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Multiverse: Journey of Kurumi

Ali_Ceyhun
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Synopsis
The previous name of Fan-Fic: Kurumi's Multiverse Journey [Current World: Dxd, Crossover worlds on it: Date A Live, Solo Leveling] Kurumi Tokisaki, a powerful spirit who spread her fame as 'Nightmare,' an S-Rank criminal and the most villainous spirit ever to exist. But even this formidable being fell at the hands of the First Spirit. Spirit of Origin. Kurumi was defeated and thrown into a completely unknown world. But luck didn't abandon her; it gave her a system mainly named the 'Chat Group System.' Now, with new powers and in a new world, can Kurumi finally kill the Spirit Of Origin? Let's find out together. (I hope this synopsis was good. I tried some things lol.) (Any criticism is very well appreciated. I'm welcoming any suggestions for improvement in my fan fiction.)
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Chapter 1 - About: Kurumi Tokisaki - The Main Character

(This chapter can change anytime.)

[Name: Kurumi Tokisaki]

[Race: Spirit 75% | Angel 25%]

[Age: 10,500] - (This not for only Kurumi but also for clones.)

[Mental State: Half-Psychopath, Half-Sociopath]

[Attributes:]

• [Strength: 100]

• [Endurance: 120]

• [Dexterity: 98]

• [Agility: 189]

• [Magic: 1000]

[-Normal High-Class has stats of 90, except magic; magic for normal High-Class is 950-]

[Personal Information:]

Likes: Sweet Things, Animals mainly Cats.

Dislikes: Humans, Especially rapists, and many more, Phantom aka First Spirit

Birthday: July 10th

Personality: Sadist, loves cats. Manipulative towards her enemies and the guys that she saw as a threat. Other than she has a playful and seductive personality. Have a calculative personality behind all of this.

Description of Kurumi: Kurumi has black hair, one red eye, and one yellow eye yellow she has a clock because of her Angel: Zafkiel which also represents her 'time'

[Skills:]

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Angel: Zafkiel - (T0)

Description: Zafkiel is an archangel. when Kurumi calls Zafkiel a clock manifests behind Kurumi, Every number has its own use, and Zafkiel also has an Astral dress;

Elohim: This is Zafkiel Astral dress. Its appearance is a red and black gothic lolita dress, It's gave speed and endurance to Kurumi when she wears it.

[Image] - Elohim

First Bullet Aleph: Accelerates external time on its target. Kurumi frequently uses this bullet to increase her own speed in battle.

Second Bullet Bet: Slows down the external time on its target. Used to stall an approaching enemy, this bullet is an alternative to the Seventh Bullet in case Kurumi wants to save time.

Third Bullet Gimmel: Speeds up internal time to cause the subject to age.

Fourth Bullet Dalet: Rewinds time on a target. However, despite restoring physical injuries, it cannot resurrect those who are already dead.

Fifth Bullet Hei: Allows Kurumi to see a glimpse of the future. Overuse of this bullet strains Kurumi's mind from the sheer amount of visions seen.

Sixth Bullet Vav: Sends the consciousness of its target into the body of a past version of themselves. Consequently, since only the mind is sent back, the Reiryoku and time spent on traveling are reset with every loop, which allows this bullet to be used repeatedly until accumulated mental fatigue proves too much for the user. Unlike the Twelfth Bullet, the user isn't able to control the exact time period they return to, and they are only able to travel back to a few days at maximum regardless of how much time is used. However, the user will remain in the past indefinitely. Due to giving a thank you kiss to Shido for saving her from Kotori, this bullet was left sealed for Kurumi after the events of Volume 4.

Seventh Bullet Zayin: Temporarily freezes the target's time.

Eighth Bullet Het: Creates a temporal clone of the target.

Ninth Bullet Tet: Allows Kurumi to share her senses with someone on a different time axis. Due to her rarely getting to use this bullet, Kurumi admits it still takes a fair degree of effort to share her thoughts.

Tenth Bullet Yud: Peeks into the past of any object struck. By using this bullet on herself, Kurumi was able to regain her memories from her amnesia.

Eleventh Bullet Yud Aleph: Sends its target to the future. The distance of time traveled forward is exponentially proportional to the amount of time and Mana spent. After the effects of the bullet wears off, users are sent back to their original time period.

Twelfth Bullet Yud Bet: Sends its target to the past. It shares the same drawback as the Eleventh Bullet in terms of cost for the length of time traveled, and likewise sends its users back to their original time period after the effect wears off. As seen from Kurumi experimenting with this bullet on both Origami and Shido, this method of time travel to the past can cause either stable time loops or alter the course of history.

City of Devouring of Time (T5)

Description : [City of Devouring of Time] is Kurumi's one of most powerful and most useful skill. Angel: Zafkiel every time when used consumes Kurumi's 'time' aka life force. And Kurumi needs to steal 'time' from others or she can devour who she killed. but most of the time uses the City of Devouring of Time because it is the fastest method. City of Devouring of Time when used makes a domain when you enter this domain It starts to devour your 'time' and also weakens you, later on, Kurumi developed this skill more and now can use it for specific targets without a domain.

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AngelRasiel - (T0)

Description: Rasiel is a book that provides any kind of information across the world. The bigger the information the bigger It's consumes Kurumi's 'time'. - Rasiel can't see the future nor can give false information. Everything Rasiel gives is a 'fact' 

Astral DressYod - (Yod gives Kurumi more intelligence, speed, and reflex. In this from usage of Rasiel becomes easier.)

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Inhuman Body - (T3)

Description:

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Spirit Magic - (T4) 

Description:

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Holy Magic - (T3-4)

Description: This skill is currently in a locked state. As a result description and other things related to this skill can't be seen.

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Angelic Body - (T0)

Description: This skill is currently in a locked state. As a result description and other things related to this skill can't be seen.

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Multiple Thoughts - (T2)

Description: A Skill that Kurumi developed after using clones too much. This skill helps Kurumi to have multiple thoughts at the same time, With this Kurumi can progress several things at the same time. (This Skill is upgradable.)

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Name: Lord of Patience - Gabriel. - (T0)

Description: A skill that comes from one of the seven virtues. Its essence is the fixation of states and responding to unforeseen situations. Simply, it is patience.

Sub-Skills:

Fixation: Allows the user to fix something into its current state, effectively locking it inside temporal stasis.

Eternal World [aka Frozen World]: A World-type Skill that brings everything in the user's domain to an absolute halt, locking them in place and nullifying all kinds of attacks.

Temporal Manipulation: It allows the user to manipulate and utilize the Element of Time.

(A/N: For those who don't know the term, [World-Type] means a whole unique world. Also, I wanted to add this: Ultimate skills, as the name implies, grant their wielder the ultimate power to control the very laws of nature. The only ways to counter an ultimate skill are with another ultimate skill, Administrative Authority, ultimate-level magic, God Grade equipment, or divinity, although it all boils down to willpower.)]