### Current Magic System Elements
1. Bloodline-Based Magic
- Noble families have enhanced magical circuits
- Specific families have signature abilities (Vale's golden flames, Blackwood's ice)
- Traditionally believed to be superior to common magic
- Requires generations of enhancement
2. Common Magic
- Previously considered inferior
- Actually more efficient but underdeveloped
- Can be enhanced to match noble magic with proper understanding
- More flexible than bloodline magic
3. Divine Magic
- Used by the Church of the Seven Stars
- Actually advanced light manipulation
- Systematic suppression of its true nature
#### Magic Foundation
1. Magical Circuits
- Natural pathways for magical energy
- Common circuits: More efficient but untrained
- Noble circuits: Artificially enhanced over generations
- Can be developed through understanding and practice
2. Mana Types
- Base mana (common to all)
- Enhanced mana (traditionally noble-only)
- Crystallized mana (advanced form)
- Hybrid mana (Aldrich's innovation)
3. Power Scaling
- Level 1: Basic manipulation (common magic)
- Level 2: Element specialization
- Level 3: Advanced techniques (noble-level)
- Level 4: Hybrid techniques (Aldrich's innovations)
- Level 5: System-breaking techniques
#### Magic Categories
1. Elemental Magic
- Fire (Vale family specialty)
- Ice (Blackwood family specialty)
- Lightning (Sterling family specialty)
- Light (Church/Divine magic)
- Other elements
2. Enhancement Magic
- Physical enhancement
- Mental enhancement
- Magical circuit enhancement
- Bloodline enhancement
3. Theoretical Magic
- Mana crystallization
- Circuit rewriting
- Power combination
- System manipulation