_Upper Realm: The Aethereia_
Supreme God: Arkeia, The Celestial Architect
Arkeia is the creator of the Aethereia and the mastermind behind the celestial bodies. She is the embodiment of cosmic wisdom, order, and harmony. Her realm is a reflection of her perfect design, where every star, planet, and galaxy has its place.
_Middle Realm: The Terraverde_
Supreme God: Terrakai, The Earth Mother
Terrakai is the nurturing force behind the Terraverde. She is the personification of fertility, growth, and abundance. Her realm is a vibrant tapestry of diverse landscapes, teeming with life. She ensures the delicate balance of nature and the cycles of life and death.
_Lower Realm: The Tenebrous_
Supreme God: Zha'thik, The Devourer
Zha'thik is the dark force that reigns over the Tenebrous. He is the embodiment of darkness, chaos, and destruction. His realm is a twisted labyrinth of shadows, where darkness reigns supreme. He hungers for the light of the other realms, seeking to consume everything in his path.
*Upper Realm: The Aethereia*
Cultivation Realms:
1. Stellaluna (Mortal)
2. Aviari (Spirit)
3. Luminari (Immortal)
4. Aetherius (Divine)
Main Gods:
- Arkeia (Celestial Architect)
- Elyria (Goddess of Light)
- Helios (God of the Sun)
*Middle Realm: The Terraverde*
Cultivation Realms:
1. Terrakai (Mortal)
2. Faunari (Spirit)
3. Aquari (Immortal)
4. Terraverde (Divine)
Main Gods:
- Terrakai (Earth Mother)
- Faunus (God of the Forest)
- Aquana (Goddess of Water)
*Lower Realm: The Tenebrous*
Cultivation Realms:
1. Umbra (Mortal)
2. Golemari (Spirit)
3. Necromari (Immortal)
4. Tenebrous (Divine)
Main Gods:
- Zha'thik (The Devourer)
- Umbra (Goddess of Shadows)
- Mortis (God of Death).
_Upper Realm: The Aethereia_
Sub-Realms:
1. Stellaluna (Mortal)
- Aetherstep (Initial)
- Stellarborne (Intermediate)
- Luminari (Advanced)
2. Aviari (Spirit)
- Skybound (Initial)
- Winged (Intermediate)
- Aviarian (Advanced)
3. Luminari (Immortal)
- Radiant (Initial)
- Beacon (Intermediate)
- Luminous (Advanced)
4. Aetherius (Divine)
- Ethereal (Initial)
- Celestial (Intermediate)
- Aetherial (Advanced)
Magic Levels:
1. Arcane (Basic)
2. Mystic (Intermediate)
3. Celestial (Advanced)
4. Divine (Expert)
_Middle Realm: The Terraverde_
Sub-Realms:
1. Terrakai (Mortal)
- Earthborn (Initial)
- Terrapin (Intermediate)
- Terrakai (Advanced)
2. Faunari (Spirit)
- Forestheart (Initial)
- Faunborne (Intermediate)
- Faunari (Advanced)
3. Aquari (Immortal)
- Waterborne (Initial)
- Aquari (Intermediate)
- Tidesage (Advanced)
4. Terraverde (Divine)
- Verdi (Initial)
- Terraverde (Intermediate)
- Emerald (Advanced)
Magic Levels:
1. Terra (Basic)
2. Aqua (Intermediate)
3. Geo (Advanced)
4. Bio (Expert)
_Lower Realm: The Tenebrous_
Sub-Realms:
1. Umbra (Mortal)
- Shadowborn (Initial)
- Umbra (Intermediate)
- Darkfire (Advanced)
2. Golemari (Spirit)
- Earthforged (Initial)
- Golemari (Intermediate)
- Stoneweaver (Advanced)
3. Necromari (Immortal)
- Deathborn (Initial)
- Necromari (Intermediate)
- Soulreaver (Advanced)
4. Tenebrous (Divine)
- Tenebrous (Initial)
- Shadowfell (Intermediate)
- Darklord (Advanced)
Magic Levels:
1. Umbra (Basic)
2. Tenebrous (Intermediate)
3. Necromancy (Advanced)
4. Shadowweaving (Expert)
*Magic Realm:*
- *Arcane* (Basic)
- Elemental Magic (Fire, Water, Earth, Air)
- Spellcasting (Simple spells, cantrips)
- *Mystic* (Intermediate)
- Advanced Elemental Magic (Combination spells, elemental shields)
- Illusions (Basic illusions, glamours)
- Divination (Basic divination, augury)
- *Celestial* (Advanced)
- High Magic (Complex spells, teleportation)
- Transmutation (Basic transmutation, alchemy)
- Conjuration (Basic conjuration, summoning)
- *Divine* (Expert)
- Holy Magic (Healing, protection, blessings)
- Unholy Magic (Curses, hexes, darkness)
- Arcane Secrets (Advanced spellcasting, magical theory)
*Terra Magic*
- *Terra* (Basic)
- Earth Magic (Geomancy, earth shields)
- Nature Magic (Basic nature spells, animal communication)
- *Geo* (Intermediate)
- Advanced Earth Magic (Earthquakes, landslides)
- Advanced Nature Magic (Nature's fury, elemental summoning)
- *Bio* (Advanced)
- Life Magic (Healing, regeneration)
- Decay Magic (Rot, decay, entropy)
*Aqua Magic*
- *Aqua* (Basic)
- Water Magic (Hydromancy, water shields)
- Tides Magic (Basic tides spells, oceanic communication)
- *Aquari* (Intermediate)
- Advanced Water Magic (Tidal waves, water manipulation)
- Advanced Tides Magic (Tides of fate, oceanic fury)
*Umbra Magic*
- *Umbra* (Basic)
- Shadow Magic (Shadow manipulation, darkness)
- Illusions (Basic illusions, shadow)
_Magic Realm:_
1. _Apprentice_ (Basic)
- Elemental Magic (Fire, Water, Earth, Air)
- Simple Spells (Healing, Shielding, Illumination)
2. _Adept_ (Intermediate)
- Advanced Elemental Magic (Combination spells, elemental shields)
- Illusions (Basic illusions, glamours)
- Divination (Basic divination, augury)
3. _Mage_ (Advanced)
- High Magic (Complex spells, teleportation)
- Transmutation (Basic transmutation, alchemy)
- Conjuration (Basic conjuration, summoning)
4. _Archmage_ (Expert)
- Holy Magic (Healing, protection, blessings)
- Unholy Magic (Curses, hexes, darkness)
- Arcane Secrets (Advanced spellcasting, magical theory)
5. _Master Mage_ (Master)
- Mastery of all elements and magic types
- Ability to create custom spells and magical effects