"The Sovereign of Infinite Beasts"

SliverDeath
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Synopsis

INTRODUCTION

_Upper Realm: The Aethereia_

Supreme God: Arkeia, The Celestial Architect

Arkeia is the creator of the Aethereia and the mastermind behind the celestial bodies. She is the embodiment of cosmic wisdom, order, and harmony. Her realm is a reflection of her perfect design, where every star, planet, and galaxy has its place.

_Middle Realm: The Terraverde_

Supreme God: Terrakai, The Earth Mother

Terrakai is the nurturing force behind the Terraverde. She is the personification of fertility, growth, and abundance. Her realm is a vibrant tapestry of diverse landscapes, teeming with life. She ensures the delicate balance of nature and the cycles of life and death.

_Lower Realm: The Tenebrous_

Supreme God: Zha'thik, The Devourer

Zha'thik is the dark force that reigns over the Tenebrous. He is the embodiment of darkness, chaos, and destruction. His realm is a twisted labyrinth of shadows, where darkness reigns supreme. He hungers for the light of the other realms, seeking to consume everything in his path.

*Upper Realm: The Aethereia*

Cultivation Realms:

1. Stellaluna (Mortal)

2. Aviari (Spirit)

3. Luminari (Immortal)

4. Aetherius (Divine)

Main Gods:

- Arkeia (Celestial Architect)

- Elyria (Goddess of Light)

- Helios (God of the Sun)

*Middle Realm: The Terraverde*

Cultivation Realms:

1. Terrakai (Mortal)

2. Faunari (Spirit)

3. Aquari (Immortal)

4. Terraverde (Divine)

Main Gods:

- Terrakai (Earth Mother)

- Faunus (God of the Forest)

- Aquana (Goddess of Water)

*Lower Realm: The Tenebrous*

Cultivation Realms:

1. Umbra (Mortal)

2. Golemari (Spirit)

3. Necromari (Immortal)

4. Tenebrous (Divine)

Main Gods:

- Zha'thik (The Devourer)

- Umbra (Goddess of Shadows)

- Mortis (God of Death).

_Upper Realm: The Aethereia_

Sub-Realms:

1. Stellaluna (Mortal)

- Aetherstep (Initial)

- Stellarborne (Intermediate)

- Luminari (Advanced)

2. Aviari (Spirit)

- Skybound (Initial)

- Winged (Intermediate)

- Aviarian (Advanced)

3. Luminari (Immortal)

- Radiant (Initial)

- Beacon (Intermediate)

- Luminous (Advanced)

4. Aetherius (Divine)

- Ethereal (Initial)

- Celestial (Intermediate)

- Aetherial (Advanced)

Magic Levels:

1. Arcane (Basic)

2. Mystic (Intermediate)

3. Celestial (Advanced)

4. Divine (Expert)

_Middle Realm: The Terraverde_

Sub-Realms:

1. Terrakai (Mortal)

- Earthborn (Initial)

- Terrapin (Intermediate)

- Terrakai (Advanced)

2. Faunari (Spirit)

- Forestheart (Initial)

- Faunborne (Intermediate)

- Faunari (Advanced)

3. Aquari (Immortal)

- Waterborne (Initial)

- Aquari (Intermediate)

- Tidesage (Advanced)

4. Terraverde (Divine)

- Verdi (Initial)

- Terraverde (Intermediate)

- Emerald (Advanced)

Magic Levels:

1. Terra (Basic)

2. Aqua (Intermediate)

3. Geo (Advanced)

4. Bio (Expert)

_Lower Realm: The Tenebrous_

Sub-Realms:

1. Umbra (Mortal)

- Shadowborn (Initial)

- Umbra (Intermediate)

- Darkfire (Advanced)

2. Golemari (Spirit)

- Earthforged (Initial)

- Golemari (Intermediate)

- Stoneweaver (Advanced)

3. Necromari (Immortal)

- Deathborn (Initial)

- Necromari (Intermediate)

- Soulreaver (Advanced)

4. Tenebrous (Divine)

- Tenebrous (Initial)

- Shadowfell (Intermediate)

- Darklord (Advanced)

Magic Levels:

1. Umbra (Basic)

2. Tenebrous (Intermediate)

3. Necromancy (Advanced)

4. Shadowweaving (Expert)

*Magic Realm:*

- *Arcane* (Basic)

- Elemental Magic (Fire, Water, Earth, Air)

- Spellcasting (Simple spells, cantrips)

- *Mystic* (Intermediate)

- Advanced Elemental Magic (Combination spells, elemental shields)

- Illusions (Basic illusions, glamours)

- Divination (Basic divination, augury)

- *Celestial* (Advanced)

- High Magic (Complex spells, teleportation)

- Transmutation (Basic transmutation, alchemy)

- Conjuration (Basic conjuration, summoning)

- *Divine* (Expert)

- Holy Magic (Healing, protection, blessings)

- Unholy Magic (Curses, hexes, darkness)

- Arcane Secrets (Advanced spellcasting, magical theory)

*Terra Magic*

- *Terra* (Basic)

- Earth Magic (Geomancy, earth shields)

- Nature Magic (Basic nature spells, animal communication)

- *Geo* (Intermediate)

- Advanced Earth Magic (Earthquakes, landslides)

- Advanced Nature Magic (Nature's fury, elemental summoning)

- *Bio* (Advanced)

- Life Magic (Healing, regeneration)

- Decay Magic (Rot, decay, entropy)

*Aqua Magic*

- *Aqua* (Basic)

- Water Magic (Hydromancy, water shields)

- Tides Magic (Basic tides spells, oceanic communication)

- *Aquari* (Intermediate)

- Advanced Water Magic (Tidal waves, water manipulation)

- Advanced Tides Magic (Tides of fate, oceanic fury)

*Umbra Magic*

- *Umbra* (Basic)

- Shadow Magic (Shadow manipulation, darkness)

- Illusions (Basic illusions, shadow)

_Magic Realm:_

1. _Apprentice_ (Basic)

- Elemental Magic (Fire, Water, Earth, Air)

- Simple Spells (Healing, Shielding, Illumination)

2. _Adept_ (Intermediate)

- Advanced Elemental Magic (Combination spells, elemental shields)

- Illusions (Basic illusions, glamours)

- Divination (Basic divination, augury)

3. _Mage_ (Advanced)

- High Magic (Complex spells, teleportation)

- Transmutation (Basic transmutation, alchemy)

- Conjuration (Basic conjuration, summoning)

4. _Archmage_ (Expert)

- Holy Magic (Healing, protection, blessings)

- Unholy Magic (Curses, hexes, darkness)

- Arcane Secrets (Advanced spellcasting, magical theory)

5. _Master Mage_ (Master)

- Mastery of all elements and magic types

- Ability to create custom spells and magical effects