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Chapter 113 - Chapter -112 Witcher's card.

Chapter -112.

"There's nothing that a game of Gwent can't solve!"

Set in the universe of the Witcher series, Gwent is the most memorable aspect for every player who has experienced the Witcher series.

Witcher Cards is a tabletop game created by Dudley based on Gwent.

Like Gwent, Witcher Cards categorizes card rarity into four levels: Common, Rare, Epic, and Legendary.

The original leader cards were transformed by Dudley into famous wizards from magical history.

This tabletop game has two main features: it is easy to pick up and suitable for all ages.

There are two elements in this game: collection and combat.

Combat needs no further explanation.

The charm of Gwent lies in the fact that every player knows that while they are playing the AAA title "The Witcher," they are, in fact, all card players, and some even play "The Witcher" specifically for Gwent.

That is the allure of card games.

The most crucial point is that with the aid of magic, the originally lifeless card characters can manifest specific images, and during battles, character attack shadows will appear, making the card play much more exciting.

Even the clumsy video games of the ordinary world can easily become addictive, let alone this card game, which is a significant downgrade in the entertainment-starved world of wizards.

Just imagine, under your summoning, legendary wizards come to serve and fight for you; how interesting that would be.

As for collection, that is the main money-maker. "Witches and Poison Publishers" only sells the basic version of Witcher Cards to the public, which consists of characters with common rarity. The basic version only requires three sickles, so even the poorest little wizard can afford it. If one wants more powerful characters, they can only purchase special card packs for a chance to draw them.

A pack of special cards is not expensive either, costing the same three sickles, but it only contains one card.

As for whether you can draw the character you want, that depends on luck or spending money.

Of course, you can also trade.

But to trade, the premise is that the other party must have cards, right?

Word of mouth spread rapidly, and once Witcher Cards were released, they immediately caused a huge sensation, covering all of Europe in just a month through a frenzied spread.

In fact, the witching world also has something similar to collectible cards—Chocolate Frog Cards.

However, that is purely for collection, with no further extensions, much like the "Water Margin" cards from the little raccoon snacks back in the day, which were a fleeting craze.

People found that even if they collected them all, it didn't hold much significance, and over time, it faded away.

But Witcher Cards are different.

"Let's play an exciting game of Witcher Cards!"

This phrase has almost become the first thing wizards say when they meet.

"My turn, draw a card!"

This is the second phrase.

There is no problem that a game of 'Witcher Cards' can't solve. If there is, then let's play two games.

As a result, the attention on Quidditch has dropped several percentage points.

Under Dudley's suggestion, Carlo even proposed to the Ministry of Magic to hold a Witcher Cards tournament thorugh monetary connection, which is reportedly under consideration.

There's nothing to be done; the wizarding world really have too few entertainment activities.

At this point, it has been a month since Dudley and the others arrived in Godric's Hollow. The Potter family's old house has been partially renovated, and the first floor is now livable. The main reason is that the construction work is quite extensive, and the Potter family's old house has been around for hundreds of years, with some materials being magical products that cannot be repaired with ordinary materials.

Also, Dudley can't spend all his time fixing the house; he has other things to do, so after the first floor was completed, the work was paused.

Anyway, the Potter house is big enough; the first floor is sufficient for the three of them to live in.

In recent days, Dudley has felt that there seems to be someone or something extra in the house, but when he goes to check, there's nothing there. However, the data magic eye seems to have detected some information.

One day, two owls simultaneously arrived, bringing two invitation letters from friends, one from Ron and the other from Neville, inviting them to visit the Weasleys and Longbottoms, respectively.

"We don't have enough time; we can't go to both places at the same time, Harry." Agreeing to one means refusing the other.

Whichever side is chosen will end up disappointed.

"So Harry, you go to Ron's, and Hermione and I will go to Neville's."

Just right, Dudley also wanted to discuss some matters with Neville's grandmother, Mrs. Augusta.

Hearing that he would be separated from Dudley, Harry was quite unhappy.

But in the end, he still agreed.

"For D-Bro's happiness," Harry thought to himself.

He couldn't let Hermione go to Ron's house or Neville's house alone; he and Dudley would go to another one. "Around August 15th, Hogwarts should send the book list for second year, and it will be gathered at the Leaky Cauldron," Dudley told Harry.

By the way, Harry and Dudley spent their birthdays this year at the Potter family home.

Hermione, as expected, gave him the bag with much more robust extension charm, and Petunia and Vernon had been acting mysterious lately, seemingly hiding some secret. He was unexpectedly happy to hear that they weren't going back.

The same thing happened to Hermione's parents, the Grangers. If he directly asked them, they would act as if nothing was wrong. It was really puzzling.

When the three left the Potter family home, Dudley clasped his hands together, and a transmutation circle gradually appeared on the ground, but it quickly vanished again. The three parted ways in front of a fireplace in a wizarding shop in Godric's Hollow.

Meanwhile, at Malfoy Manor. "Father, why do you keep refusing to invite the Dursleys and Potter to our home?" Malfoy looked at his father, hoping for an explanation.

"Now they have accepted the invitations from the Weasleys and the Longbottoms," Lucius said, sitting upright in his chair, not directly answering Malfoy's question but instead countering with a question.

"Draco, I heard that you were associating with someone like Hagrid, the Keeper of Keys and Grounds, while at Hogwarts."

"Is that true?" His voice was calm, but there was a unique tone within that calmness; he lowered his head slightly to meet Draco's gaze.

If it were Draco of the past, he would have shrunk back upon seeing his father like this. But a year of school life had changed Draco a lot. 'Damn Goyle, Blaise for daring to report me!'

"Father, I think we should invite them. This is important for my future and for the Malfoy family." You can evade the question, and I can similarly evade and continue to press.

"We are purebloods; I believe I have told you not to associate with such unworthy people." The phrase "don't associate with such unworthy people" seemed to remind Draco of something.

"Father."

"Draco." Malfoy's mother, Narcissa, a woman who always wore an arrogant expression, tall and slender with remarkably pale skin, interrupted Draco: "Do not question your father's decisions. He has never been wrong all these years."

Never been wrong? Draco showed a strange expression. D-Bro told me that the most foolish decision Malfoy ever made was to openly side with the Dark Lord, standing against Dumbledore, an unwise act that nearly ruined the entire Malfoy family. If it weren't for Professor Dumbledore's good temper, otherwise...

"Draco." Lucius's voice rang out again, still slow and unhurried, still with that unique oily emphasis. "Just watch carefully."

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