Chapter 2 - Volume 1.2

Almost 2 Years After The Events of Volume 1.1 William Was Now 3 Year's Old And Able To Make Conversation, He Has Some New Information About This New World And He's Role In It

William:" This World Wasn't As It Seemed.. "

We'd Scope Into The Manor In Which William Resided, William Had Just Finished Reading A Book Named " Basic's of Mana " As He'd Closed The Book He Began Organizing The New Information He Had Just Gained.

In This World There Are Many Differences To My Own.. The Most Important of Which Is "Status Board" Basically A Status Window And Each "Status Board" Has 10 Main Stat's

Firstly Is Luck

Luck Is More Or Less Self Explanatory, The Higher Luck Point You Have The Luckier You Are, Luck Has Many Benefits As It Increases One's Chances For Wealth, Fame, Growth, Pretty Much Everything That Is Known, The Luck Stat Appears To Be Given At Birth And Cannot Change, Not To My Knowledge Atleast, An Average Amount of Luck For A Regular Person Seems To Be Around 4 - 8

Secondly Is Intelligence

Intelligence Is One's Intellect or Wisdom, The Higher Intelligence Points You Have The More Intelligent or Wise You Are, It Can Improve One's Rate of Learning Or Adapting To Something, The Intelligence Stat Only Increases With Intellectual Achievement's, Like Learning A New Language or Inventing Something, An Average Amount of Intelligence For A Child Is 6 - 9, While An Adult Usually Has A Rate of 9 - 11 And A Senior Has 10 - 15, The Most Intelligent Person In This World Had 67 In Intelligence.

Thirdly Is Dexterity

Dexterity Is One's Talent For All General Things, The Higher Dexterity Points You Have The More Talented You Are, With High Dexterity/Talent You Can Become Extremely Skillful And Powerful In Anything Physical Or Mental And Your Reaction Time Is Higher The More Dexterity You Have, Dexterity Is Set At Birth And Cant Be Changed Although There Are Special Items And Consumables To Increase Your Dexterity, An Average Dexterity Score Is Around 3 - 9

Fourth Is Agility

Agility Most Commonly Known As One's Speed, And One's Speed In Thought or Processing Speed, The More Agility You Have The Faster Your Overall Speed Is, Speed Is One of The Greatest Weapon's If You Want To Become Strong or Powerful, And Faster Processing Speed Can Eventually Have You Calculate Basic Math Better Than Any Calculator, Pretty Handy Huh, Agility Can Grow With Training As Well As Items And Consumables, The Average Agility For A Child Is 2.5 - 5, An Adult Being 3-9, The Man With The Highest Agility Only Ever Reached 35 And He Was Able To Move Faster Than Cannon Fire And Even Artillery Fire.

Fifth Is Physical Strength

Physical Strength, Its Simply Just One's Physical Strength/Power, The Difference Between The Physical Strength of My World And This One Is.. The Average Physical Strength Here Is More Powerful, 5 Physical Strength Points Are What The Average Strength From A Person In My World Would Be, But In This One A Child Has Nearly The Same Physical Strength of 4, While An Adult Female Here Has A Strength of 6, And A Male Up To 10, You Can Gain Physical Strength By Training Consumables And Items, The Man With The Highest Physical Strength Was Able To Carry An Entire 2 Story Manor Out of The Ground With A Physical Strength of Only 25

Sixth Is Mana Strength

Mana Strength Is One's Strength When Using Mana, Mana Is An Interesting Topic That I Will Explain Separately Later On, The Higher Mana Strength One Has The More Powerful Or Damaging Their Spell's And Attacks Are, Mana Strength Are One of The Three Pillars To Using Mana And Without Mana Strength You Cant Use Mana At All, Mana Strength Can Be Increased With Items Though It Can Only Be Temporary, An Average Mana Strength Is 1.5 - 10, The Strongest Recorded Mana Strength Holder Was Able To Blow Up A Mountain With An Intermediate Spell And He Only Had A Mana Strength Score of 35

Seventh Is Mana Control

Mana Control Is One's Control Over Their Mana, The Better Your Control The Easier You Can Hide Your Mana Strength or Mana Capacity And The Better You Can React To Anything Mana-Related, Mana Control Can Be Increased With Mental Control And Stability, Meditation, And You Usually Start With 0 Mana Control At Birth, Someone With low Mana Control Can Easily Blow Up When Trying To Use Mana or Cant Even Use It Straight, An Average Mana Control Is Around 2 - 8

Eighth Is Mana Capacity

And It Is The Capacity Or Maximum Amount of Mana One Can Hold Up And Mana Capacity Is The Most Important Pillar To Mana Users As Without It You Have No Hope of Using Mana At All, You're Mana Capacity Will Be The Same As At Birth Unless You Use Consumable's or Item's, An Average Amount of Mana Capacity Is 5 - 20, The Highest Amount of Mana Capacity Recorded Only Had 300 And He Was Able To Win A Battle of Attrition Against An Entire Nation

Ninth Is Charm

Charm is Self Explanatory, Its One's Charm Mainly Through One's Looks or One's Personality, The Higher The Charm The More Beautiful or Handsome You Can Become, One's Charm Can Be Increased By Being More Outgoing, Or Having A Truly Charmful Personality As It Increases One's Beauty On The Outside, of Course There Are Nasty People Inside But Have High Charm Since Birth Due To Their Look's As Charm Cant Be Decreased In Any Way Unless Your Cursed, An Average Score For Charm Is 5 - 15, And People Like Ryan Reynolds Have A Charm Score of 25, The Highest Charm Score Recorded Was 55 And The Person With That Score Truly Hypnotized People With He's Beauty.

Lastly Tenth Is Perception

Perception Is A Very Important Tool In Things As Big As Diplomacy or Even Teaching, Perception Is The Ability To See Through A Person, Gaze Through Their Thought's, Talents, Capabilities, And Potential, Perception Can Be Increased By Having Higher Intelligence or You Can Be Born With High Perception, An Average Perception Score Is 1 - 3 As Perception Isn't As Common As I'd Thought In This World, The Person With The Highest Perception Has Been Told To Be Capable of Reading Mind's Knowing One's Desire's And Easily Predicting One's Future or Talent.

" Now With Those Aside, Lets Move To The More Important Stuff.. "

The Basic's of Mana, Mana Is A Sort of Chemical Element That Goes Beyond The Laws of Chemistry I'd Learned, It Seems Like Mana Uses Unknown Components And With It Creates Things Like Fire or Water.. I've Figured Out That Its A Blank Element In Which if You Chant Something You Fill The Necessary Components To Make Elements Like Oxygen, Heat, And Fuel, Which Makes Fire, This Phenomenon Is A Mystery To Me As Thanks To The Non-Modern Thinking of These People There Are No Clear Answers Except "Divine Intervention", While On That Topic It Seems Mana Had Originated During The Rise of Civilization In This World And Had Been "Granted" To The Chiefs And Priests of Each Civilization, The Priests Had Then Spread Mana All Across Their Respective Nations Claiming It As "Divine Intervention" And An Aid To Deal With The Evil Creatures of This World, As The Ancient Civilizations Collapsed The Old Way of Mana Had Slowly Been Replaced With A More Medieval And Modern Like System As Mana Was Then Only Allowed To Nobility And Monarchy And Seems To Have Stayed That Way Till This Renaissance Period When They Just Now Allowed Middle Class And Peasants To Start Learning Mana After The Age of 8, Now That The History of It All Is Done Let Me Start Recalling How The Stage's of Mana Worked.

The Lower Stage

Which Is Basically When Mana Users Enter A Beginner Phase, In This Phase Their Mana Strength And Capacity Are Limited As To Adapt And Learn Slowly And Even With High Mana Strength They Cant Beat Someone In The Middle Stage That Easily, Let's Use Earth Mana As An Example of Strength, For A Lower Stage Earth mana User They Can Only Use Basic Spells or Attack Like, Rock Pellet's, For Regular People It Takes Them About 8 Years To Finish Their Lower Stage And Enter The Middle Stage

The Middle Stage

Its When The Lower Stage Mana Users Level Up And Enter A High Stage, The Mana Strength And Capacity Are Let Out More As Mana Users Get To Start Using Intermediary Spells And Attacks Like, Boulder Launch, For Regular People It Takes Them About 18 Years To Finish Their Middle Stage And Finally Enter The Upper Stage

The Upper Stage

Its When Middle Stage Mana Users Reach What is Known As The Limit For Regular Mana Users And In This Stage, Your Mana Capacity And Strength Are Yours To Control, You Can Start Using Upper Intermediary Spells And Attacks Like, Hill Cannon, Only Talented or Extremely Dedicated Magic Users Get To Advance Further Into..

The Main Stage

This Is The Highest Stage Any Magic User Has Gotten And if Anyone Can Reach This Then They Have Hit The Pinnacle of Mana Users, Their Mana Capacity And Strength And Nearly Doubled As They Can Use Advanced Spells And Attacks Like, Mountain Launch, This Is It The Highest Recorded Stage Ever, No One Has And No One Will Go Above This.....

Mana Affinity And Casting

If One Has Mana Then They Are Sure To Have Mana Affinity, Mana Affinity Refers To One's Specific Elemental Affinity, For Mana Affinity There Are 5 Pillars of Affinity, As For Casting, Its Basically Ones Talent And Prowess For Mana, Regular People Have To Chant Before Casting And It Usually Takes Up To 2 - 5 Minutes if The Spell Is Intermediate And Only Half A Minute if It Is Basic, People With Talent In Mana And Their Affinity Is High Enough They Sometimes Don't Have To Chant For Casting Mana of Basic Or Even Intermediate Level

Mana Affinity

Mana Affinity is One's Affinity To Either Pillars of Affinity And The Pillars Are As Goes

Land Affinity

Land Affinity Refers To Mana Spells And Elements That Tie To Land Origins, Like Earth, Nature, And So On And So Forth

Sea Affinity

Sea Affinity Refers To Mana Spells And Elements That Tie To Sea Origins, Like Water, Whirlpools And So On And So Forth

Air Affinity

Air Affinity Refers To Mana Spells And Elements That Tie To Air Origins, Like Wind, Flight And So On And So Forth

Abnormal Affinity

Abnormal Affinity Is Mana That Cant Really Be Explained or Tied Down To Any of The 3 Pillars, Examples Like Pyrokinesis, Combustion, And Much More

Unknown Affinity

Unknown Affinity Is Mana That Cannot Be Even Remotely Related To The Other Pillars And Revolves Around Supernatural or Unexplainable Things That Haven't Been Seen Before, Like Telekinesis, Psychokinetic.

Essence

Essence is An Ability Tied Down To Swordsmanship Fencing And Spearmanship, Essence Is The Mana of Martial Arts And Weapon Users As Essence Is The Ability To Enhance Ones Body And Weapon With A Strong Power, If One Can Manipulate or Use Essence Then They Are Bound To Become Powerful, Essence Has 2 Classes of Which Are

Mentee Class

This Class Is For Ones Beginning Their Journey Into Learning Essence, Their Ability To Use Essence is Pretty Low And Limited As They Are In Need of A Mentor Class To Assist Them To Slowly Master Essence, The Mentee Class Users Are Extremely Skilled And Can Easily Become Important Generals Or Army Leaders, Regular Essence Users Would Never Reach The Next Stage Unless They Have Talent And Even Then They'd Need Atleast A Decade or More of Training Before Reaching Mentor Class

Mentor Class

This Is The Class All Non-Essence And Essence Users Alike Wish To Reach As They Are People Who Have Fully Harnessed The Capabilities of Essence And Are Widely Seen As The Best of The Best, These People Are Bound To Impact Entire Nations Empires And Even Change The Tides of Wars And Usually Become Military Leaders of The Highest Levels or Even High Ranking Nobility, Easily Establishing A Name For Themselves And Their Family

" Finally, I've Organized My Notes Into One Journal, Hopefully It'll Come In Handy "

As William Closed The Journal He Was Writing In, One of The Servants Had Informed Him It Was Time To Rest As He Now Went To He's Chambers And Slept Peacefully.