The Chronicles Of Eldric

🇦🇿Vekay_Legend
  • --
    chs / week
  • --
    NOT RATINGS
  • 11k
    Views
Synopsis

World Currency

1. Zor (Common Currency)

Region: The trade-heavy, cosmopolitan regions and major cities.

Appearance: Circular silver coins with a stamped emblem of a griffin (symbol of protection and prosperity).

Exchange: Widely accepted and often the base currency for trading conversions.

Value: Standard unit for day-to-day transactions; used by merchants, travelers, and locals alike.

Origin: The Zor was minted by a coalition of trading guilds, making it a universal currency among different territories. Known for being "the coin of the people."

2. Rubies and Diamonds (Nobility Currency)

Region: Reserved for the noble or wealthier regions, especially near mining-rich lands.

Appearance: Small gemstones cut into specific sizes, often sealed in tiny glass casings.

Exchange: Rarely used by commoners, often exchanged in high-society or noble transactions, from land deeds to major goods.

Value: Rubies and diamonds serve as a currency of prestige, with diamonds being more valuable. One diamond might equal 50–100 zor, while one ruby could be worth about 30 zor.

Origin: This currency emerged from territories with abundant gemstone mines, where nobles deemed metal too "mundane" for their dealings. The glass casing standardizes the value, ensuring the gems remain a stable currency.

3. Copper Pips (Everyday Currency)

Region: Rural areas, markets, and among the lower classes.

Appearance: Small, copper coins with an engraved compass rose, symbolizing the journey of the common people.

Exchange: Used by laborers, farmers, and for small trades like food, daily supplies, or a night's stay at an inn.

Value: Much lower than the zor, around 10 pips to 1 zor.

Origin: Forged by local blacksmiths for ease in everyday trade. It's the currency of the working class and often exchanged hand-to-hand in marketplaces.

4. Florens (Magical Currency)

Region: Predominantly in magical or arcane communities and areas near academies and enchanted lands.

Appearance: Iridescent coins with a faint glow, embossed with a mage's staff or ancient rune.

Exchange: Accepted primarily among magic users, often in exchange for spell scrolls, enchanted items, and magical services.

Value: Equivalent to about 5 zor, though valued higher in magical circles.

Origin: Said to be imbued with trace amounts of magic, Florens are minted by arcane guilds and enchantments keep them secure. They serve as both currency and a source of minor magical energy.

5. Drakes (Military or Guild Currency)

Region: Strongholds, mercenary camps, and guild-controlled areas.

Appearance: Hexagonal coins with an embossed dragon, used by guilds and military forces.

Exchange: Used for transactions related to weaponry, supplies, and payment among soldiers or guild members.

Value: 1 Drake equals approximately 5 zor.

Origin: Initially created by a powerful mercenary guild, Drakes are now used by nearly all military forces and in weapon markets.

6. Gilds (High Artisan Currency)

Region: Artisan towns, especially those known for craftsmanship like blacksmithing, jewel crafting, and potion-making.

Appearance: Octagonal coins made of a unique gold alloy, stamped with intricate patterns to prevent forgery.

Exchange: Used by guild artisans, craftsmen, and collectors.

Value: Very valuable, around 100 zor per Gild.

Origin: Gilds originated from a legendary artisan guild that prided itself on luxury and quality. Still used by craftsmen who trade valuable goods like fine jewelry, masterful weapons, or rare potions.