Before the creation of the Void itself, two beings, two immaterial entities existed. After its conception, they became gods.
This is the story of Pyrros and Aquill, once known as the 'Gods of Infinity,' creators and rulers of the two worlds.
Élef and Theros were established simultaneously through the merging of their powers.
They created life on Élef and, to house the spirits of the deceased, crafted Theros. They divided these realms between themselves—Élef for Aquill and Theros for Pyrros.
Millennia passed. Aquill guided the Elenians toward cultural and agricultural development, while Pyrros, after granting new physical forms to the spirits, helped the Theranians build a place of eternal peace.
But after 3,599 years of righteousness and benevolence toward his creations, Aquill became increasingly affected by the nature of his beings and began to develop 'emotions.' Initially curious about this new aspect of himself, his thirst for novelty grew into a thirst for power. A burning desire to reclaim what he had created consumed him, and words echoed in his mind: "Pyrros... impostor... usurper... TRAITOR!!"
Aquill became obsessed with the idea of seizing Theros.
Of course, the only being capable of matching his power was Pyrros. Aquill, retaining his influence, taught the Elenians the art of warfare and combat. His plan: kill Pyrros and march his armies into Theros.
He opened a portal to the 'Temple of Einai,' the pinnacle of Theros' dominion, to confront his divine counterpart face to face.
A glance exchanged, but no words. In an instant, they shed their material forms and the battle begin. The palace's summit exploded as the two entities soared into the heavens and left this world. After an hour of fighting, neither gained the upper hand. Pyrros remained stable and composed, while Aquill spiraled into a mad frenzy. He reopened a portal and returned to Élef to prepare for war, while Pyrros returned to rebuild his temple.
However, Pyrros knew what Aquill intended to unleash: a total invasion of Theros and the eradication of its spirits. Pyrros decided to teach magic to the Theranians—a taxing skill for them but one that would allow them to fend off their future foes and heal their physical bodies.
A year passed, and both sides prepared for confrontation. The Elenians, driven by their leader's desire for conquest, clashed with the Theranians, who were less enthusiastic about possibly facing their descendants and heirs but determined to defend the realm meant for eternal rest. Pyrros, with his cunning, executed his plan: in an instant, a third world was created—a prison meant to trap his rival and embody his strength. However, it only reflected his madness. This unstable world destabilized the other two. When Pyrros sensed this, he launched an assault on Élef himself.
Opening numerous portals three meters tall and two meters wide, he unleashed his troops on the two great Elenian cities: Aquilla and Solea.
Aquill, so absorbed by his new creation, realized too late the Theranian attack. When he reopened a dimensional bridge, he saw Aquilla besieged and engulfed in flames. Above the blaze, only he could perceive Pyrros' bodiless, immobile silhouette—a silent challenge.
(For the first time, inside Pyrros' mind): "I must stop him before his madness annihilates our labor. To let himself be corrupted like a mere mortal... I must end this, and then I'll leave the Elenians to govern themselves for a millennium to observe their progress. Should conflict arise, I'll erase their presence from these lands."
Having already abandoned his physical form, Aquill approached his counterpart. As always, no words were spoken. A glance exchanged, but this time, no explosion. They moved a meter closer. Suddenly, the smoke cleared, and all flames were extinguished.
The battle between Elenians and Theranians commenced. The frenzied Elenian warriors charged from the city walls with swords and shields, facing the calm, relentless Theranians, who alternated between using lightning and ice spells to keep their foes at bay before delivering precise punches to incapacitate them.
Meanwhile, Aquill, seeing his numerically superior forces humiliated, lunged at Pyrros. Pyrros blocked the attack, and the shockwave leveled half the city, killing thousands of innocent bystanders. Aquill retreated through a portal to Solea to assess the state of his remaining troops. The city had been conquered, and all his soldiers captured. Seeing this, Aquill's rage took over, and he attempted to destroy both Élef and Theros simultaneously. Pyrros opposed him, holding the worlds intact.
The ground trembled, and all fighting ceased. Elenians and Theranians alike cried out in agony under the clashing forces. Seeing this, Pyrros sought to save the Theranians, releasing them from their false bodies and returning them to Theros. He let his guard down for less than half a second to free his people, and in that instant, Aquill projected both himself and Pyrros into Angal.
Angal was a barren, blackened wasteland. Rare leafless trees dotted the landscape, and the ground was primarily ash and mineral rock, illuminated perpetually by a blood moon.
This unstable world was on the brink of collapse. The gods clashed in the skies, further destabilizing its balance. This time, both sought destruction: Pyrros aimed to obliterate Angal, while Aquill sought to destroy everything else.
But what Aquill attempted at that moment brought about the end of the age of gods. Hundreds of portals to Élef and Theros opened, and curious people ventured through. Before they realized the danger, the interworld passages closed—all but one, which grew to immense proportions, revealing the conquered city of Solea. Pyrros, indifferent to Aquill's current actions, focused his power on destroying this calamity. Solea began to pass through the portal, and another portal opened above Theros.
The massive release of power in such an unstable place triggered a reaction so profound it astonished Pyrros' floating silhouette. Aquill, on the other hand, was overcome by immense dread at the sight of the result, though neither fully grasped what had transpired.
On Angal, where the Gods of Infinity and a thousand Elenians and Theranians remained, all the portals had closed. The once-raging world seemed more 'stable,' but also darker. The two deities attempted to open a portal—nothing. They tried to create or destroy something but could only form or shatter a small pebble.
On Élef and Theros, it was now impossible to tell the two worlds apart. The unstable interworld portals in Angal, combined with the immense power unleashed, had fused the worlds together. Geographically, Élef fared better, except for the partial destruction of Aquilla. Where Solea once stood, now only the Temple of Einai remained—a vestige of Theros.
The 200,000 surviving spirits on Élef lost their magic and their physical forms, condemned to wander for eternity. The Elenians were luckier, with only the rare appearance of magical abilities marking the change. Leaderless, the Elenians could not agree on the kingdom's direction. All concluded that a fratricidal war would decide their future.
Though the disappearance of the gods and the fusion of worlds remained unexplained, the Elenians collectively decided not to invade or covet one region: Elipsia. It was left to their former adversaries, the Theranians. Solea, the only inhabited place in Elipsia, had been replaced by the Temple of Einai, ensuring a sanctuary for the departed.
Six months after the 'Great Upheaval,' the first war began. Of the five million Elenians, three million survived the massacre. The faction of Hémon was decimated. Apart from Elipsia, the territory was divided into six regions."