Chereads / The Alchemist’s Son / Chapter 14 - CHAPTER 14: The Call of Aethra

Chapter 14 - CHAPTER 14: The Call of Aethra

 * After the encounter with the seeker and the spectra figures drawn by the energy of the philosopher stone, Damian and Nerrisa was exhausted. They thought of burying the philosopher stone or rather try to destroy it and makes it presence hidden for all eternity but then something unexpected happens, another mystery is about to unfold. Bethesda, a mysterious and formidable alchemist, arrives at the mansion unannounced,her arrival is heralded by a sudden gust of warm wind and the faint sound of chiming bells. Bethesda is an renowned figure with ties to Damian's ancestors and a deep understanding of the Philosopher's Stone. She reveals that her purpose is to guide the wielder of the stone, ensuring they are capable of using its power without succumbing to its corrupting influence. She looks at Damian, "are you the master of the stone?, Damian nods his head, signifying that he's the master of the stone but still unsure if he's wordy of it's power. Bethesda explains that the Philosopher's Stone, while powerful, is also a beacon that draws both seekers of knowledge and harbingers of chaos. She offers to train Damian in advanced alchemical techniques and spells to prepare him for the challenges ahead. 

 Bethesda taught Damian series of spells, the first spell was called: the anchor of Balance, Damian says the Incantations :

"By roots of earth and breath of sky,

Steady my hand, let chaos lie.

Bind my soul to reason's ground,

Let balance in my heart be found." This spell helps Damian maintain mental clarity when using the Philosopher's Stone, preventing it from overwhelming him. The next spell was a protective spell, The Echo Shield ,Incantation:

"By wave of sound and light's embrace,

Reflect all harm, leave not a trace.

Echo back the force they send,

Let their assault upon them bend."

Creates a barrier that reflects incoming attacks back at the attacker. As Damian learns this new spells, the grimore glows brightly, inscriptions of the newly learnt spells appears in the grimore. The grimore, unlike the philosopher stone is an intellectual entity that stores new knowledge for its master, Bethesda continues the training.

 After weeks of rigorous training, Bethesda declares that her role is complete. She gifts Damian a small medallion that glows faintly, a token tied to her presence, which Damian can invoke in times of great need. Before departing, she warns Damian that the Philosopher's Stone is as much a curse as it is a blessing and that the world beyond the mansion is vast , with both opportunity and peril.

Now Damian has the skills and resilience to face the challenges ahead.

After Bethesda has left the mansion, Damian kept studying the stone. While studying it late one night, he notices its glow becoming more energetic. As its inscriptions shift to reveal a cryptic map, Nerrisa speculates that the stone is guiding Damian toward an unknown destination, possibly to uncover more of its secrets or fulfill a larger purpose.

 Encouraged by Bethesda's earlier teachings and warnings, Damian feels compelled to follow the map. Together with Nerrisa, he prepares for the journey, knowing that leaving the mansion might expose them to unknown dangers. The map leads Damian and Nerrisa to an ancient, mist-covered forest brimming with magical energy. At the forest's heart, they discover a towering obsidian archway etched with runes identical to those on the Philosopher's Stone. When Damian places the stone into the archway, the runes ignite, and a swirling portal opens. The energy pulls them through before they can fully comprehend what's happening. Emerging on the other side, they find themselves in a breathtaking yet unfamiliar world, the realm of Aethra.

 Aethra is a vibrant magical realm where every element of the environment is alive with mystical energy. However, the Philosopher's Stone disrupts the harmony of this world, sending shockwaves through the balance of its magic. Creatures in Aethra instinctively sense the stone's presence, perceiving it as a threat. As the go through the forest of aethra, they stumbled across a Forest guardian, an sylvans. The Forest guardians attacked Damian and Nerrisa, sensing them as a threat due to the energy from the philosopher stone. The sylvans summon roots and vines to capture the intruders. Damian uses an alchemical spell to burn through the bonds:

"By flame of will, by ash and spark,

Burn the bonds, dispel the dark.

Let nature's grip now fade away,

By my command, clear the way." As they make their way out of the forest an Aetherial Serpent, a massive, shimmering creature in the skies sense's the stone as a threat and moves in to take out the threat. Damian uses a diversion spell to misdirect it:

"By trick of sight, let paths mislead,

Cast the foe to where I need.

By shadow's cloak and phantom's guise,

Turn their gaze from where it lies." 

 As Damian and Nerrisa runs from danger, they ran Into the soldiers of aethra as the surrounds them, pointing their spears and arrows at the intruders. Damian and Nerrisa are eventually captured by the Luminal Court, a council of mystical beings who govern Aethra. The court demands that Damian surrender the Philosopher's Stone, claiming it will destabilize their world if it remains. Damian refuses, asserting that the stone is tied to his lineage and meant for him alone. The court, seeing his resolve, declares him an enemy of Aethra. They summon spectral guardians to test Damian's worthiness and force him to prove he can control the stone without bringing harm to their realm.

Damian faces two major trials to demonstrate his mastery over the Philosopher's Stone,

Trial of Restraint: He must use a calming incantation to suppress the stone's disruptive energy without severing his connection to it. Damian brought out his grimore and chant's:

"Stone of fire, heart of flame,

Subdue thy light, reduce thy claim.

Let harmony and peace reside,

Hold thy power, let it abide." the court watches Damian in awe as they marvelled at his alchemical projection. This trial forces Damian to maintain his will over the stone while calming the environment around him. After successfully completing the first trial, another trial was brought before him, A Trial of Unity: Damian must unite his energy with the stone to confront an ancient beast sent by the Luminal Court. Using spells taught by Bethesda, he weaves his intent into the stone:

"By mind and will, by heart and soul,

Bind us, Stone, into one whole.

Essence to essence, firm as fate,

Let my strength and yours equate."

With Nerrisa's support and Bethesda's training, Damian successfully completes the trials. The luminal court watched as Damian completes these trails, without making prejudiced judgement they sets them free.

 As a reward for passing the trials, the Luminal Court reveals that the Philosopher's Stone was once a part of Aethra's creation, containing fragments of its primordial energy. This connection explains why the stone disrupts their realm, it is both a piece of Aethra and an artifact of destruction. The court allows Damian to leave with the stone but warns that more powerful beings will sense its presence. The portal back to his world is reopened, and Damian and Nerrisa escape just as the realm begins to tremble from the stone's lingering energy. Now arriving in his own world, Damian realizes the Philosopher's Stone is more dangerous than he ever imagined. Its power is a beacon to creatures and alchemists across realms, each seeking to claim it for their own. Damian resolves to master the stone's potential while protecting it from those who would misuse it. 

 * Nerrisa reminds Damian that the stone is not just a tool, it's a responsibility. Together, they prepare for the challenges ahead, knowing their journey will take t

hem far beyond the mansion's walls.