Although there are many players on the forum complaining about the progress of the "Nine Realms" sand sculpture game, which can be called a Buddhist system, but after all, the complaints are only about the progress. The sand sculpture game with at least nine large maps is currently only hanging around in Midgard, but no one has ever complained that the game is boring.
Even those players who complain about the progress are mostly complaining in order to experience the "inhuman world" outside of Midgard, and purely in terms of gameplay, Hoder has not seen a better game than it so far. game.
As a game under the banner of "Real Different World", it emphasizes not only the combat experience, but also the various systems in it are waiting for players to explore, and a major element of this game is the "sub-profession" ' and 'life skills', needless to say, life skills can be understood literally: they are the skills to live in a different world.
These include the most basic planting, cooking, etc., in short, all aspects of life-related skills, by the way, hunting, skinning, and mining are also included, but leathermaking, forging, etc. have become secondary occupations Plaid career.
In this game, the combat skills that are closely related to the use of weapons are not the most difficult to improve. Regarding the use of weapons and adding points, there are already very detailed strategies on the forum. Because there is no occupation system, this game has always been in combat. It's very free, but it's the sub-professions that really make players feel fucked.
Runes, Blacksmithing, Leatherworking, Breeding, Herbal Medicine...
"Nine Realms" has almost all the occupations that can be thought of in the magical background, but World Tree Company is notoriously painful. To restore the 'real', there is no gamified progress bar or proficiency in sub-jobs and life skills. Except for the color of the game background such as skill points, the rest are not much different from reality.
Not to mention various other things, just talking about forging, Hoder originally thought that forging should be similar to other games.
And with the idea that he can't get out of the equipment with a black face, but can also build it for himself, he filled forging into the occupation column.
But this is not the case. Now that I think about it, it can be said that he is extremely fucked up. He basically performed the most basic operations of a blacksmith as an apprentice, such as casting, shaping, and quenching. He has gone through all these basic operations. There are various inconveniences in reality, plus this is a magical game, he always feels that he can play with a fruit knife in reality.
In short, this game is always making troubles in this aspect. Hoder, who has already filled up the skill of "Master Blacksmith" and graduated as a blacksmith, doesn't want to mention the sadness he once had. His head hurts, and he has to mine all over the mountains and plains. This Dog game currently doesn't have any flying mounts.
However, it doesn't look like there is no advantage now...
After all, after fully activating the forging skills, he has a clear understanding of the metals and raw ores that can be smelted in the game "Nine Realms". With ease.
"Tell me, what materials do you have in hand?"
"Except for the common ores that haven't been smelted, I have a part of hardened mithril, a part of light cast iron from the kingdom of elves, and a piece of evil iron from my hometown—Wat'al Alheim."
These ores or iron ingots, etc., Hoder has also come into contact with as a blacksmith, although until now, the light cast iron of the elf kingdom and the dark iron of Wat'al Alheim cannot be obtained through formal collection skills due to map problems, and can only be obtained through various methods. The blacksmith shop in the main city or the black market can be obtained at a high price, or obtained by dismantling dungeon equipment, but Hoder has been in contact with it anyway.
So he is quite clear about the characteristics of these materials...
"You used mithril blocks and light cast iron."
"Yes, this is the best material I have on hand. Light cast iron has excellent conductivity, and hardened mithril can guarantee strength and ductility." Then, Regin suddenly came behind Hoder, his Just staring at the simple rune sword behind him, "Your sword is also made of these two materials, isn't it?"
Hardened mithril, light cast iron, and the evil iron mentioned by Regin before, these three are the best metal forging materials that players can obtain at this stage. This is true in the game and the plot setting, and Hoder It is true that he used the ore he saved to create a great rune sword for himself. It can be said that it is his pinnacle work so far, and it will never lose to the dungeon products at this stage in terms of attributes.
However, these are not the key points. As an NPC, Regin cannot see the various attributes that only players can see. He is just explaining the basic common sense of the blacksmith profession in "Nine Realms".
"Then, as you can see, I failed. The blade I created couldn't be integrated into Gram at all."
Of course, Hoder still remembered the scene he saw. With his master-level forging skills, he clearly saw the 'crack' on the sword recast by Regin, the blade and the defective hilt in his vision. There is an obvious break between them. Although it seems to be blended together on the surface, as long as you try to activate the rune, it will break.
"Then have you studied the material of the hilt?"
"Of course." Regin didn't doubt Hoder, he didn't know that the man in the frontier armor didn't even warm the hilt himself, "The main material of the hilt is a branch of Yggdrasil , The material of the remaining part of the sword body is actually more complicated, including light cast iron from the kingdom of elves, and hardened mithril, but the main components are basically invisible to Midgard."
Speaking of this, Regin couldn't help but looked up at Hoder's face, he wanted to see his reaction, but this man was wearing a helmet as always, even if he looked at his eyes, he couldn't see anything unusual, so in the end, Regin still give up.
"That thing is a specialty of Asgard. It is generally called Asa Iron. It is the hardest metal in the Nine Realms, and its melting point is quite high. My current furnace can barely reach it." He said, and then He set his sights on the melting pot that he had been using for decades.
This furnace was built by Regin himself. Unlike ordinary furnaces, this furnace is based on runes.
However, compared to the problem of the furnace, he cared more about other things, such as the so-called Asa God Iron he mentioned earlier.
"Asa Iron is not easy to find. It was equipped by the Protoss for our own people, and we dwarves only touched it when we built it." Regin said, looking at Hoder, "If you can Find other pieces of Gram, maybe I can try it, otherwise..."
Although he didn't finish his sentence, the answer was obvious. He actually had no hope of recasting Gram, especially after trying it all night, he became more convinced of this.
It's not that he doesn't want to, but the lack of materials makes him make the most fair judgment. This is the ethics of a blacksmith, and he will not lie about this.