When players died in Trion, they incurred a penalty starting from level 20. While it wasn't overly severe, they would lose experience points.
The amount of experience lost varied based on the circumstances of their death. It wasn't a fixed amount and depended on the level difference between the player and their killer.
For instance, if a level 150 player managed to kill a level 200 player, the higher-level player would lose experience equivalent to one level. However, if the situation were reversed—a level 200 player killed a level 150 player—the lower-level player wouldn't lose any experience points.
These represented the extremes of the penalty system. For players within closer level ranges, the experience loss was scaled accordingly, creating a balanced deterrent against reckless fighting.
However, this system only applied to player-versus-player (PvP) encounters. When fighting Keldars, who were Trion's sworn enemies, the stakes were different.