Through the data shown by the system, it's clear that neither the green-quality Grimer nor the light-green-quality Grimer has ascended in quality level.
In other words, as long as resources are sufficient, blue quality is possible, and the time required is almost ten times less than that needed to raise a yellow-quality Grimer to blue quality.
However, in the estimated data provided by the system, Cain found that, whether with the light-green-quality Grimer or the green-quality Grimer, if you want to raise the quality once, the time required is longer than Cain expected.
Previously, when the yellow-quality Grimer ascended to dark yellow, the time required was three days, and to go from dark yellow to light green took five days.
But according to the system's calculations, if the light-green-quality Grimer ascended to green quality, as long as resources and energy were continuous, it would still take fifteen days, and as for the green-quality Grimer, the system still can't make an estimate.
"Still, it's within an acceptable range; it's much better than waiting months or years," Cain thought.
Because if the dark-yellow-quality Grimer wanted to ascend once more after reaching light green, the system estimates the time required would be a month.
Since Cain considers both Grimer worth training, he doesn't hesitate further.
The light-green-quality Grimer, level 17, costs 200,000 Pokédollars, which is much cheaper than a yellow-quality Gyarados, while the green-quality Grimer, level 18, costs 350,000, only slightly more expensive than a light-green-quality Sandshrew.
This shows how undervalued these Pokémon are, with prices almost lower than a Beedrill of the same quality.
Cain entered the cage numbers of the two Grimer directly into the nearby machine, swiped his hunter ID card, and after deducting 550,000 points, received the Poké Balls for the two Grimer.
He stored everything, put the Poké Balls in his pocket, and then adjusted his hood before heading directly out of the hunter guild.
Who would notice his presence?
Absolutely no one.
After leaving the hunter guild, Cain found a Pokémon Move Tutor shop and spent 10,000 Pokédollars to rent an optimal learning device, then locked himself in a private room.
Although these Move Tutor shops often secretly record data from Pokémon that use the TMs, they don't have real-time monitoring, so Cain can safely let the system interfere with the machine, preventing it from saving Pokémon data.
Cain placed a bunch of TMs on the table, then put the Poké Balls one by one into the learning device, and through the system, directly transferred the way to use the moves into the Pokémon's mind. If the Pokémon could learn the move, then the TM was used.
Used TMs are automatically destroyed, preventing any reuse.
First, Cain put Murkrow into its Poké Ball, then inserted the TM for the move Taunt into the learning device and waited three minutes, after which the TM move was recorded in Murkrow's mind.
When he released Murkrow again, although it hadn't used the Taunt move, Cain could see in the system's scanned data that in the TM Move bar, the new move Taunt appeared.
Then, all the Pokémon followed the same process.
Slowpoke learned the ground-type move Bulldoze, which made up for the lack of ground-type Pokémon in the team.
Haunter, who had just evolved, was one of the Pokémon Cain had prepared moves for from the beginning. In addition to the Toxic move he obtained some time ago, Haunter also learned the Taunt move.
Miltank used many TMs because it hadn't used any before, so in addition to the basic moves Protect and Hidden Power, Cain also prepared a survival move, Substitute, and a fighting-type move, Brick Break.
Then there's Sneasel, who, like Miltank, hadn't used TMs before, so it also learned Protect and Hidden Power, along with a fighting-type move, Low Sweep, and a dark-type move, Dark Pulse. All are pretty useful moves.
Finally, there's Skorupi, the lower-level Pokémon. Originally, Cain planned for Skorupi to learn the poison-type move Poison Jab, but considering that Skorupi hasn't fully developed its poison-type attribute, even if it learned Poison Jab, it wouldn't be very effective.
So, after thinking it over, Cain decided to give the Poison Jab move to Haunter.
Originally, Gastly couldn't learn the Poison Jab move, but after evolving into Haunter and gaining a pair of hands, Haunter can learn that move.
Additionally, although Haunter hasn't fully developed its poison-type attribute, its toxicity already has some effect, so learning the Poison Jab move offers a better cost-benefit ratio.
As for Skorupi, given its lower level, Cain decided to buy it moves later.
Thus, Skorupi used the TMs for the moves: Protect, Hidden Power, and Taunt.
Having not fully mastered basic moves, learning three new moves will take up a significant portion of Skorupi's future training time.
So far, all of Cain's main combat Pokémon have learned the staple moves: Protect and Hidden Power.
Additionally, each one has learned useful combat moves which, once mastered, should significantly improve their performance in future battles.
However, it is still unknown what attribute the Hidden Power move is for the Pokémon that just learned it.
Only after using it for the first time will it be known.
Cain put all the Poké Balls on his waist, and his left hand finally left the learning device.
Now, the learning device can record Pokémon data again, and there will be no trace of its use on this occasion.
After using all the TMs, Cain had completed the two main objectives of his visit to the black market.
After that, he walked around the black market as usual, got rid of pesky followers, and then left.
Upon returning to Vermilion City, he didn't stay outside long, as it wasn't early. Cain headed straight for the Pokémon Center.
Tomorrow at ten in the morning is the departure time for the luxury cruise, the S.S. Anne.
A long journey by sea, even on the S.S. Anne, doesn't guarantee absolute safety.
Although Cain has Slowpoke and Fearow, he can't guarantee there won't be problems.
After all, Slowpoke is not the ideal type of Pokémon for transporting people on long sea journeys, so it's necessary to tame that Gyarados he left behind.
Although the light-green-quality Gyarados doesn't meet Cain's requirements, if used purely as a means of transport, it's more than enough, even somewhat luxurious.
After all, Cain's flying mount, Fearow, is yellow quality.
(End of chapter)