"Useless child. Not only do you fail to behave, but you go around causing trouble."
She blinked blankly.
What?
What is this situation right now?
I definitely died in an accident, so why am I kneeling in front of this man?
"I heard you cause a scene by slapping the woman who was with His Highness the Crown Prince. Do you have any idea how embarrassed I was when I heard that during the meeting?"
The man's eyes were filled with nothing but contempt for her.
Like a computer that hadn't fully loaded, she stared blankly, trying to grasp the situation in front of her.
In the meantime, her mouth moved on its own.
"But Father, the Crown Prince was alone. It's not such a big deal to visit your fiancé.
Oh, right. It came back to her.
The man in front of her was her father, Duke Bersaebet.
"I don't want to hear it!"
The duke slammed the desk roughly.
Her body flinched in fear that had long been ingrained in her.
"Do you think I called you here to listen to such excuses? His Highness specifically asked you not to visit, yet you dared to go to the palace? Are you out of your mind or not?"
"Father, but..."
"Don't forget why you're still allowed to remain in our family. If you fall out of his favor, you're finished."
"...."
"You need to show His Highness that you're reflecting on your actions, so stay confined to your room for the time being."
At the duke's gesture, a maid tried to drag her out.
She planted her feet firmly, refusing to move.
Then, with a voice as fragile as if it could fade at any moment, she spoke.
"But Father, today is my birthday. I'm not saying I did nothing wrong, but... isn't it possible, just for today?"
The duke's voice turned sharp.
"And what of it?"
"Does something like a birthday matter to you? Enough. I don't need to hear any more. Take her away."
Dragged away by the maid, she arrived at a small, shabby room, unbefitting of a noblewoman.
A translucent screen appeared in front of her eyes.
[Loading complete. Beginning the otome simulation game 'Saint Maker.']
At last, it all came back to her.
Who she was and where this place was.
It was her 23rd birthday.
***
When she looked in the mirror, a beautiful woman with long, waist-length golden hair and pink eyes that sparkled like jewels gazed back at her.
She was so glamorous and aloof that one could never forget her, even with a passing glance.
She muttered her name blankly.
"...Satina Bersaebet."
And the other name she had forgotten.
Yusuha
She didn't know why she had forgotten until now.
She was once Yusuha, a college student living in Korea, who had died in an accident and been reincarnated as Satina, the villainess in an otome game.
For a long time, she had completely forgotten her past life, but today, after being scolded by her father, it all came rushing back.
Her head throbbed from the sudden resurgence of her past memories.
*Saint Maker* was a game she had started playing after a recommendation online.
The game began when the heroine, living in a rural area, learned she was a candidate for sainthood and journeyed to the capital.
For about six months, the heroine faced various challenges, raising her 'reputation' and 'affection points' as she solved problems and dated handsome characters.
The game was highly immersive, with a cute and lovable protagonist that made it hard to put down once started.
But strangely, throughout the gameplay, she was more drawn to the villain, Satina, than to the protagonist.
Satina's mother had been a widow.
On Satina's 10th birthday, her mother remarried Duke Bersaebet.
The duke already had two children, and to him, Satina, the daughter of another man, was an unwanted presence.
Satina was nearly abandoned by her mother, but when she manifested holy powers and became a candidate for sainthood, her fate took a turn.
Fascinated by young Satina's talent, the duke decided to make her a saint and accepted her into the Bersaebet family.
However, after joining the household, Satina could no longer use her holy powers.
The brilliance she showed as a child had been her everything.
Naturally, the duke's interest faded.
Satina had to prove her worth through other means.
After much effort, she succeeded in getting engaged to the Crown Prince, but he had no feelings for her.
In fact, he treated her as nothing more than an annoying fly that clung to him.
Satina couldn't accept her circumstances.
She grew jealous of the heroine, who possessed dazzling talent, and eventually became the villain who harmed her.
After clearing all the heroine's routes, she started playing Satina's route, rubbing her tired eyes in anticipation.
Saint Maker was a game incredibly kind to its heroine.
Every person the heroine happened to help turned out to be someone powerful, and she won every lottery she entered.
The heroine truly seemed like someone blessed by the gods.
So when playing as Satina, she hoped the villain could find happiness like the heroine did.
But in the first ending she saw, Satina lost the Crown Prince to the heroine, was scorned by her family, and ended up as a sacrifice, unable to die as her holy powers were drained from her.
To make matters worse, the reason Satina couldn't use her holy powers was revealed to be an incurable disease she had.
Seeing that ending made her angry.
"What the heck? I thought Satina was supposed to be the protagonist! Why does she have to lose to the heroine again?"
Even if it was fiction, seeing a character she had grown attached to meet such a fate left her feeling unsettled.
So she stopped playing after that.
And when she got into a car accident, she thought it was the end, only to be reincarnated as the villainess, Satina.
She had lived for 23 years, losing her memories, only to have them all come back today...
[Welcome, player, to *Saint Maker*]
***
The name of the game she had once played flashed clearly in front of her.
Suddenly, a robotic sound echoed from somewhere.
[Hello. I am Liv, the cutting-edge AI system here to assist your gameplay.
[This game is solely designed for the player's experience].
[I will do my best to ensure a smooth playthrough.]
[To explore the available scenarios, could you please provide your name?]
"Yusuha ."
As soon as she uttered her Korean name, the system displayed a loading screen.
[Name not found.]
[Please provide your name again.]
"Satina."
[Scenario search completed.]
[Player 'Satina' has been assigned a total of 100 scenario endings.]
[Please set your desired goal ending for system guidance.]
"A goal ending... hmm..."
Recalling the game ending that had felt like hell, she had only one thought.
"I just want to survive, for now."
[Searching for endings with the goal of'survival.']
[53 possible endings have been identified.]
[Once you select a desired ending, the system will initiate guidance towards that ending.]
[Please note, the chosen goal cannot be changed unless under special circumstances until this life cycle is complete.]
"Does that mean the cycle ends when I die? So, can I go back to a saved point, like in a game?"
She didn't know how or why she had been reincarnated into this world, but the thought of a save point would have been reassuring.
[Not possible.]
'Ah, so no more reincarnations.'
In that case, she'd have to choose wisely from the endings available.
Sattina scrolled through the list of 53 endings, deep in thought.
'An Endless Spring,'
'A Serenade Just for You,'
'I'm No Longer Afraid'...
Just from the titles, she had no idea what they meant.
Then her eyes caught an ending written in red: '001. The Unwanted Song.'
"Why is this one in red?"
[Because the player has already completed this ending.]
"If it's an ending I've seen as Sattina, there's only one."
The one where the heroine had a happy wedding with the Crown Prince, and Sattina was drained of her life force, begging to be killed instead.
She had 'lived' through that ending, technically speaking.
But whether it could be called living was another question.
"Wait a minute. So..."
Sattina's face paled.
"You said there were 53 possible endings. Does that mean... I die in the other 47 endings?"
A chill ran down her spine.
"And even among the 53, if we exclude the ones where living doesn't really feel like living..."
Gulp.
She swallowed dryly without realizing it.
"Change the condition. I want to live while maintaining a normal life."
[The conditions for 'living a normal life' are unclear]
"I mean being able to freely walk around outside, without any threats to my life, enjoying whatever food I want, and living in peace."
[Searching based on the revised conditions.]
The short wait while the system loaded felt agonizing.
[Based on the player's conditions, 1 ending has been identified.]
"What? Only one? Out of 100? Is this a joke?"
[NO]
Looking at the one glowing option, Sattina was dumbfounded.
Even after reincarnation, she couldn't believe she had to go through this kind of ordeal.
But there were no other choices now.
"Fine. I'll go with that ending."
[You have selected the goal ending.]
[From this moment, the system promises to do its utmost to guide player Sattina to the Normal Ending.]
[Please follow the system's guidance for smooth progress].
[We will now provide the requirements to achieve the selected ending].
Ding!
[Requirements for the Normal Ending: Escape to the free city-state of Planzelo before the Summer Founding Festival.]
'Escape to the free city-state of Planzelo, huh.'
If she could erase her identity there, she could certainly live a new life without getting entangled in the empire's game-based plot.
[We will now provide detailed conditions for achieving the ending].
1. Break off the engagement with the Crown Prince.
2. Achieve a favorability rating of 50 or higher with at least three target characters.
3. Gain a reputation of 100 or higher.
"The first condition makes sense. I can't exactly seek asylum in another country while I'm still engaged to the Crown Prince. But why do I need favorability with target characters?"
[To prevent the player's death.]
"Oh."
Without sufficient favorability, they could kill her anytime.
"And what's my current reputation?"
[-30.]
"Wait, reputation can go into the negatives?"
The heroine starts off with a decent reputation of 20, but here she was, the daughter of a duke, with worse standing than some backwater noblewoman.
[Do you have any further questions about the goal requirements?]
"No, that's all."
KNOCK-
There was a loud knock on the door, almost like someone pounding to collect a debt.
While Sattina hesitated, the door suddenly burst open, and her personal maid, Marie, stormed into the room.
Seeing Satina standing there in a daze, she sharply asked, "You're awake, I see. But why didn't you say anything?"
Ding!
An alert popped up in front of Satina.
[Quest: Punish Marie for her misdeeds and expel her. Complet this mansion by the end of the day.]
[Reward: +5 Reputation, 1 Secret Exit Pass, Favorability Window Unlocked]
[Failure: Death]
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