PS:
1.Seaspirit is the home town of Our MC,
Understand that Eryndor is a world. And Seaspirit is just another small part/village of this vast world.
2. I've briefly mentioned about :
World setting-
Currency-
Weapons-
Garments-
3. Keep in mind that... There are few major spoiler alerts!!!!!
No one in this world has ever crossed the Celestial Beast monarch level.
So whatever garment or weapons you see in the description is for the future references.
4. To avoid confusion-
There are two major rumours about what can make a tamer into master.
A- Before the celestial Dragon-Deity Valezar'. Descended on Eryndor, legends had it- To become a legendary BeastMaster one should get hold of the precious treasure of Beast-king.
It was just a rumour, none till date managed to see the crystal. Let alone acquire it.
When they saw the massive Celestial Dragon-Deity descended on their world. They finalized that this beast must be stronger than the Beast-king and whoever tames the Dragon-Deity Valezar reaches the final stage. That is - Legendary BeastMaster.
So here we will focus on both the areas,
The crystal of Beast-king and also Taming the Dragon-Deity Valezar.
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World Setting: Eryndor – The Land of Beasts
Eryndor is a world where skilled beastmasters tame powerful creatures and harvest spirit crystals that fuel their power and survival. This vast land has unique regions, each home to different ranks of beasts, and each more dangerous than the last.
Key Regions:
1. Feral Plains – Starting ground for novice beastmasters, home to Awakening Beasts and Low-Level Spirit Beasts.
2. Ember Wilds – A fiery volcanic land where Primary Spirit Beasts roam. This is where beastmasters rise to C-Rank.
3. Celestial Peaks – High-altitude mountains with rare Beast Monarchs and celestial crystals. Here, tamers advance to A-Rank and higher.
4. Abyssal Rift – A forbidden, deep chasm where SSS-Rank Titans and Otherworldly Beastlords dwell. Survival here is nearly impossible.
--The Beastmaster's Journey:
Aspiring beastmasters rise through stages by battling beasts and collecting their crystals. These crystals, which increase in strength with each rank, can be used to craft weapons or enhance a beastmaster's power. At the peak, a master might hold an SSS Otherworldly Crystal, able to wield god-like abilities.
--Legend of the Beast King:
An ancient legend speaks of a Beast King who controlled all of Eryndor's creatures with a single, powerful crystal hidden in the Abyssal Rift. Many beastmasters dream of finding it, hoping to gain ultimate power.
Trials of the Ultimate Beastmaster:
Every decade, beastmasters compete in the Trials of Eryndor—gruelling challenges across each region. Only the strongest can face the final test in the Abyssal Rift, where those who survive have a chance to become the **Ultimate Beastmaster** and claim the power of the Beast King's lost crystal.
In Eryndor, a beastmaster's strength, courage, and cunning determine their destiny—and the fate of all who roam this wild, mysterious land.
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Currency -
In Eryndor, the currency revolves around
Spirit Stones, crystallized shards from slain beasts, valued according to the beast's rank. They serve not only as currency but also as sources of power for weapon forging, healing, and enhancing abilities.
Currency Breakdown:
1. Lesser Spirit Stone – Used for daily trade among commoners and low-ranking beastmasters. Obtained from Awakening or Low-Level Spirit Beasts.
2. Greater Spirit Stone – Holds more concentrated energy, valuable in higher-level training and used by merchants and skilled tamers. Derived from Primary Level Spirit Beasts or C-Ranking Beasts.
3. Celestial Stone – Highly prized and rare, used for forging powerful weapons or performing advanced rituals. Obtained from A-Ranking Beasts and Primary Level Beast Monarchs.
4. Titan Stone – Extremely rare and revered, carrying immense energy that can fuel whole cities or support advanced beastmaster training. It comes only from SSS-Titans and Celestial Beasts.
5. Mythic Stone – The ultimate stone, legend claims its energy surpasses all others, with only a few ever seen in history. Rumored to be found only in the depths of Abyssal Rift from Otherworldly Beastlords.
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Weapons -- Rankwise.
1. Spiritbound Weapons: Crafted with beast crystals, these weapons grow stronger based on the wielder's bond with their beasts. Spiritbound weapons might even adapt to the elemental affinity of the user's tamed beasts, like becoming fire-infused when used by a fire-aligned tamer.
2. Crystal-Forged Weapons: These weapons are infused with crystals of specific beast rankings, making them particularly effective against beasts of the same or lower rank. For example:
- Low-Level Crystal Weapons: Effective against basic beasts, often given to beginner tamers.
- C-Ranking Crystal Weapons: Favored by mid-level tamers for enhanced power.
- Beast Monarch Crystals: Used by elite tamers, rare and powerful, dealing massive damage.
3. Soul-Tethered Blades: Once a weapon, such as a dagger or sword, is bound to a beast, the beast's soul essence grants it unique abilities. This connection allows the weapon to release special attacks or even briefly summon the beast's shadow to fight alongside the tamer.
4. Orbs and Totems: Carved from beast cores, these tools can be used to store energy or even small beasts temporarily, acting as both weapons and protection. Higher-level orbs allow tamers to store powerful, momentary blasts from their bonded beasts' elemental energy.
5. Elemental Bows and Arrows: Archers in this world use bows made from rare beast bones. These weapons create elemental arrows based on the crystals embedded in them, adding versatility to ranged attacks.
6. Beastcaller Staffs: Used mostly by tamer elders or spirit handlers, these staffs can channel power from the surrounding environment, enhancing beasts' powers in battle and calling nearby beasts to aid in fights or scouting.
7. Twin Blades or Chakrams: Crafted for agility-focused tamers, these are lightweight but deadly, often enhanced with poison or paralysis crystals, ideal for swift and close encounters with beasts.
These weapons not only align with the ranks of beasts but also allow tamers to grow in power and adapt their fighting styles as they progress through the beast ranks.
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~Garments - Ranking wise.~
1. Awakening: Simple robes or tunics in neutral colors, with a small medallion or symbol representing their awakening.
2. Low-Level Spirit: Light armor or robes in pale green with simple animal motifs, symbolizing a developing spirit bond.
3. **Primary-Level Spirit**: Flowing robes with silver tones, and a small sigil representing the spirit they control.
4. C-Ranking Beast Tamer: Practical armor and cloak in dark tones with a beast insignia like a wolf's paw.
5. A-1 Class Beast Tamer: Refined armor with intricate designs, in royal colors red and a beast symbol.
6. Level-3 Spiritual Stage: Elegant robes with gold embroidery, a ceremonial staff or scepter, and a headpiece.
7. Primary-Level Beast Monarch: Rich robes or armor in royal colors black with a beast-themed crown or pendant.
8. Celestial Beast Monarch: Celestial robes glowing with starlight, in shades of blue, silver, and gold, with celestial symbols or wings.
9. SSS Ranking Beast Titan: Heavy, ornate armor with black steel, red highlights, and massive weapons, like: sword.
10. SSS Ranking Otherworldly Beast Lord: Armor or robes blending natural and otherworldly materials, with a mysterious mask or cloak.
11. Legendary BeastMaster: Grand robes or armor with intricate designs, glowing runes, and a powerful artifact or weapon.