even she cannot ignore the growing disturbances near the Abyss, which threaten to disrupt the Tideflow and harm her kingdom.
Her son, Prince Kael Aquaris, is bold and brash, far less patient than his mother. Kael believes the mermaids have lived in the shadows of the land-dwelling kingdoms for too long. He sees the Abyss as a tool to expand Aqualis's influence and bring their enemies to heel.
Dracoria – The Dragon Kingdom
To the east lies Dracoria, a land of fire and stone, where the skies are ruled by dragons. The dragons of Dracoria are beings of immense power, their bodies infused with the Flameborne Essence. Their kingdom is centered around the Ashen Peaks, a range of active volcanoes and molten rivers.
The capital, Skarnhold, is a fortress built into the side of a massive volcano. The air is thick with heat and the glow of molten rock, creating an imposing home for the Dragon Monarch, Vyrthrax Ignis.
Vyrthrax is an Inferno Dragon, the most powerful of his kind, with control over fire and earth. He has ruled for centuries, his strength unchallenged. But Vyrthrax's hunger for power drives him to seek the Abyss, believing it could elevate him to a godlike status.
His daughter, Princess Sylara Ignis, is a Blaze Dragon, fierce and intelligent. While she shares her father's strength, she does not share his arrogance. Sylara fears the Abyss and the chaos it brings, but her loyalty to her father keeps her from opposing him outright.
Sylvaris – The Fairy Kingdom
To the northeast lies Sylvaris, a land of glowing forests, magical rivers, and floating islands. The fairies of Sylvaris are deeply connected to nature's magic, their power tied to the changing seasons. Their magic flows through the Seasonal Essence, allowing them to control the elements of spring, summer, autumn, and winter.
The capital, Illuthiel, is a city of towering trees and sparkling waterfalls, where the Fairy Queen, Ailithar, rules. Ailithar is an Eternal Season fairy, capable of controlling all four seasons. She values balance and harmony, and she sees the Abyss as a threat to the natural order of Eldorath.
Unlike the other kingdoms, Sylvaris has no clear heir. The fairies believe leadership should be earned, not inherited, and Ailithar has yet to name a successor. This creates tension within the kingdom, as many wonder who will lead Sylvaris if the queen falls.