Astoria
The Starforge Peaks: Towering Mountain ranges with caves rumoured to be home to ancient starforged dragons. Creatures are said to have scales as hard as celestial stones and can manipulate the energy of the stars. In its heart lies the location of several inheritance grounds and veiled spaces housing unique dimensions.
Astralwoods: A dense, ethereal forest home to the majority of magical beasts and monsters. Vicious and unrelenting creatures with magical cores and abilities. These beasts and monsters serve as resources for various applications.
The crystal canyons: The largest mineral deposit of the continent with a portion owned by each kingdom. However, there are free locations opened to the public they could explore but rarely have anything of value
Elvaris
Ther Glimmergrove: A massive forest where every leaf glows with a faint magical glow under the full moon. Inhabited by Moonfoxes, rare foxes that can bend light to turn invisible, and are highly sought after for their ability to create powerful illusions. In the forest centre lies "Lira's Garden", the inheritance ground of the Celestial Paragon Lira.
Elderbloom Wilds: Ancient woods home to Trents—massive, sentient trees that guard the secrets of the forest. In its heart lies "The Heart of Green".
Valewood Abyss: A vast chasm at the edge of Elvaris, filled with plants and beasts not found anywhere else. Home to "Umbra Wolves", creatures that shift in and out of shadows. A powerful artefact known as the "Orb of Evernight" rests in the abyss's deepest reaches, supposedly granting control over shadow magic.
Solarae
The Blazeborn Crater: Located at the heart of a volcanic region, this crater is said to be the birthplace of Inferno Wryms, creatures that can manipulate both fire and earth, bending them to their desire. The "Eternal Flame" burns at the crater's centre, a mystical fire that is unquenchable and is believed to be the remnant of a fire deity.
The Oasis of Mirrors: A hidden oasis surrounded by shifting sand dunes, its waters are said to show visions of the future. Guarded by phantom jackals, creatures that blend into the desert sands, capable of moving silently to ambush intruders. Legends tell of an artefact called "The Sandstone Eye", a relic hidden within the oasis that grants its bearer the power to see vast distances and even see remnants of a possible future.
The Emberclad Hills: Scorched Hills home to Magma Behemoths, hulking creatures that absorb heat and can transform their bodies into molten rock. The "Crown of Embers" lies somewhere within, rumoured to grant immunity to all forms of fire magic.
Nytheris
The Veil of Mourning: A fog-enshrouded forest known for its eerie silence. Home to Wriath Ravens, spectral birds whose cries are said to foretell doom. Deep within lies the shadowed Glade, the inheritance ground of a powerful assassin lord known as the Shadow Paragon (Sovereign).
The Whispering Fens: The sprawling marshland filled with pockets of miasmic mist that disorients even the most skilled navigators. In the heart of the land is the "Veilstone Monolith: Legends say only those who have experienced great persona loss can approach it and those who survive its challenge gain the power to control shadows.
NB: These unique locations have all these artefacts because powerful beings left them behind.