Arlon looked at the ground and noticed a shard-like object where Draco had disappeared.
It resembled the monster core he'd found earlier. But this shouldn't have been possible. In the past timeline, when he killed Draco, there had been no such reward.
There hadn't been any loot like when he killed the Named Monsters, nor anything else of note.
Of course, he could—and would—take the treasures from the vault, but what was this shard doing here?
Without overthinking, he picked it up and placed it in his inventory. The answer could wait.
There was something far more pressing on his mind. In the past timeline, it had taken him three years after the game's launch to kill Draco.
The delay was due to the time disparity between humans and the Keldars.
Arlon had always wondered why humans were forced to log out at specific intervals while the Keldars could remain continuously active.