Sword Fighting Styles
Sword God Style: Focused on fast, powerful attacks to defeat the enemy in a single strike; an aggressive style.
Water God Style: Focused on absolute defense and precise counterattacks; a defensive style.
North God Style: Based on adaptability and dirty tactics, such as ambushes and distractions; an adaptable style.
Anyone who uses a sword and practices one of these 3 styles is considered a swordsman. If you use a sword but do not practice one of these 3 styles, you are a warrior.
If you use any weapon other than a sword, such as axes, spears, hammers, etc., you are a warrior.
If you practice the North God Style but do not use a sword, you are also a warrior.
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Mastery Levels
Beginner: Focused on learning basic fundamentals and rudimentary techniques. Equivalent to the strength of a martial artist from our world.
Intermediate: More refined and consistent techniques. Requires a basic understanding of real combat and the beginning use of Touki. An intermediate swordsman can cut through a tree trunk with a single strike.
Advanced: Highly effective techniques in combat. Warriors at this level are often respected in their region. They use Touki in battle, but unconsciously, to enhance their strikes and physical abilities. They can cut through large rocks and move at superhuman speeds.
Saint: Warriors at the Saint level are masters of their styles, able to consciously use Touki to enhance their strength, speed, senses, etc. A few high-ranking adventurers and bodyguards of important nobles are at this level. They move so fast they appear to vanish and reappear over short distances.
King: Warriors internationally recognized for their skill. Rarely found, they often serve as military leaders or prestigious figures. Their strikes cause massive destruction, such as opening craters or cutting through castle walls with a single blow.
Emperor: Few reach this level. They are practically invincible against any warrior below the level of God. An Emperor-level swordsman can defeat a small army on their own.
God: Only the best practitioners of a generation reach this level. Warriors at this level can annihilate entire nations in direct combat, and their power level fluctuates greatly.
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Types of Magic
Attack Class Magic (manipulating elements):
Fire: Explosive and heat-based attacks.
Water: Liquid control and freezing.
Wind: Cutting attacks and air manipulation.
Earth: Rock and terrain manipulation.
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Healing Class Magic:
Healing: Restores wounds of various severity.
Barrier: Defense and protection.
Detoxification: Removal of poisons and diseases.
Divine Attack: Magic used against spirits and incorporeal demons.
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Summoning Class Magic: Used to summon beasts and various spirits.
Demonic Magic: Includes spells and innate magical abilities of demons.
There are many other types of magic lost in time, but these are the conventional ones.
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Magic Levels
Beginner: Basic and practical magic, such as conjuring water balls or healing minor wounds.
Intermediate: Most adventurer mages use these spells. More complex and powerful magic, useful in combat, such as a stone cannon or a pillar of flames.
Advanced: High-impact magic with tactical applications, such as a Sonic Blast or an Earth Fortress.
Saint: Extremely destructive magic or magic with colossal effects. Healing magic can restore limbs, as long as the bones are present. Water magic can summon torrential rains with occasional lightning in a large area.
King: Mages at this level are often Court Mages of a large kingdom. Large-scale magic, such as the devastation of an entire city, or with extraordinary effects. For example, a Hurricane or a Barrier that seals King-level mages.
Emperor: Few mages of this caliber exist; they use magic that alters entire regions, such as Absolute Zero in water or Earthquake in earth.
God: Spells with destructive power and world-changing effects. These mages can create cataclysms that resonate through the ages.
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Other Important Concepts
Touki: An advanced technique that uses the mana within the body to enhance strength, speed, endurance, and senses to superhuman levels.
Magic Circles: Magic circles cast the inscribed spell with predetermined power whenever mana is poured into them.
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