Nightmare Freddy
- Role: Reconnaissance
- Special Ability: Enhanced perception and stealth for gathering information. Can hide in shadows and silently observe targets.
- Strengths: Stealth, Observation, Ambush
- Weaknesses: Vulnerable in direct combat, lacks heavy offensive capabilities.
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Nightmare Chica
- Role: Bulky
- Special Ability: Increased durability and strength. Can break through barriers or doors to access key locations.
- Strengths: Tank-like resilience, crowd control, powerful melee attacks.
- Weaknesses: Slow movement, low agility.
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Nightmare Bonnie
- Role: All-rounder
- Special Ability: Balanced abilities in offense, defense, and agility. Capable of adapting to various combat situations.
- Strengths: Versatility, quick adaptation, solid offensive and defensive capabilities.
- Weaknesses: No specific specialized strength, moderate speed.
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Nightmare Foxy
- Role: Quick Attacks or Getaways
- Special Ability: Lightning-fast speed for swift strikes or escapes. Can disorient foes with sudden movements.
- Strengths: Speed, surprise attacks, high evasion skills.
- Weaknesses: Fragile in terms of durability, vulnerable in sustained combat.
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Nightmare Fredbear/ Golden Freddy
- Role: Bulky
- Special Ability: Extreme durability and high offensive power. Can dominate areas with raw physical strength.
- Strengths: Powerful strikes, highly resistant to damage.
- Weaknesses: Sluggish in movement, less agile.
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Nightmare
- Role: Unstable Bulky
- Special Ability: Unpredictable, with the potential for explosive bursts of power. Can warp and disorient enemies with distorted movements.
- Strengths: High damage output, unpredictability, overwhelming aggression.
- Weaknesses: Unstable, can sometimes lose control, leaving them vulnerable to tactics.
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Nightmarionette
- Role: Stretch Capabilities
- Special Ability: Can stretch its body to extreme lengths, capable of surrounding or controlling large spaces (like a small supermarket). Uses this to trap or ambush multiple targets.
- Strengths: Containment, surprise attacks, vast reach.
- Weaknesses: Relies on the environment to maximize effectiveness; vulnerable in confined spaces.
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Mangle
- Role: Sneaking
- Special Ability: Expert in stealth, Mangle can crawl through tight spaces and remain unnoticed until it's too late. Ideal for reconnaissance and sudden strikes.
- Strengths: Stealth, agility, evasion.
- Weaknesses: Low offensive power, dependent on surprise.
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Jack o's
Too lazy so there're the same as counterparts, but both have infernal capabilities, Bonnie is more outbursts, and Chica is more Bulk.