Magic System

In the World Of: 『The Dark Magi's Ascension』, there exists a Three Man Class system who have significant and well praiseworthy professions inherited by birth. When the children are born into this they are either born with physical prowess which is quite a common occurrence in every village or kingdom. However It's different case with Magicians.

※ Magus

Magician or Magus is a rare class. Only one in a thousand who are born with a sufficient Soul Affinity have the capacity to store or use magic from their body. They're well respected and have authoritative status among low class, middle class and high class aristocrats.

Depending what type of soul affinity and type of magic one has born depends on their chances of success in their lifetime.

Mages evolve into 3 stages.

{1} Saint: 1st evolution - Basic Mastery of Soul Affinity and Type of Magic one has received.

{2} Witch/ Warlock: 2nd evolution - They have access to curses and summoning magic.

{3} High Magus: 3rd evolution - They could use forbidden magic and spell with ease compared to a Saint or Warlock.

{4} Dark Magi: Mutation -They're Born with rarest and strongest magic in the whole world. They possess a dangerous type of magic that would consume its host with the lure of infinite power. The other Magus are wary of this Magis' who poses a threat to their kingdom.

Evolution 3 stages:

{1} Necromancer: Black Magic became strengthening itself by large mana which is enough to call the power of the dead.

{2} Chaos Mage: They use black magic's chaotic energy to unpredictable means.

{3} Abyssal Sorcerer: They exchanges the ultimate strength of Black Magic for the lure of infinite power.

※ Knights

Armoured heroes or warriors who possessed outstanding physical strength compared to the mages. They're known for their swordsmanship, physical combat and defense.

{1} Crusader - 1st evolution: They could gain sufficient primary sword skills and enhanced resilience.

{2} Dread Warrior - 2nd evolution: After gaining medium sword skills and could use their 'Sword intent' to slice out big opponents.

{3} Void Sentinel - 3rd evolution: Sword Intent becomes much stronger which kills thousands of opponents in a single swipe.

※ Arcane Knight

A Rare occurrence when a person awakening talent of both physical strength, and soul affinity for capacity to store magic. They are found in one few millions. Thay are more valuable assets to any classes of family, kingdom or to the world.

They specialize in close combat and fusion of magic.

Like Magus and Knights, Arcane Knights they have 3 evolution stages.

[1] Spell blade - 1st evolution: They have the ability to fuse spells to their weapons and could unleash powerful magical attacks with the impact of enhanced physical strength.

[2] Hex Blade - 2nd evolution: They use Curse Effect {1} injected to others' bodies and spells. They're specialized Hexed weaponry.

[3] Mystic Vanguard - 3rd evolution: The summon protection barriers, battle Aura {2} and Arcane armor {3}.

※ Types of Magics

Light Magic: One of the strongest and rare types of magic found from the mythology of this world.

Black Magic: Dark red coloured magic which has the potential to rival the light magic one on one, it's also called Satan's Magic {4}. It's dangerous magic which a devil could have a perfect control over. It's rare and strongest besides Light Magic.

Evolution Of Black Magic

Dark Symbiote -> War Dancer -> Dark Carnage -> Satan -> Satanic Warlock -> Dark Overlord

Flame Magic: Elemental Magic which manipulates flames and infernos to the host's wish.

Abyss Magic: A special type of Magic which manipulate Void and Sky barriers to the Hosts will with some extra practice and experience.

Storm Magic: Elemental Magic which could to take possession natural storms and hurricane with a snap of a finger.

Frost Magic: Elemental Magic which manipulates Ice and colder to it's user's wish.

Blood Magic: A special type of magic which use Blood Sacrifice {5} and Life Extraction Method of others to suck out their life span.

Earth Magic: Elemental Magic which control rocks, soils and Boulders for combat and agricultural use.

Wind Magic: Elemental Magic which manipulates Wind's gentle and terrifying power in combat, domestic and primary purposes.

Time Magic: A rare magic which has to power to regress back and warp in to future. They know the events of past, present and future events of others like palm readers and fortune tellers.

Sound Magic: A special type of magic which sensitive towards sound and noise. They can be used Transmission, combat, refining and other purposes.

Darkness Magic - Linked to Black but lesser variant of it. It's still a dangerous which could corrupt a soul through eradicating it's host soul and take the body for it's own. They can be straw nihilist or pure nihilistic in nature.

Metal Magic: Elementary Magic to use bend metals and steel or make a new refining. It's rarely used in combat but inclined to public and refining uses.

Poison Magic: A special type of magic used Toxic Poison which found in the entire deadliest forest in this world and some which have potent to kill others.

Astral Magic: A Rare Type of magic which could to make cosmic to submit to the host's will. They could easy defeat all elemental magic.

Gravity: A special type of magic that's capable to revert the flow the laws of physics of the world upside down. They rival rare types of Magic.

Life Magic: A rare type of magic who supernatural to give life and create new form to other will. Hence they are worshipped as Creators {6} throughout the whole world from the mythology.

Spirit Magic: A rare type of magic which bend and crush the natural spirit and soul affinities of others. Many Magus scared to fight with them because of this reason.

Nature Magic: Linked to life Magic but a lesser variant, they could control all of Elemental Magic to their will. They could destroy a kingdom if they peak level of Magic mastery.

Dream Magic: A special type of magic who could manipulate illusion and mirages easily to horrify and defeat other magics but it's futile magic to use.

※ Infinity Beast

They are primal creature which is used in duals & Wars. They can be tamed and controlled by their human counterparts. While some of them can't tamed which depends of level of the beast found.

Note: They are not cuties but a dangerous monsters.

Types of Infinity Beasts.

Infernal - (Fire)

Ethereal - (Ghost & illusion)

Celestial - (Light)

Abyssal - (Void & Corruption)

Draconic - (Dragon)

Mechanical - (Metal)

Verdant - (Plants)

Arcane - (Magical)

Spectral - (Spirit)

Storm - (Lighting)

Forst - (Ice)

Astral - (Cosmic)

Toxin - (Poison)

Mystic - (Mysterious)

Blood - (Leetcher)

Graviton - (Gravity)

Shadow - (Dark)

Life - (Creation)

Chrone - (Time)

God - (Legendary)

※ Soul Bond - A pact level where a person connected their soul to their infinity beasts aura and energy. Both Infinity beast and person evolve for the final time tapping into the mysterious SOUL FORM. Where Person can battle with High level Infinity Beast and can kill them.

※ Soul Affinity (SA)

It determines the type of magic that a person born and the scale determines the success of the Mastery and power of magic that one can attain.

Ordinary Scale - Primary level, which could access simple magic spells with limited power.

Medium Scale - Secondary level, which could access advanced spells within medium power.

High Scale - Tertiary level, which could access rare spells with precise grip in power and effectiveness.

Mutated Scale - 1% / 100000 persons are born with this type of scale. It is widely unpredictable and fluctuating magic power that one could grasp. Most of them are useless trash.

※ Dual / Multiple Magic

Some person born with High scale or Mutated scale SA might be capable using Dual / Multiple magic at once but as side effect of energy drain at single blow. They use Twin Magic Fusion Skill with ease.

※ Twin Magic Fusion Skill

A rare type skill which fusion two opposite magics to create more powerful magic, it is accessible for High scale and Mutated Scale SA persons.

※ Magic Transformation - When magic evolved into a certain level they could transform celestial or mythical being depending on what type of SA and type of magic you're born with.

※ Types of Weapons

[1] Normal Type (Can be broken easily)

[2] Enchanted Type

[3] Mystic Type

[4] Elemental Type

[5] Cursed Type

[6] Soul bound Type

[7] Ancient Type

[8] Celestial Type

[9] Mystic Type

[10] Legendary Type (Indestructible)

※ Class of Weapons (Upgrades)

Magic pact weapon - Lowest Magic which can be contracted while enhancing basic skills.

Spirit Channel Weapon - Can channel Magic from the soul while upgrading their medium skills.

Hex Bound Weapon - Fusion of Dark or cursed spells, the bond between weapon and human limb becames one in battle.

Rune forge weapons - Engraved Magic runes which leads to higher bond power and impact of the attack in the battle.

Soul Forged Weapon - Soul and spirit of both and weapon could became one. A human can be transformed in to Weaponry form (Like Reincarnated as a Sword light novel) and also revert back to human form.

Elemental Convergence Weapon - it has capacity to store multiple elemental magic and power in a single weapons

Void Shaper Weapon - With magic, it can control space and gravity for a short period of time to create distortion.

Aetherial Weapons - With magic and ability of space and gravity, this weapons sucks out of all mana from the host to increase potency of offensive.

Spiritual Merge Weapons - You could summon and send weapons to multiple realms but others can't wield it while you wield it with ease.

※ Types of Mana Core

It's the center part of magical power within an individual while influencing their type, strength, and growth of their magical abilities.

[1] Elemental Core - Basic

[2] Arcane Core - Rare

[3] Celestial Core - Mythic

[4] Abyss Core - Forbidden

[5] Primal Core - Ancient

Ranks of Magus, Knights and Arcane Knight and Alchemist.

Note: High rank is the High power and authority over low ranks.

Rank 1 - (Weak): Life Span (70-100 years)

Rank 2: Life Span ( 100 - 1,000)

Rank 3: Life Span (1,000 - 10,000)

Rank 3: Life Span (10,000 - 1,00,000)

Rank 4: Life Span (1,00,000 - 10,00,000)

Rank 5 - (Medium): Life Span (10,00,000 - 1,00,00,000)

Rank 6: Life Span: (1,00,00,000 - 10,00,00,00,000)

Rank 7: Life Span (1,00,00,00,000 - 1,00,00,00,00,000)

Rank 8: Life Span (1,00,00,00,00, 00, 000 - 10,00,00,00,00,00,00,000)

Rank 9 - (Limit and strongest): Life span (10,00,00,00,00,00,00,000 - Infinite)

...

Unknown rank: Can't be described in length, power or authority.

※ Alchemy (Will be updated in the future)

Author's Note:

{1} Curse Effect: It's an effect created by curse type spell which sucks of Mana and other stats from others.

{2} Battle Aura: A byproduct of When magic evolved or fluctuates with increase power.

{3}Arcane Armor: A byproduct of When magic solidified enough to take over physical form.

{4} Satan's Magic: Term used by others to denote exact strength of black Magic.

{5} Blood sacrifice: Human Sacrifice or use of excessive bloodlust from vampire or use of blood magic for evil goals.

{6} Creators: Title of life giver which are considered greatest life magic could obtain and other annotations could see on The Poet Verse page.