The scene tasks of "Nine Realms" will bring players an excellent plot with an excellent sense of substitution. Although the game still has frames, boundaries and even lines, the NPCs in it are still very lively, which can even allow players to truly experience life in Midgard.
But at the same time, this excellent sense of substitution sometimes brings something that players are extremely critical of-the duration.
The dog planning of "Nine Realms" is sometimes quite anti-human, because this kind of game that emphasizes the sense of substitution and virtual senses cannot allow players to feel strong disconnection in the same scene, so the same mission scene is stretched out very long.
Hoder still remembers the last long dying scene mission, which was at the beginning of "The Rise of Völsung", from Siegmund and Signý's revenge to his departure from the Gothic kingdom as a hostile force , a total of four days.
During this period of time, the players are very busy. From the discussion and arrangement on the first night to the surprise attack on the second night, there is almost no way for the players to rest during this period. Even if they rest, they will be arranged in Siegmund himself. In the house built, and when escaping after completing the revenge, it is even more windy and dewy, all the way to the border of the Netherlands is considered to be the end, the player must log off in this mirror scene or simply stay in the task for four days just work.
Players also complained several times why they didn't make several copies of it, but why it was fortified in a mirror scene, and finally got the official reply: there is no suitable Boss, this reason is very good and powerful, but it can't stand the players The opinion was too serious, and it was later changed into a duplicate among similar things.
For example, on the eve of the expansion piece [Song of the Nibelungen], the two dungeons [Völsung's Death] and [Son of Siegmund], theoretically speaking, should be the product of Yggdrasil Corporation after absorbing the opinions of players. , players don't have to stay in the game for too long, it only takes a few hours to complete, especially the latter, this task line is theoretically completed to a certain extent, and then leaves the instance.
The two-year-old Siegfried will exist as a mission prop, but this thing cannot be stuffed into the inventory, so the Netherlands camp can be said to be quite lively at that time, with tens of thousands or even more players queuing up to wait in the royal city. Triggering the mission, they all carried baskets on their backs, stuffed in the basket was little confused Siegfried who was less than two years old and had just begun to remember..
The scene was once very magical and even confusing. Several players even put several Siegfried together and couldn't figure out who belonged to whom.
Although this scene caused another burst of complaints in the forum at the time, the overall wind direction is good. At least players don't have to get stuck in the scene task to log off, but now this problem has appeared again.
"Still stubborn." After leaving the game cabin, Hoder couldn't help complaining.
Compared with bluntly interrupted tasks with a strong sense of substitution, players obviously prefer triggers, or dungeons that can be repeated and experienced continuously. Hoder himself can't afford the nutrient solution for long-term games, but he can't do it after all. Get used to spending too much time in the game pod.
"I hope there won't be any mistakes like last time."
After all, how the player's 'disconnection' behaves in the game, this point has been tested by players, the body in the game will not disappear, but will fall to the ground as if unconscious, this is also criticized by the players In some places, the so-called task scenes and scene maps have a fixed 'framework', and making unbelievable actions for NPCs will definitely lead to bugs.
What would happen if you suddenly fainted during a conversation or a battle?
Hoder had such an experience. At that time, Mu Si called him for dinner and opened the game cabin directly from the outside. The character he created fell into a coma while competing with Sinfjötli and others in martial arts, and there was no trace of him afterwards. Fortunately, Siegmund and the others thought it was 'short of physical strength', otherwise the bug would have been quite painful.
"The situation will be better this time. After all, I'm 'sleeping.'" Touching his stomach, Hoder couldn't help yawning, then he put on his smart glasses and walked out of the room.
It was 6 o'clock in the evening, the sky outside had already darkened at this time, and the living room was quiet, only two packing boxes showed their presence on the table in the living room, and there was a note on the table.
'Be grateful, this is the fatherly love your father gave you. '
"What the hell." Looking at the handwriting of Mu Si, the corner of Hoder's mouth couldn't help twitching, "Do you understand what you call filial piety?"
He crumpled the note into a ball, then threw it into the trash can, then went to the kitchen to get a pair of chopsticks, and then opened the packing box:
One of the boxes is white rice, and the other is fried shredded pork with green peppers. Originally, the small restaurant downstairs was supposed to sell it as a rice bowl, but because it was a takeaway, they were separated like this, but it was still hot. It's not bad to eat with a glass of water.
Could it be that Mu Si ran out to roam around again?
After quickly disposing of the rice and shredded pork with green peppers, such questions could not help but pop up in Hoder's mind.
But if you think about it carefully, there is actually nothing to be concerned about. The whereabouts of the Mu Si have always been unpredictable, so Hoder didn't think much about it. After eating and drinking, he just took out his phone and boarded the terminal, and then flipped through the He flipped through the forum, but then, he saw a highlighted post. This post was posted at noon, but it was placed at the top.
Title: [The final copy of the Danish faction: Battle Tooth Trial (Epic Difficulty), non-enchanted pure weapons, one drag nineteen single-player speedruns]
Theme classification: Raiders, dungeons
Posted by: Valhalla's first leader
He knows this person. His real name is Steckerd Anderson, one of the members of the Twilight Guild. Although he is limited to the Internet, he also knows that the other party is a very powerful player through the understanding of both parties, and it seems that he is also from Denmark. Foreign friends, so I joined the Danish camp as a matter of course.
This person prefers to prove himself through various solo raids rather than frontline strategy and experience plots. From the last expansion to the present, there is not a single dungeon that he has not done solo.
But of course, the single swipe here does not refer to a simple single-player speedrun, but to bring [19] oil bottles, and the copy of [War Tooth Trial], Hoder has also heard of it, this is the Danish camp The final copy of , an unrelated version, exists since the previous version, but it has a simple but troublesome condition: raise the reputation of the Danish faction to exalted.
After brushing the reputation to the top, the leader of the faction will start the task called [Glory of War Tooth], the ancient Danish king that was originally blocked: the tomb of War Tooth King Harald will become a copy entrance, and those who want to To participate in this dungeon, there must be a teammate in the team who has completed the task.
As for the content of the dungeon, it is also very simple, that is, fighting each other. A large number of ghost warriors will appear in the tomb as testers. They will use weapons to compete with the players, break through the blockade of ghosts and arrive at Harald's sarcophagus. In the prelude, worship the statue of Harald, and offering sacrifices can activate the final trial of the king.
This dungeon is actually played in an evil way, because the attributes of those ghost fighters are undead, so the spells of the fire attribute can be burned all the way, but the title of this post is pure weapons.
"It's really... a bit powerful, Anderson." With a sigh, Hoder directly clicked into the title, wanting to take a good look at this speedrunning strategy, and by the way, watch how he is pure through the video. Weapon speedrunner.
However, the atmosphere inside the post seemed to be a little off. At the beginning, it was bragging about the host's strength, but in the end it became a blessing. From just a few words, Hoder summed up a general situation.
"A car accident?"